Halo Infinite’s Campaign has been out for a little while now, and there have been many reviews and opinion pieces to come out since its release. After playing through the game myself, I decided to boil it down to simply what things were a hit and what were a miss in Halo Infinite's Campaign.
It may not be that much of a surprise but Taiko no Tatsujin: The Drum Master! is massively enjoyable. While the songs range from easy to “surely only an octopus can hit all these notes!”, the challenge can be tweaked to suit everyone, and it turns out that a little drumming is a surprisingly relaxing pastime.
Vagante has a lot of potential that it doesn’t manage to live up to. It looks nice enough, if a little like you are viewing things through the wrong end of a pair of binoculars, and the setup is interesting. But the numb combat, instant death traps and lack of anything resembling tactics - even in the boss fights - marks it down.
Undernauts: Labyrinth of Yomi is definitely a game that you need to stick with, being patient, but if you do then you will be rewarded well, as you make your way through more dungeons and face off against all kinds of dangerous beasts.
Cake Invaders is a fun game for a limited period of time. It’s exciting and can be challenging, depending on how the power-ups fall, but equally after about half an hour, you are likely to have seen all it has to offer. For achievement hunters, it’s an easy sell, but for folk looking for a return on their investment, that’s less so.
Dyna Bomb is a likeable action-platformer built on two of gaming’s great staples: the jetpack and the bomb. But while it’s a reasonably pure arcade experience, it gets undermined consistently with terrible presentation, a refusal to let you loose with your tools, and levels that refuse to change things up in a meaningful way.
The old walking simulator term: Often associated unfairly with negative connotations, many game developers try to avoid using it entirely. But not Japanese indie developer Tatamibeya. They are wearing that ‘walking simulator’ badge with pride. And from the looks of it, they’ve got every right to. All aboard as NOSTALGIC TRAIN leaves the station on Xbox today.
Having put the willies up unsuspecting players on PC and PlayStation for a few years now, True Fear is about to be experienced on Xbox for the first time. Are you brave enough? Find out in True Fear: Forsaken Souls Part 1 on Xbox today.
It's been seven years since Techland created one of the finest zombie-fuelled gaming experiences of all time with the original Dying Light. Now though it's time to Stay Human, with Dying Light 2.