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Dragon Is Dead Delivers Dark Fantasy Roguelite Action To Console

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Dragon Is Dead keyart
Dragon Is Dead – now on console

Something has gone very wrong in the world of Dragon Is Dead. The dragon may be gone, but whatever followed in its wake is far worse.

Now launching on Xbox Series X|S, PlayStation 5 and Nintendo Switch for ÂŁ16.74, this cult-favourite roguelite makes the jump from PC to console, bringing its brutal combat and ever-shifting world with it.

And if early impressions from its time on Steam are anything to go by, this is one adventure that rewards those willing to embrace the chaos.

At A Glance

  • Game: Dragon Is Dead
  • Publisher: PM-Studios, Inc.
  • Platforms: Xbox Series X|S, PlayStation 5, Nintendo Switch
  • Price: ÂŁ16.74
  • Game Type: 2D Roguelite Action Platformer

A World Left In Ruin

The fall of the black dragon Guernian should have been a victory. Instead, it marked the beginning of something far darker. A strange force known as Corruption now spreads across the land, twisting life into unnatural forms and leaving entire regions in fear. As an immortal warrior known as a Successor, your role is to trace the source of this spreading nightmare and push back against it.

Chosen by powerful gods, you arrive in Cliffshire with a clear goal. Cleanse the world, uncover the truth, and survive long enough to reach the heart of the Citadel. Simple in theory. Far less so in practice.

Dragon Is Dead leans heavily into roguelite design, meaning no two runs play out quite the same. Levels shift, enemy placements change, and loot varies with each attempt. Progress comes through repetition, learning enemy patterns, and gradually building strength over time.

And that death is part of the process. When you fall, temporary buffs and gold are lost, but your core progress remains. Gear, runes and upgrades carry forward, giving each new run a slightly stronger foundation.

Combat That Demands Precision

At its heart, Dragon Is Dead is a fast and unforgiving action platformer.

Dodging, timing and positioning are essential. Enemies hit hard, bosses hit harder, and success often comes down to reading patterns and reacting quickly. It is not about button-mashing your way through encounters. It is about control.

The addition of multiple classes adds further depth. Whether you prefer the spellcasting versatility of the Spellblade, the raw aggression of the Berserker or the distance-focused Hunter, each approach brings a different way to tackle the same challenges.

A Cult Favourite Finds A New Audience

Having already built a following on PC with mostly positive player feedback, Dragon Is Dead now steps onto consoles with a chance to reach a wider audience.

Its mix of dark fantasy storytelling, tight platforming and roguelite progression is not designed to be easy. But for players who enjoy mastering systems and overcoming steep challenges, there is plenty here to dig into.

For some, Dragon is Dead will be frustrating. For others, it will be exactly the kind of challenge they are looking for. Either way, one thing is clear. The dragon may be dead, but the fight is only just beginning.

Pick up an Xbox copy of Dragon is Dead from the Xbox Store.

Neil Watton
Neil Wattonhttps://www.thexboxhub.com/
An Xbox gamer since 2002, I bought the big black box just to play Oddworld: Munch's Oddysee. I have since loved every second of the 360's life and am now just as obsessed with the Xbox One and Xbox Series X|S - mostly with the brilliant indie scene that has come to the fore. Gamertag is neil363, feel free to add me to your list.
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