Need for Speed is one of the most recognisable, most loved of all racing franchises. It's a series which has been able to provide us with some of the greatest moments in our gaming lives and now, with the release of Need for Speed Unbound, it's time to prove we have what it takes to survive in the cutthroat racing scene once again.Â
My Fantastic Ranch is a sturdy, basic management sim that acts as a gateway to the genre. It also manages to satisfy a fantasy that a lot of younger players might have: to own and ride twenty-odd dragons and unicorns.Â
By rights, December should have no new Xbox games of note. It’s the end of the year: who has any disposable cash? We’re grateful that a few studios have said pooh-pooh and released games anyway. Absolute mad lads.
Jack Move is a cyberpunk themed JRPG developed by the team over at So Romantic, drawing inspiration from classic games such as Final Fantasy VII through to Final Fantasy X and Golden Sun. Naturally, given the chosen theme, there are also influences from the likes of Blade Runner and Akira, but have those ideas come together to make Jack Move a fulfilling experience?
You only need to look at the screenshots and check out the trailers to begin to understand just how stylish Gungrave G.O.R.E. is. But now, as the game releases on Xbox, Game Pass, PlayStation and PC, you can get to experience it for yourself too.Â
Honed your seafaring skills in Sea of Thieves? Previously proven yourself as the King of Seas? It's time to hit the ocean waves once again with Team17's Ship of Fools. As the name suggests, this one focuses a little bit more on the zany side of pirate life.
Available to purchase and download right now on Xbox One, Xbox Series X|S, PS4, PS5 and Nintendo Switch, rolling out to accompany that previous PC drop, Saint Kotar has been created by those at Red Martyr Entertainment, pushed out to the baying world by those at SOEDESCO.Â
We couldn’t get in sync with RUNOUT. Try as we might, the screen was too hard to read, the mechanics too quick to come and go, and the basics of the platforming too fiddly, contorting our finger positions into shapes that we haven’t encountered since playing Goldeneye on N64.