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Mekorama takes tiny puzzling to Xbox One, PS4, Vita and Nintendo Switch

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mekorama xbox one

Chances are you know all about Mekorama already. After all it’s been doing the rounds on Android and iOS for some time already, wowing the mobile crowd and allowing them the chance to work their brains with some tiny, yet taxing, puzzles. Today though we see Mekorama rock up onto Xbox One, PS4, Vita and Nintendo Switch. If you’re in the market for a cheap brain tester, this is it.

Your task in Mekorama is simple – guide the cute little ‘B’ to safety. How you go about doing that though is a little more tricky.

See, B has crashed his ship on a strange little planet and only by working your way through a multitude of levels, rotating the full 3D cubes every which way, will you discover how to push B through to safety.

Priced up at just ÂŁ4.49 from the Xbox Store, even less at ÂŁ3.99 on PS4 and Vita, and also on Nintendo Switch, Mekorama looks to be one of those utterly delightful time-wasters that we all need in life. It’s helped by a huge amount of content included within too – 100 varied levels, a full-on physics engine and a deep level editor for creating your own little masterpieces more than sell this puzzler.

If you wish to get involved in helping B stay safe then hitting up the usual digital stores is your very best bet. We’ll be giving it a blast on Xbox One and will be sure to drop our thoughts via full review of Mekorama your way real soon. Let us know if you decide to join in. We’d love to hear from you.

Game Description:

Guide the adorable robot “B” (because he looks like a Bee) to safety after he crash lands on a strange cubic planet. Explore each level, rotating it in 3D to see all sides, looking for a way through to the goal. Make use of lifts and slide platforms to get around while looking out for dangers. Think outside of the box to find solutions sometimes in unconventional ways to find a way forward. You’ll be amazed at what’s possible (and necessary!) and before long captivated to get to the end. 100 varied levels continuously throws up new surprises that you’ll never know what to expect. A physics engine ensures everything moves realistically, such as balls, platforms and even B as he stumbles around the level. Try your hand at creating your own levels with the level editor and see what other unimaginable designs are possible.

Neil Watton
Neil Wattonhttps://www.thexboxhub.com/
An Xbox gamer since 2002, I bought the big black box just to play Oddworld: Munch's Oddysee. I have since loved every second of the 360's life and am now just as obsessed with the Xbox One and Xbox Series X|S - mostly with the brilliant indie scene that has come to the fore. Gamertag is neil363, feel free to add me to your list.
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