six days in fallujah

When you’ve got experience with Halo and Destiny under your belt, there should be nothing that fazes you. But recreating some of the toughest stories that have come out of the Iraq war is certainly going to be right up there with some serious testing of your skills. It will therefore be super interesting to see how Victura and Highwire Games handle the upcoming Six Days in Fallujah.

Announced today for release on PC and console later in 2021, Six Days in Fallujah was cancelled by its original publisher back in 2009. Now, some 12 years later those behind the original Halo and Destiny games have picked it up, promising to recreate true stories from the toughest battle of the Iraq war in a tactical military shooter.

Based on real-world events and now in development by former Halo and Destiny leadership, Six Days in Fallujah is a first-person tactical military shooter based on true stories from the Second Battle for Fallujah in 2004. Originally announced by Atomic Games in 2009, Six Days in Fallujah returns with a new publisher, new developer and an all-new game, one that is being created by many of the core leadership team who created Halo and Destiny.

“Sometimes the only way to understand what’s true is to experience reality for yourself,” says former Marine Sergeant Eddie Garcia, who was wounded during the Battle for Fallujah and proposed the original idea for Six Days in Fallujah in 2005. “War is filled with uncertainty and tough choices that can’t be understood by watching someone on a TV or movie screen make these choices for you. Video games can help all of us understand real-world events in ways other media can’t.”

The Second Battle for Fallujah began in 2004 after Al Qaeda seized control of one of Iraq’s major cities. The battle proved to be the toughest military conflict for Western forces since 1968. It was back in 2009 when Atomic Games announced it, but the game was abandoned by its original publisher following controversy about the ability of video games to cover challenging real-world events. Victura is a publishing and production company founded in 2016 by former Atomic Games CEO Peter Tamte with the goal of bringing a new Six Days in Fallujah to players, along with other games based on true stories.

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By working in partnership with frontline Marines and Soldiers who fought in the Battle for Fallujah, Victura and Highwire have spent more than three years building unique technologies and game mechanics that bring players closer to the uncertainty and tactics of modern combat than other video games have explored.

Over 100 Marines, Soldiers, and Iraqi civilians who were present during the Second Battle for Fallujah have shared their personal stories, photographs, and video recordings with the development team. This will see the game giving these stories a voice through gameplay and first-person accounts captured in original documentary interview footage. Six Days in Fallujah aims to be the most authentic military shooter to date and to tell these military and civilian stories with the integrity they deserve.

“It’s hard to understand what combat is actually like through fake people doing fake things in fake places,” says Peter Tamte, CEO of Victura. “This generation showed sacrifice and courage in Iraq as remarkable as any in history. And now they’re offering the rest of us a new way to understand one of the most important events of our century. It’s time to challenge outdated stereotypes about what video games can be.”

Six Days in Fallujah will launch for PC and consoles in 2021. Expect more details in the coming weeks. For now, a trailer will cover what you need to know.


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