It’s hard not to make comparisons in the case of Smart Moves. Watch the trailer and you’ll spot the influences: Crypt of the Necrodancer (and Cadence of Hyrule) and Fairune are definitely in there. This is a fantasy game where every step triggers enemies to move, and it takes on the aspect of a puzzle game as you evade enemies while clearing chests. Smart Moves makes a calculated boogie onto Xbox One today.
Already having slid onto PC, rather than the Zelda-like worlds of the games we mentioned, Smart Moves goes for more of a traditional puzzler approach. Level by level, you’ll be working through escalating difficulties and a broader range of enemies. It’ll be interesting to see how much gets lost – or gained – by dragging the world out of this fantasy game. Find out soon in our review.
Looking at trailers and screenies, there’s a fair amount of variety in the levels. It’s not just killing and chest-raiding that gets you through. A helpful hint is scrawled across the top of the level to give you that guiding hand, in case the objective eludes you.
“Smart Moves” is a puzzle with a strong roguelike feel. Different worlds with levels of increasing difficulty, sneaky monsters, unexpected obstacles and great treasures await you. Smart moves are the key to survival! “Smart moves” is a combination of puzzle and turn-based roguelike mechanics. Destroy monsters, open chests! The hero can attack monsters when both are standing on neighboring squares. Avoid being the first at a distance of impact! The hero can’t skip turns, but can use level objects – or other monsters – to “skip” the turn. Every game level is a puzzle with its own logical solution. You have to discover and learn how objects interact with each other in the game world. You get a new playing experience where game mechanics are of maximum importance. Original art style included.