Ready for an epic dystopian cyberpunk experience? Curve Digital and Neon Giant are bringing The Ascent to Xbox One, Xbox Series X and PC in 2020.
Created as the debut title from the Swedish development team at Neon Giant – an 11 strong team with past history on Bulletstorm, Gears of War and Wolfenstein – with Curve Digital backing them up, The Ascent will offer up the chance for players on Xbox One, Xbox Series X and PC to step into an action-orientated sci-fi RPG – one that just so happens to be powered by Unreal Engine 4.
Taking the genre to new levels, with both single-player and up to four-player co-op opportunities in hand, The Ascent is looking pretty special, pushing playing into a cyberpunk inspired world full of freedom, verticality and more.
“We wanted to create a sci-fi RPG where players can play in the way they like, building up their character with cyberwear, augmentations and looting in a story-driven environment,” says Tor Frick, Art Director and co-founder of Neon Giant.
Arcade Berg, fellow co-founder and the studio’s Game Director adds – “For us, creating The Ascent has been about us all taking what we’ve learned from working on Triple-A titles and bringing it to a highly focused project like this, redefining what gamers might have come to expect from a title developed by a small and flexible team.”
The main features of The Ascent on Xbox One, Xbox Series X and PC include:
- A free-roam play style in a cyberpunk inspired dystopian world
- Classic RPG mechanics to enable players to build up their character including cyberwear, augmentations and looting
- An unprecedented sense of verticality within its world, with different levels and platforms discernible within play
- Double-aim mechanic enables players to utilise the full screen and choose between multiple targets anywhere in the environment
- A narrative-led adventure playable in single and up to four-player co-op modes
“It was obvious from the moment we met that Tor, Arcade and the whole Neon Giant team that they were doing something very special,” says Simon Byron, Publishing Director, Curve Digital. “They know how to make games where combat feels right, and even in its very early stages, The Ascent has been enormously playable. Everyone at the studio is determined to show how a tightly-focussed, passionate team can create something which will stand shoulder to shoulder with games whose credits run into the hundreds, and The Ascent truly is an audacious debut. The fact that Microsoft has seen enough behind the scenes in the early stages of development to very publicly give The Ascent such overwhelming backing should give you an idea of its promise. I’m relieved we are finally able to start showing it publicly.”
We’ll be sure to keep you updated as to development progress on The Ascent and its launch on Xbox One, Xbox Series X and PC in the months ahead.