Promising a rich narrative in which your choices really do matter, Mable & The Wood delivers a new Metroidvania-styled tale to Xbox One. Are you ready to head in to this huge fantasy world?
Available to purchase and download right now on Xbox One, Mable & The Wood is a Metroidvanian adventure in which you don’t ever have to kill anyone – unless you really want to. Dropping you into a huge interconnected world that is slowly falling apart, Mable & The Wood will see you attempting to make your way through the landscape, stumbling upon a diverse roster of characters who will be more than happy to impart their own unique ideas in the process.
With multiple endings in place, and the chance to either kill everything, taking their form as you do so, or leaving things in peace, this is an adventure that is very much unlike any other, with a pixelated artstyle and original soundtrack that will both attempt to hammer home the glories of the journey.
Features include:
- Your choices matter – The cult wants you to kill everything, but it’s up to you whether or not you listen to them or find your own path and unlock the multiple endings
- A rich story with a diverse cast of characters who have their own take on this whole ‘end of the world’ thing
- Combat is movement and movement is combat – Mable can’t lift her magical sword, so she has to use it in unique ways to move through the world
- A large and varied fantasy world brought to life with state-of-the-art pixel technology and a beautiful original soundtrack
- Multiple endings, different routes to take through the world and secrets to discover
If you like the sound of this latest adventure than Mable & The Wood can be grabbed from the Xbox Store for Xbox One. A £12.49 price tag is attached however those dropping the cash early can find a small launch discount on that.
Will you be heading down to this fantasy world with Mable & The Wood on Xbox One? Our full review will be heading your way very soon, but in the meantime let us know what you think of this release. The comments section is down below and we’d love to hear from you.
Game Description:
Mable & The Wood is a Metroidvania where you can take the form of the bosses that you kill, changing how you’re able to explore the interconnected world. It’s also a Metroidvania where you don’t have to kill anyone. The strange cult that resurrected you speak of an ancient prophecy that says you will hunt down the great beasts, take their shape, and use their powers to save this dying world. But what if they’re wrong? The prophecy is old, and words lose their meaning with time… When the world is falling apart around you, what will you do? In Mable & The Wood, it’s up to you to make that choice. You don’t have to kill anyone, but you might kill everyone. Will you banish the darkness, or will you become it? COMBAT IS MOVEMENT The way you move is deadly. Dragging a sword that is too heavy to lift, Mable shape-shifts into a fairy and leaves it where she stood. Recall the sword to your hand once again to slice through any enemies in your path. You can only maintain your non-human form for a limited time, but killing creatures extends your power. HUNT THE GREAT BEASTS AND TAKE THEIR SHAPE Defeat the great beasts to take their shape and transform into a mole, medusa, spider and more… Find and defeat the other bosses to unlock even more shapes! EXPLORE A DYING WORLD The game takes place in a dark fantasy world, with each area making up part of a large, complex map that’s packed full of all kinds of secrets for you to discover. Uncover secrets that you can use to find alternative, non-combat routes through the world and discover a different side to the story (and multiple endings!) DISCOVER WHO YOU REALLY ARE Discover a rich story and define your own role in it. Will you become the saviour everyone’s trying to convince you to be, or will your actions lead to the world literally tearing itself apart?
O my, I think I’ll be terrible at this and get totally smashed up but I’m up for trying it, anything that has similar aspects to symphony of the night intrigues me!
Hopefully the exploration and item utilisation will add even more depth to what seems an enriched game anyway with the multiple endings 🙂