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First Titanfall patch rolling out now.

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No doubt you’ve been battering the opposition in Titanfall over the last week or so and there’s also no doubt you’ve enjoyed things. However, no game is perfect and it seems Respawn are going to be right on the case when it comes to Titanfall patches.

The first of which has started rolling out now and addresses a number of balance adjustments and fixes. As is the norm, you should be seeing the patch hitting your console sometime soon (you may even have got it already), and once you do, the following should be affected.

Balancing adjustments and general changes

  • – The damage indicator from Electric Smoke is now much more noticeable
  • – Search Drones will now show up in Classic Modes of Angel City
  • – Arc grenade/mine effects no longer draw on friendly Pilots and Titans
  • – Lowered the point value of defensive actions in Hardpoint mode and CTF.
  • – Increased the score limit in Attrition
  • – Flag Return points reduced
  • – Flag Carrier killed points reduced
  • – Explosives detonated by Dead Man’s Trigger are now slightly delayed
  • – Explosives detonated by Dead Man’s Trigger now play a warning sound before exploding
  • – Slightly decreased the damage of the Smart Pistol when not locked onto a Pilot
  • – Slightly decreased the hip-fire accuracy of the Smart Pistol
  • – Certain Burn Cards could be exploited to give multiple uses
  • – Evac Dropships are now more responsive to Pilots entering them
  • – Hacking a Mega Turret will now restore it’s health to full
  • – Cluster Missiles damage reduced against Evac Dropships

Bug Fixes

  • – Titan could become stuck in the position he lands in
  • – Auto-Titan wouldn’t stand up until you embarked into it
  • – Several rare server issues restarting the game in to the lobby
  • – Pilot could end up out of bounds while rodeoing a Titan as it is destroyed
  • – Pilot could warp through certain locations when jumping off a Titan
  • – Rodeoing a Titan that has been doomed by your SMR could kill you
  • – Players being able to enter some geometry in Smuggler’s Cove
  • – Titanfall will now give proper kill credit when it kills a Pilot embarking into their Titan
  • – Minions in Attrition now continue to spawn until the Epilogue begins
  • – Player couldn’t hack a Mega Turret console
  • – Server would sometimes error when leeching a Spectre
  • – Hardpoints sometimes awarded defense score to players not near the hardpoint
  • – Rare issue when ejecting from a Titan
  • – Server would sometimes error after a match while returning to the lobby
  • – Double XP burn card sometimes not being applied properly

We already gave Titanfall a 5* review but this is still a rather considerable first fix for Titanfall and we’re sure there will be more coming in the weeks ahead. Anything you would like to see? Some new game modes perhaps? An increase to player numbers? Let us know in the comments below or via the usual social media outlets.

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Neil Watton
Neil Wattonhttps://www.thexboxhub.com/
An Xbox gamer since 2002, I bought the big black box just to play Oddworld: Munch's Oddysee. I have since loved every second of the 360's life and am now just as obsessed with the Xbox One and Xbox Series X|S - mostly with the brilliant indie scene that has come to the fore. Gamertag is neil363, feel free to add me to your list.
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