The final week of the Horizon Race Off dawns in Forza Horizon 5, yet as we prepare to bid farewell, there is a last hoorah in the shape of the Festival Playlist Weekly Challenges for Series 32 Spring.
You may not have heard of Loretta, but dismiss the psychological thriller at your peril. In Episode 197 of TheXboxHub Official Podcast you'll get to hear about the game - and why it is very nearly perfect.
Pull on your wooly pulleys as it is Winter in Mexico, and in the world of Forza Horizon 5 we all know what that means, right? Yep, more weekly Festival Playlist Weekly Challenge shenanigans to keep us entertained and racing hard through Series 32 Winter!
Storm Season is rolling into Forza Horizon 5, and with it dawns a whole new week’s worth of Festival Playlist Weekly Challenges in Series 32 Autumn, mainly focusing on the racing
In 2011, I didn’t know a single soul who planned to buy the Nintendo 3DS on launch. Of course, the reason for the lack of take-up was the games. Nintendo 3DS’s launch titles were arse.
It doesn’t seem too long ago that I was reminiscing about the LEGO Star Wars game which birthed a legacy in 2005. As of right now however, it’s time to celebrate a later instalment from 2011, while also taking a look at how it went slightly off-piste in terms of the gameplay and the source of its narrative. I am of course referring to LEGO Star Wars III: The Clone Wars, which is full of innovation and probably doesn’t get enough credit for the things it attempted.
Iconic. I think that’s a fair word for it. That’s right, it’s been 25 years since Resident Evil was released on the original PlayStation, kickstarting the most successful video game horror series of all time. The Resident Evil universe has since expanded into live action films, books and CG features, showing no signs of slowing down anytime soon as it hits its silver anniversary.
The Game Boy Advance holds a special place in my heart, as it was the first handheld I can properly remember spending serious time with growing up; it provided countless amazing gaming experiences.
Resident Evil is a goliath of PS1 gaming, and we’d be well within our rights to write about how important it is. But we’d be in danger of sticking Resident Evil on a pedestal (presumably with a slot at the bottom where a crest should go), when it’s less than perfect, and it’s those flaws that make it so endearing. There’s a weirdness about the original Resident Evil, and some of the quirks have been accepted as wrinkles in the fabric of the series, while others have been long-forgotten. Let’s take a moment to celebrate that weirdness.
What an episode we have for you this week, with tons of gaming news to sift through after the Square Enix Presents and PlayStation Indies events. It’s even been an exciting week for Microsoft due to Xbox Game Pass reveals and the announcement of an upcoming Twitch Showcase. And that’s before we’ve touched upon the highly anticipated Snyder Cut of the Justice League. Rest assured, TheXboxHub Official Podcast Episode 72 is full to the brim, so make sure to give it a listen!
I really enjoyed Shantae and the Pirate’s Curse back in 2016, happily going back to it a good few times since. It still stands up today too, providing a stiff challenge and some very amusing gameplay.
Back in March 2011, the first-person action shooter Homefront arrived on the Xbox 360 from THQ, along with a storm of publicity which included a really cool live-action trailer
There aren’t many games that let you headbutt a ninja out of an open door, before turning to roundhouse a fireman into a bathtub, but Fights in Tight Spaces is that game, and it lets you live out your action movie fantasies. Part deck-building card game, part turn-based battler, and part Jason Bourne, it’s a pile-up of genres. Needless to say, when we were offered the opportunity to interview the founder of Ground Shatter Games and brawn behind Fights in Tight Spaces, we grabbed it with both hands and suplexed it.
The Division marked a milestone moment for Ubisoft as it became one of their biggest selling games of all time when it first released and went on to sell over 10,000,000 copies.
I had issues with the first Dragon Age. There is no doubt that it delivered a great story and all, but to me it seemed to be a bit bloated in the middle, with things starting to wander around a bit. However, with the sequel, Dragon Age II, Bioware seemingly decided to focus much more closely on the story, keeping the game set largely in and around Kirkwall, the capital city of Ferelden. And with that change of storytelling style to go along with the less open world setting, things were much improved.
Burnout Revenge is well worth a revisit as it blazed the trail for combat-based racing without the fancy items, instead proving that your car can be the most deadly weapon of all.
Checking out trailers or screenies for Fights in Tight Spaces, you’d be forgiven for seeing it as a composite of different games. There’s SUPERHOT of course, not only in the way it looks - like a fight in an Ikea catalogue - but in the way it slows down frantic combat to a step-by-step. There’s John Wick too, and more specifically John Wick Hex. Hex searched for a way to make the incredibly fluid brawling of John Wick work in a turn-based tactical game. Fights in Tight Spaces has similar aims.