Are you ready to hack, slash and cast your way through the hordes on a quest to stop evil invading the world? One More Dungeon has you covered – a roguelike FPS RPG that has more than a hint of early ’90s about it.

Available right now and using procedural generation to bring it’s pixelated dungeons to life, One More Dungeon sets you one goal – reach the final level of the dungeon and destroy the obelisks that allow the forces of evil to invade.

You’ll be tasked with using melee weapons, staffs and unique artefact’s, as they help you to overcome the threat to the world above.

The game features some interesting additions…

• Fusion of old school FPS gameplay with roguelike elements.
• Procedurally generated levels.
• 30+ types of enemies and 80+ items.
• Parallel universe with manually created locations.
• Sanity level that can be reduced by using artefacts acquired in-game.
• Customizable gameplay in the form of modifiers that can be tweaked prior game start.

Available from the Xbox Store for Xbox One, One More Dungeon is also available on PC, PS4, PS Vita and Nintendo Switch. You’re looking at a £7.99 price tag attached to the XO version, although if you get in early will find a launch discount treat in place.

If you’re on the fence and not sure, then keep an eye out for our full review. It’s coming!

Game Description:

Being a nameless adventure seeker, your job is to reach the final level deep within the dungeon and destroy the obelisks that are used by forces of Evil to invade the world. Use a melee weapon, magic staffs, and antique artefacts, to burst way through the hordes of enemies inhabiting a few game areas. Key features: * Fusion of old school FPS and Roguelike games. * Procedurally generated levels. * 30+ types of enemies and 80+ items. * Parallel universe with manually created locations. * A Sanity level that can be reduced by using artefacts acquired in-game. * Customisable gameplay in the form of modifiers that can be tweaked prior to playing, to tailor make the gameplay to one of your choosing.

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