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They may be best known for their brilliant Hidden Object adventure games like Queen’s Quest 3 or the point and clicking hype of Irony Curtain, but Artifex Mundi have big plans to move into multiple gaming territories. That starts now with the reveal of the animated arena party brawler Hot Shot Burn.

In a complete and utter move away from the usual slow paced titles they normally deal with, Artifex Mundi and their internal development team of Flaming Flamingo have today lifted the lid on a hilarious, violent and fully televised arena party brawler. Hot Shot Burn brings together the most formidable space gladiators to battle it out in deadly 2 to 4 players, free-for-all combat for fame and glory!

Hitting Steam Early Access right now, with a console launch planned for early 2020 (and believe us, that’ll be here before we know it), Hot Shot Burn will allow players to choose from a multitude of uniquely skilled characters and battle over multiple dangerous galactic arenas to win it all!

To get an early taste of what this mayhem is all about, you can jump over to the Hot Shot Burn Discord movement in order to receive a free Steam beta code. This limited-time build includes four of the many unique planned combatants to pick from and a handful of arenas to battle it out with friends and internet randoms. Hot Shot Burn’s matchmaking system allows for any combination of online and local couch co-op play, letting players match up with friends both locally and online.

And if you just so happen to find yourself attending this year’s Evolution Champion Series (EVO) in Las Vegas (August 2-4), Artifex Mundi will be treating attendees with the chance to play the full early access build of Hot Shot Burn in advance of its August 15th, 2019 release.

“I remember playing video games with my brother when we were young. We would goof around and laugh at each other and fight with our elbows. We made this game because we hope to take you back to these good times. So gather your buddies and beat the hell out of each other!”

  • Greg Dalek, creative lead, Flaming Flamingo, internal dev team

“This is a whole new story for Artifex Mundi and for me personally. Moving away from AAA games like Dying Light was a jump into the unknown. Today I’m super proud and honored to be helping Flaming Flamingo with their game. I can’t wait to get this game out there and meet the fans!””

  • Matt Binkowski, Head of Publishing, Artifex Mundi

Going to give it a go? Let us know what you think of this new Artifex Mundi route by dropping down into the comments section.


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