The shooting mechanic, general combat and the look of Heidelberg 1693 are all pretty good, ensuring that it is somewhat enjoyable. However, the lack of a dodge move and the weird jumping makes things a lot harder than they should be.
Petite Adventure is like a driving instructor, tutting and stamping on the brakes whenever you want to get going. It’s impossible to find the fun with all that going on.Â
Wavetale won't be everyone's cup of tea and some might find the tone too whimsical or childlike, but for others it’ll feel original, entertaining, and absorbing. That's what every game should aim for.
Ship of Fools is plucky, punchy and downright addictive. It’s one of the best roguelites available; once it has its hooks in you, it’s hard to let go.Â
It’s not simply a souped-up version of XCOM with superheroes instead of top tier soldiers however, for there’s card-play, RPG elements, adventure, and much more in Marvel's Midnight Suns. Have Firaxis Games nailed it with their first attempt at such an ambitious concept, or does Marvel's Midnight Suns fall short of its potential?