Exclusive interview with Martin Korda as he speaks about FIFA, Destiny and Fable!
It would be fair to say that Martin Korda may not be the first name that springs to mind when thinking of video game writers.
However, a quick look through his credits and you will see he is responsible for such stories as The Journey on FIFA 17 and 18, Destiny: The Taken King and Fable: The Journey as well as an impressive back-catalogue. You may then start to understand why we were so keen to sit down and have a chat with him at the Yorkshire Games Festival:
November 13, 2017
Exclusive interview with Arthur Parsons and his work on LEGO Marvel Super Heroes 2
The second instalment of the Yorkshire Games Festival has just wrapped up and TheXboxHub were in attendance once again. This time around we were privileged to be able to sit down and have a chat with Arthur Parsons, Head of Design at Traveller's Tales to discuss his career so far and the imminent release of his latest game in the LEGO franchise, LEGO Marvel Super Heroes 2.
March 1, 2017
Exclusive Q&A interview with Hucast Games regarding Ghost Blade HD
Ghost Blade HD has recently released on Xbox One, promising to bring bullet hell to the lives of all Xbox One gamers. You'll need fast eyes, fast hands and even faster reflexes in order to beat something which has quite obviously been inspired by the classic shoot em ups of yesteryear.
Our review tells you exactly how good Ghost Blade HD is and as we were so taken by it, thought it would be great to get an even deeper insight into the game - so we grabbed René Hellwig, one of the game designers for a little chat.
February 9, 2017
Exclusive Q&A interview with the developer of Candleman on Xbox One
Candleman has recently dropped his waxy ways onto Xbox One to rather decent applause. We very much loved the tale it brought, taking the concept to our hearts and enjoying the platformer for what it is.
In fact, we were so taken with it, we hunted down the main developer behind it - Gao Ming at Spotlightor Interactive - to get some further insight into how Candleman became an Xbox One reality.
So, without further ado...
November 27, 2016
Exclusive interview with Rhianna Pratchett about her work on Tomb Raider, Mirror’s Edge, Overlord and more!
Recently I was given the opportunity to sit down and chat with Rhianna Pratchett about her career so far, what being a game narrative writer actually means, and try to get some info on any new projects she may be involved with. Spoiler alert: I failed:
November 16, 2016
Exclusive Interview with Keith Stuart regarding ‘A Boy Made of Blocks’
...and now for something completely different.
I recently had the pleasure of sitting down with Keith Stuart, games editor for The Guardian, to discuss his recent book, ‘A Boy Made of Blocks’. It’s a tale based on an experience close to Keith’s heart; a father and his autistic son attempting to bond over playing Minecraft together. He had just finished a book signing at the Yorkshire Games Festival after which I was able to grab him for a chat
July 8, 2016
Exclusive Q&A with Ty Taylor regarding Tumblestone and its arrival as an Xbox One Games With Gold title
Tumblestone has recently been announced as a free Xbox One Games With Gold title for July 2016. With that in mind, we thought it would be a great time to speak to Ty Taylor, the main man at The Quantum Astrophysicists Guild, the developers behind the game. So we did, and we chatted about how Tumblestone came about, why it is being gifted as a Games With Gold title and what the future holds!
April 21, 2016
Exclusive Q&A with the writer and artist on the new Titan Comics Dark Souls series
The world is currently going Dark Souls mad.
Not only has the latest iteration of the gaming series arrived on Xbox One, PS4 and PC to rather critical acclaim, but if you prefer the slower paced nature of a comic book series, then Titan Comics have got you sorted with their new Dark Souls series.
We thought it would be therefore be a good time to grab both the writer and the artist behind the series with an exclusive Q&A interview. George Mann and Alan Quah were more than happy to take some time out to answer our questions.
April 8, 2016
Exclusive Q&A interview with Last Limb, developers behind Organic Panic on Xbox One
Organic Panic has arrived on Xbox One and looks set to mix up the platforming/puzzle genre with a madcap combination of the good fruit and veg in their fight against the evil meat and cheese. It all sounds a little strange to say the least so we thought it best to give the developers a shout and fire them a few questions. Damon Branch seemed to have his fingers in many pies and was the obvious choice!
March 3, 2016
Exclusive Q&A with Daniel Leaver, developer of Ironcast on Xbox One, PS4 and PC
Ironcast will soon be arriving on Xbox One and we've been lucky enough to have being given the opportunity to quiz the game's main designer, Daniel Leaver. As the founder of developer Dreadbit and the main man behind the idea, design and development of Ironcast, he seems like the best person to throw some questions at. So without further ado...
Having been Xbox gamers since 2002 when the original big black box hit the UK, taking in all the 360 years and now being overly excited for the One, we could never find a place that would only cover the interesting, exciting stuff from the world of Xbox. Hence, TheXboxHub was born.
Covering only the best in the latest news and reviews for both Xbox 360 and Xbox One, we aim to be a one stop hub for all your Xbox needs, without all the useless guff that you really don’t want to know about.
This site is part of the official Xbox Community Network, meaning the games we get to review come from the very highest source… Xbox themselves!