
There are games that shout for your attention, and then there are those that simply ask you to pause for a moment. PULMO offers a reflective, almost meditative experience that feels closer to interactive art than traditional gameplay.
Now available on Xbox One and Xbox Series X|S (with an optimised version), alongside PlayStation and Nintendo Switch, this latest release from Sometimes You continues a trilogy exploring the human journey – and it does so in a way that’s intentionally subtle.
At A Glance
- Game: PULMO
- Developer: Emil Ismaylov, Denis Petrov
- Publisher: Sometimes You
- Platforms: Xbox One, Xbox Series X|S (Optimised), PlayStation, Nintendo Switch
- Price: ÂŁ8.39
- Game Type: Puzzle / Narrative Experience
Not A Game About Winning
PULMO doesn’t follow the usual rules. There’s no score chasing, no fail states pushing you back, and no real sense of urgency. Instead, it places you in a series of quiet environments where your role is to observe, interact and influence.
At its core, this is a game about shifting spaces and watching how people respond. The crowd around you behaves according to its own logic, sometimes helping, sometimes hindering, always reacting.
You’re not controlling everything – you’re part of something larger.
Shaping The World Around You
The puzzles in PULMO revolve around altering your surroundings to guide behaviour.
Rather than solving problems in a straightforward way, you’re nudging systems, experimenting with movement and positioning, and learning how subtle changes ripple outward. It’s less about “right answers” and more about understanding how the world responds.
Each scenario feels like a small experiment, inviting you to engage at your own pace.
A Continuation Of A Bigger Idea
As the follow-up to ALVEOLE, PULMO forms part of a broader trilogy focused on human existence and behaviour.
You take on the role of a lone wanderer, moving through a world that feels populated yet isolating at the same time. The game doesn’t spell everything out, instead encouraging you to interpret its meaning in your own way. It’s a journey that’s short, but deliberately so – designed to leave an impression rather than overstay its welcome.
And we’ve already spent time with PULMO, awarding it a 3.5/5 in our review. As we put it: “Playing PULMO is like stumbling across a strange interactive art show in a gallery; you pay a small entry fee on a whim and are treated to a lovely surprise.”
Something A Little Different
PULMO isn’t trying to compete with big-budget releases or high-intensity gameplay. It’s doing its own thing, carving out a space where reflection and interpretation take centre stage.
If you’re open to something slower, more thoughtful and quietly experimental, this is a journey worth taking.
You’ll find PULMO on the usual storefronts. For Xbox, there are two versions – one that is fully optimised for Xbox Series X|S, and another that works with Xbox One.


