The Chinese Room and Curve Digital have today confirmed that the seminal narrative adventure ‘Dear Esther’ will be arriving on console later this year.
Due for release on Xbox One and PS4 at some point this coming summer, Dear Esther will arrive in ‘Director’s Cut’ form. The spiritual prequel to Everybody’s Gone To The Rapture broke the mould with its original release on PC back in 2012, redefining the way games tell stories. It poses questions not just of the player, but of the art form itself and has single-handedly established a whole new genre – one of which Everybody’s Gone To The Rapture, Gone Home and Firewatch are prominent examples.
The game asks players to explore a remote island in the Scottish Hebrides, assuming the role of a troubled man piecing together the chain of events which lead to his wife’s death. Fragments of letters appear throughout the island, weaving a complex narrative of both the recent and distant past. As the island’s secrets are gradually revealed, players will piece together a tale which will remain with them long after the screen has faded to black.
The Xbox One and PS4 versions of Dear Esther will offer gamers the opportunity to lose themselves on this remote Scottish island. An all-new “director’s commentary” mode, where subsequent replays will be accompanied by an audio retrospective of the game’s inception, development, release and impact, as members of the original team reunite to provide the most comprehensive retrospective of the game yet will be included, as will subtle tweaks that refind the way the game plays and looks.
“We’ve always known that Dear Esther would continue its story,” says Dan Pinchbeck, The Chinese Room, “and we’re delighted to be writing that story with Curve Digital. Dear Esther is a hugely important game to us, so it’s great to know it’s in very capable hands – we’re excited to see the reaction from PlayStation 4 and Xbox One players.
“It is rare that a game can be considered ‘genre-defining’; but Dear Esther is one such title,” says Simon Byron, publishing director, Curve Digital. “It was literally the game I set up a Steam account for, so to work with the immense team at The Chinese Room to bring their seminal game to a console audience is a genuine thrill. I’m really excited that both PlayStation 4 and Xbox One owners are soon to embark on a journey which has the potential to change them.”
Dear Esther Director’s Cut sounds like it could well thrive on the console and we will of course let you know once more details arrive.