Just a quick glance at the key features of Disciples: Liberation should be enough to sell it – 80+ hours of campaign through a war-torn world, all as you create your own story, take on challenging bosses and place serious consideration on each and every choice. Yep, Disciples: Liberation on Xbox, PlayStation and PC promises much.
Coming from the Kalypso Media and Frima Studio teams, Disciples: Liberation is a dark, mature, strategic RPG like no other, one in which player choice plays a huge role in how things roll out. It’s priced at £41.74 and will give you the chance to head to Nevendaar, a rich world which is ripe for exploration.
It’s here where your choices will dictate what follows; one where every single decision has a consequence, and every incorrect move may well prove to be your last. It has you wandering the land, teaming up with in-world factions as you look to assemble a team strong enough to lead. Where you take them is also up to you, and no matter whether you prefer to delve into a political route, or into the most fierce of battles, it should well allow for it.
Frima Studio Game Designer Eric Latouche teases, “While Avyanna begins as a petty mercenary, she doesn’t stay a mercenary for long. Players will discover how as a Nephilim, she possesses Twilight powers, so-called for the ability to conjure both the dark and the light. This grants her access to a long-forgotten angelic city named Yllian.”
Kalypso Media Producer Florian Treppke says, “Players can now seize their destiny, align with factions, choose companions and discover how their choices will make a difference in not only the gameplay, but on Avyanna herself and Yllian, with the ultimate goal of liberating the fate of Nevendaar.”
Louis Lamarche, Frima Studio Creative Director adds, “For those who have followed along in our journey, they may know we’ve previously mentioned the five endings led by her choices. Well, we’ve held something back for players to discover only after they play through the game. We’re looking forward to feedback as all gets revealed!”
The best way of describing Disciples: Liberation on Xbox, PlayStation and PC is by sitting down with the key features, with those as follows:
- 80+ hour single-player campaign: experience a dark fantasy epic over three acts, with more than 270 quests and objectives, and 5 unique endings
- Explore a war-torn overworld: journey through 4 diverse environments – from luscious woodlands to fiery volcanic plains and icy tundra – and unearth the secrets hidden within the land
- Journey together: join forces with 4 in-game factions – from proud elven clans to remorseless undead hordes, each with their own motivations and gameplay incentives
- Write your own story: pick from 4 uniquely skilled classes and define your place in the world, recruiting others to take up arms for your cause
- Build a base: take on quests for precious resources and use political savvy to build a place of planning and sanctuary
- Fight for your life: recruit 50+ units and build an army best suited to your play style whilst honing both steel and spell in intricate-turned based combat
- Challenge deadly bosses: pit your party against horrific monsters and beasts, each requiring a unique strategy
- Choice is everything: let your decisions guide your fate and directly influence what sort of leader you become
- Fight your friends: put forth the ultimate challenge and battle for supremacy in 2-player online skirmishes
More info can be found in the latest Disciples: Liberation Dev Diary whilst our full review of how this plays on Xbox will be along in the days ahead to confirm further. If you’re just looking to jump straight in though, the usual digital stores will sort you out. The Xbox Store link is here, with Disciples: Liberation playable on Xbox One and, fully optimised, on Xbox Series X|S.
It’s on PlayStation and PC too.
Disciples: Liberation is a mature, dark fantasy strategy RPG with turn-based combat. Liberate the land of Nevendaar and uncover the endless stories hidden within this richly detailed world where every decision has a consequence, and every wrong move could be deadly.