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MXGP PRO announced and dated for Xbox One, PS4 and PC

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Are you ready to live the motocross experience like never before? Milestone are promising that exact thing with MXGP PRO.

Coming to Xbox One, PS4 and PC on June 29th 2018, MXGP PRO has been designed and created to meet the needs of the Motocross community.

Billed as a ‘brand-new start’ that has been based on the feedback from the community, PRO has been redefined following what Milestone call the “mechanical” approach: players will be able to setup each single parameter of their bike based on real values and metrics.

With a whole ton knowledge behind them, with years of the MXGP franchise under their belts, the series will come to life in this new, redefined game which will enhance the experience of the racing by refining the entire approach and the gameplay.

PRO is set to come with a completely new soul:

  • A new Bike Set-Up system, which will enable players to arrange and build up each single parameter of their bike based on real values and metrics;
  • A real physics approach, to let the player race with spectacular movements without any limitations and with a reworked system of grips, collisions, and in air behaviors;
  • Extremely realistic rider movements, integrated with the bike and affected by the impact of the bike on different terrains.

To ensure that the MXGP PRO experience is even more unique, Milestone have closed an exclusive partnership with Tim Gajser, Tony Cairoli, Gautier Paulin and thanks to their suggestions, they have succeeded in reaching a surprising level of realism. Tim Gajser explained how to have fun whipping, scrubbing, and passing through whoops sections, while Tony Cairoli gave his feedback on Start & Braking Precision, including how to take advantage of the Starting Grid and brake precisely. Finally, Gautier Paulin advised on controlling the ruts and taking corners at top speed.

Luca Simonotti, Lead Designer at Milestone, commented: “This year we have been able to completely redefine the physics and the entire gameplay experience of MXGP. We started from the analysis of suspension, we compared the pressure with fork extensions as well as single shock-absorbers using the same values of official MXGP athletes’ bikes; the same process has been done with the ECU mapping. Moreover, thanks to the exclusive partnership with official MXGP riders Tim Gajser, Tony Cairoli, and Gautier Paulin we have been able to receive qualitative feedbacks on areas of improvements towards the whole development process. It has been a unique experience for us to be on track with them and we are proud of the results achieved.”

We will of course remind you when the release of MXGP PRO arrives but should you not be able to wait, then the announcement trailer below will be able to sort you out.

Neil Watton
Neil Wattonhttps://www.thexboxhub.com/
An Xbox gamer since 2002, I bought the big black box just to play Oddworld: Munch's Oddysee. I have since loved every second of the 360's life and am now just as obsessed with the Xbox One and Xbox Series X|S - mostly with the brilliant indie scene that has come to the fore. Gamertag is neil363, feel free to add me to your list.
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