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Fable Fortunes gets massive update that brings Heroic Tales, Emotes and more!

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Prepare to hold on to your chickens as Fable Fortune is today receiving a rather hefty update, giving players even more opportunity to learn about Heroes, mock your opponents and keep totally up-to-date with all the game news. There are a fair few general fixes being thrown in for good measure too.

Update 0.7.0 for Fable Fortunes is now with us and those who have jumped in with both feet to the Xbox Games Preview title will find some significant differences. Created in order to give the player more immersion, the latest update brings in Heroic Tales which give you an insight into each of the Heroes, Emotes so you can express your opinion the way of any opponent, a News Banner in-game and the chance to view a boss’ power prior to any fight.

Alongside that you’ll find the odd bit of game balancing, big fixes and the amendment of a card of two. Whilst the game is still in Preview mode, you can no doubt expect to see more changes coming the way of Fable Fortune over the coming weeks and months, all in order to create the best game possible in time for full release.

If you haven’t yet delved back into the world of Fable, and fancy giving Fable Fortune and its Play Anywhere capabilities a shot, then the Microsoft Store should be your next port of call… at least as soon as you’ve checked out the full update notes below…

Full details included in Update 0.7.0 are as follows:

HEROIC TALES

The Training button has been replaced with a “Solo Events” button! Upon going through this new portal, you will find Training (now split into 2 handy buttons for Normal or Hard difficulties for quicker access) and Heroic Tales. You can now learn more about your favourite Heroes and how they came to where they are now by playing through their story! We’ll be rolling out different Heroes stories as time goes on, for now, please enjoy Part 1 of Crimson’s story.

When playing through a Hero’s story, you may only use decks belonging to that Hero – however, you are free to use any decks that you have built for that Hero. There’s also some rewards along the way!

  • Story Time! – Explore Crimson’s Story. More Heroes’ stories coming soon!

EMOTES

Bring some light-hearted fun, or throw-down with your best taunts or jokes to the game with emotes! Hero’s have a huge variety of different emotes that change with your Morality, and even have multiple different lines for the same emote. Units can sing, taunt or even fart on your command. Be sure to use them all tactically during battle.

  • Express Yourself – You can bring up a list of emotes for your Hero by right-clicking on your Hero or pressing LB while a card in your hand is highlighted.
  • Units Have Feelings Too – You can bring up a list of emotes for units by right-clicking on a unit or pressing LB while a unit is highlighted.
  • Hey Crimson, Introduce Yourself – Heroes and Bosses now have a variety of introductory messages at the start of a battle.

NEWS

Up until now, to find out the latest news for Fortune, you’d have to go outside the game, now, with the introduction of News, you’ll now be able to find out all announcements from the team directly inside the game. We’ll be posting patch notes, announcements, updates and anything else that might be useful to you here.

  • In the Loop – Stay up to date with any and all Fortune news from inside the game!
  • Notice Banners – The Daily Bounties orb has been replaced with a couple of banners in the main menu. These 2 banners will bring up the News and Daily Bounties respectively.

CO-OP BOSS POWERS

After we ran Demon Door as a trial Co-Op boss not long ago, we got lots of feedback from the community – most notably that the Boss Power was so integral to the battle, not knowing what it was beforehand was frustrating, especially as a lot of players would not check the power once in battle either, and it was a conditional ability. We’ve now added the option for you to view a Boss’s Power before entering the battle, by viewing it on the event screen for that boss.

  • You Are Now Prepared – Boss Powers can now be viewed when looking at the Boss event screen.

CARD CHANGES

ALCHEMIST

Putting the “Unstable” and “Brew” in Unstable Brew

Unstable Brew has been completely redesigned; we wanted to have a spell that made you really feel like you were playing as a travelling alchemist salesperson, whipping up new brews on a whim when needed. This led us to this new design for Unstable Brew: the card costs 2 Gold and now reads “Conjure a custom spell. Add the first of two ingredients!”. So, what are the first ingredients you can choose from? Glad you asked!

  • Give a friendly unit +2/+2.
  • Summon two 2/2 Naive Punters.
  • Heal a character for 4.
  • Swap a unit’s Strength and Health.
  • Set a unit’s Strength and Health to 4.
  • Give an enemy unit -2/-2.

Conjuring 1 of the above of course means that you will be presented 3 of the 6 options, and you may choose 1 of the 3 options. So, you chose an ability, now what? The Brew returns to your hand, but it needs another ingredient… it needs something else. For another 2 Gold, you can choose another ingredient, here’s your list of potentials:

  • Transform a random enemy minion into a 1/1 Oozling.
  • Give units in your hand +1/+1.
  • Draw a card.
  • Add each Enhanced Vial to your hand.
  • Summon three 1/1 Oozlings.
  • Deal 4 damage split between enemies.

Same deal as the first ingredient, you can Conjure 1 of 3 of the second set of 6 ingredients; after selecting your second ability, the card returns to your hand, the Brew now complete! For a final 2 Gold, you can now play the combined effects in one spell! For your questing purposes, each time you choose an ingredient does count as playing a spell.

We really hope you have as much fun playing this card as we have done – lots of crazy concoctions can come out of this spell!

Card changes:

  • Unstable Brew – Redesigned to, (2) “Conjure a custom spell. Add the first of two ingredients!”

NEUTRAL

The best defence is a good… defence?

Battle Medic has risen to newfound fame since her buff in one of our previous balance patches, and Rosewight Cager has always been a top performer since its release. Both of these cards offer a huge amount of value through their stats and/or abilities and are pushing out other contenders for units of similar a Gold cost. We’re lowering both of their stats ever so slightly to reduce their power a little, and open the path for other cards to be up for your consideration when building your decks.

Card changes:

  • Battle Medic – Health decreased from 4 to 3.
  • Rosewight Cager – Strength decreased from 3 to 2.

BUG FIXES

  • Blacksmith no longer incorrectly appears in the Larger Than Life quest reward selection pool.
  • Fixed an issue where you could select a button in the next screen immediately if you clicked in the right position, when entering an event.
  • Fixed some friend invite issues around people prematurely exiting setup before starting a game.
  • Fixed some visual issues when choosing an invalid deck while playing with a friend.
  • General stability fixes.

KNOWN ISSUES

  • Rosewight Cager can cause games to cause an error in Heroic Tales. We’re not saying don’t use it for now but…
  • Some cards with Invest and Train cannot be played when you have 6 units in play. We should hopefully have a fix for this soon!
  • Some units that receive buffs while in your hand will not count towards the Oakfield quest, Help on the Farm.
Neil Watton
Neil Wattonhttps://www.thexboxhub.com/
An Xbox gamer since 2002, I bought the big black box just to play Oddworld: Munch's Oddysee. I have since loved every second of the 360's life and am now just as obsessed with the Xbox One and Xbox Series X|S - mostly with the brilliant indie scene that has come to the fore. Gamertag is neil363, feel free to add me to your list.
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