The glitz and glamour of Monaco is taking hold of the F1 scene this coming weekend, and that means that it is as good a time as any to take a first look at the gameplay found in F1 2018. Join us, and Charles LeClerc, as he hits up a lap of Monaco!

The first gameplay footage for F1 2018 shows off the visual enhancements that will be present in F1 2018 as Alfa Romeo Sauber F1 driver, Charles LeClerc gets behind the wheel to show us the twists and turns of the iconic Circuit de Monaco.

F1 2018 will release on Xbox One, PS4 and PC come August 24th 2018 to deliver the greatest F1 title ever created. With Codemasters building on the visuals, they have also included the player managed ERS system, promised more classic cars for us to drive and expanded the Career mode to ensure we are even more immersed in the world of F1 than ever before.

As you would expect, F1 2018 will include all the drivers, teams and circuits from the current 2018 season, and that means we’ll get a chance to hit Circuit Paul Ricard and the returning Hockenheimring.

Speaking about F1 2018, Charles said: “I love playing the F1 game! As soon as I get out of the car, I miss racing. So, when I am back home, I play for fun. This is the closest I can get to driving a Formula 1® car outside of the track, so it is always very enjoyable to play.”

On the recreation of Monaco in F1 2018 Charles added: “First of all, I was amazed at how realistic the scenery was. Being born in Monaco, I know the circuit very well. Well done for visualising the track so nicely in the game. My favourite part is the last sector because there is a great rhythm to the drive there.”

With regards to the visuals unveiled today in the new Monaco footage, Stuart Campbell, the new Art Director on F1 2018 said, “One of the biggest visual uplifts for F1 2018 are our revised lighting, sky, clouds and atmospherics systems. These systems work hand-in-hand and affect all aspects of the game rendering, making it more believable than ever before. Our new cloud tech more accurately represents the real world with improved cloud formations and response to light through the various weather scenarios that are a huge part of F1. Even on a clear day, the sky looks interesting with high level cloud detail and jet trails, while the new atmospherics system gives a true sense of depth in the scene and connects the sky and terrain in a more cohesive manner, making for some stunning vistas.”

One of several key improvements to the car physics system is also revealed briefly in the Monaco footage. Lee Mather, Game Director on the F1 Games, explained: “The inclusion of a player-managed Energy Recovery System (ERS) has been added to vehicle physics for F1 2018 as we always strive to give as authentic recreation of the sport as possible. Augmenting the powerful internal combustion engine, the player will have multiple deployment modes to choose from. The inclusion of the ERS will not only give the player an even more authentic Formula 1 experience, but will serve to create even more varied and exciting races”.

It all sounds good to us, but the proof will be in the eating. If the trailer below is any hint at what is to come though, F1 fans should be in for a good old time.

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