HomeReviewsJust Cause 3: Mech Land Assault DLC Review

Just Cause 3: Mech Land Assault DLC Review

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I am not usually one to jump at the offer of downloadable content. Ultimately, the price of most pieces of DLC are usually too high for what is essentially just a tiny bit more game and most of the time you don’t get enough bang for your buck to make it worth your precious gaming time.

But I have made one exception and that is with Just Cause 3. When I have the chance to delve back into what is probably my favourite game of this generation I have to take it. And let me tell you, it has been more than worth it.

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The second piece of DLC that Avalanche Studios and Square Enix have released for Just Cause 3 sees everyone’s favourite demolition expert Rico Rodriguez follow the mysterious Black Hand to the new island of Lacrima; a relatively small island with four provinces to take over. When Rico arrives, he realises that the Black Hand have set up prison camps across the island and it is his job to free the prisoners, start an uprising and rid Lacrima of all the oppression.

The way Rico goes about this is in regular Just Cause fashion. Expect to see explosions left, right and centre as you use all of your weapons and skills from the main game to your advantage.

However, Just Cause 3: Mech Land Assault thinks machine guns and C4 are a thing of the past – and you would agree with them if you saw what was on offer this time round. Using the new powerful Bavarium Power Core energy rifle, Rico can disable the Black Hand’s destructive Mechs and give them a taste of their own medicine!

While we’re not talking robots the size of Titanfall’s titans, the Mechs you can use definitely have the capability to blow anything and everything to pieces. Aside from your standard Bavarium Splitter or Autocannon (there are two different Mechs to pick from), your mechanised weapon of destruction is able to harness its very own gravity gun to pick up pretty much anything from the size of a small bush (goodness knows what you want that for) to a huge container. The main reason you have this ability is to totally shake up the way you fight in battles, with the simple hold and release of the left trigger flinging whatever you have in your grip for miles on end.

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I’ve really enjoyed how smooth it is to control the Mech, and the powerful weapons on offer make you feel like a God, ripping your enemies to shreds. However, I’ve quickly found that any battle, no matter what the scale, can be easily finished by just throwing your enemies away using the gravity gun. The Mechs on offer can act as a ‘Get out of Jail free card’ whereby you simply call one in with a rebel drop and finish the fight in seconds. I see that Avalanche have tried to balance this out in the early portions of the story as you do not have instant access to Mechs through the rebel drop but – yes even in the world of Just Cause 3 – being stupidly over-powered is still a thing that needs to be taken into account.

As with everything found in Just Cause 3, the way you go about liberating the islands is through taking over a base or town. This is done by destroying all the chaos objects in the area. While it is fun, at first, to zip round with your wingsuit and grapple hook, blowing everything up, this can quickly turn into something of a repetitive chore. There are only so many times you can explode a fuel tank or transformer and not get slightly tired.

And I’m afraid this is the case with Mech Land Assault. After the first mission – where you are introduced to Lacrima, the abandoned Eden facilities and the Mechs – you then have to take over a number of new bases. While it may not seem like many more, the prospect of having to do practically the same thing over and over again is, in my opinion, quite a large mistake. It simply boils down to a case of rinse and repeat, wingsuiting all over the island to blow up the next fuel tank on the list of many, free yet another prisoner and open up yet another armoury. After you have taken out/activated all the things on your list you then have to hold your base down while wave after wave of enemy grunt, helicopter or paratroopers bombard you and your rebels. Once you get into the swing of things, you realise that all you are doing is blowing more and more stuff up. After all your hard work and willpower, you’ll finally get one more mission. Unfortunately, if I’m being honest, it turns out to be a bit of a disappointment. But I won’t spoil it here.

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While it is extremely fun blasting around the island one more time, fighting off the Black Hand once and for all – at the end of the day, Mech Land Assault is basically just wave destroying and Mech shooting.

Overall, Just Cause 3: Mech Land Assault is more of the usual fun that you’ll find in Just Cause. It doesn’t take itself too seriously, nor push itself to the limits, but I’m sure any fan of the main game will definitely enjoy the additions the DLC adds but, as an individual piece of content, you could be left wanting to see a bit more for your money.

Fin
Finhttp://www.thexboxhub.com
I'm an avid gamer who will play pretty much anything... but stick an open world or adventure game in front of me and I'm more than happy.
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