GRADIUS ORIGINS does what it says on the tin. It allows us to play all the Gradius and Gradius adjacent games in one place, either toughing it out or wimping out with the new features.
Mecha BREAK does enough to keep you playing, attempting to get better in the process; a clear sign of a good game. It isn’t perfect, as the controls for the weapons are a bit tricky, but the actual combat, whether across the multiplayer or single player modes is enjoyable.
The gameplay loop found in Idle Wizard is pretty dull, but if you are desperate for some Gamerscore, have at it. Otherwise, I’d leave this one well alone.
If you are a solo player, Ready or Not is hard to recommend. Yes, there is fun to be had, but it’s in the multiplayer world where it comes alive; where the real action is.
The good points of Astral Takers are balanced out by the bad, and the result is a game that is middle of the road at best. If you like KEMCO games, this is one of those that will test you, but there’s not much here to drag the new players in.
Phantom Breaker: Battle Grounds Ultimate is a departure from the franchise many will know and love, but it is one that works well. If you have a group of friends who are ready for a spot of virtual fisticuffs, this is an easy sell.
Section 13 is a very good example of the twin stick genre, full of solid shooting action from start to finish. It is fun solo, but the multiplayer kicks things up to another level.
The components of a really fun game are present, the world is well-designed and aesthetically it is beautifully done. But many of the roadblocks in Nice Day for Fishing feel like a way to pad out the time.
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