We’ve been hands-on with Tour de France 2023 on Steam, as well as the less exciting (for us) Pro Cycling Manager 2023 and whilst our full review will come around closer to the June 8th 2023 release, we’ve seen enough here to be able to provide a little insight.
Indications are positive. Our time with Go-Go Town! was slight and short, but there were enough surprises in the city-building to reassure us that it would be just as charming as Yonder: The Cloud Catcher Chronicles and Grow: Song of the Evertree.
Harmony: The Fall of Reverie is the new narrative adventure game from DON’T NOD, developers well-known for their powerful and immersive narrative games. We got to play the first two chapters of the game, due to release in June 2023.
After going hands-on with what HB Studios and 2K have put together this time around, we’re very much of the opinion that if you're looking to shoot low with a new golf game, PGA Tour 2K23 is the one that you'll want to have in your bag.
The full game of Disney Dreamlight Valley is due in 2023, and you suspect that there’s more than enough time for the rough edges and soulless interactions to be compacted by WALL-E. If and when that happens, Animal Crossing should probably be wary. There’s a new contender for the laid-back time-waster crown.
It’s not your average adventure game. Beacon Pines is the kind of game that would welcome an interview with its creators, as we have so many questions about its creation and reactions. Colour us lucky, then, that we got a chance to do exactly that.
It wasn’t too long ago that I was able to jump into Turbo Golf Racing for a limited time preview. I really enjoyed my arcade racing, ball putting test drive and was left wondering how Hugecalf Studios would build on the experience. Now it’s back, bigger and better than before, launching for all in Game Preview form and on Xbox Game Pass.
We face many monsters on the Xbox. So many, in fact, that they can begin to look like one another and lose the fear factor. Bramble: The Mountain King has a plan to resolve this problem, and the solution comes from storybooks - we jumped at the chance to interview two of the creative minds behind it.