HomeReviews4.5/5 ReviewShape Of Dreams Review

Shape Of Dreams Review

-

Our Hubs

A Roguelite Worth Getting Lost In

With all of the big events in the gaming calendar, it’s sometimes easy to forget moments like the Tokyo Game Show. Despite it not being the place for all of the biggest news and reveals, there are usually plenty of updates on upcoming games. However, if you weren’t following the action this year, you may have missed Shape of Dreams getting announced for Xbox.

Released on PC previously, Shape of Dreams is an action roguelite where the otherworldly realms of dreams and reality collide. A group of travelers fight back against the chaos, pursued through the realms by a corrupt god and his army of minions.

I’m sure you’re all familiar with the genre by now, but as a quick reminder, a roguelite game consists of runs which offer a way of earning permanent upgrades for your character. As the gameplay hours topple, you should progress deeper and more easily into the game.

Shape of Dreams screenshot
It’s worth getting lost in this roguelite

Randomised Runs Keep The Adventure Fresh

In Shape of Dreams runs consist of several levels, represented by a constellation map, each with a network of arenas (or rooms) leaving the player to choose their path carefully. Some rooms carry increased danger, and others hold rewards and items to buff the traveler. The structure of these are randomised on each run, and despite some repetition in the room designs, there is enough variation in the gameplay to prevent it turning into an issue. 

To keep up the pressure, hunters are only a few steps behind and if they catch up, a much tougher battle lies ahead which will likely end in defeat. However, with risk comes reward and doing so can actually make future runs easier, if you survive. The final room of each realm is a boss fight which must be cleared before you can progress. These encounters vary to a degree, but are also where Shape of Dreams feels its most repetitive. 

Shape of Dreams has all sorts of room modifiers such as more powerful enemies, corpses dropping dream dust or gold and constant healing for all units to name but a few. There are also side goals to tackle such as tracking lost spirits or getting the lowdown on mysterious artifacts. However, heading off route comes with a greater danger of getting wiped out and ending the run.

Something I noticed was that after over 15 runs I was still coming across brand new things which was really cool. Given the amount of opportunities to improve my traveler build and the amount of variables I had, no two runs which felt anywhere near the same. I can see myself spending many, many more hours with this game going forward.

Distinct Travellers And A Deep Combat System

In Shape of Dreams, each traveler has their own combat style. Some are equipped with weapons that allow for ranged attacks, such as Lacerta the lizard, which makes the combat significantly easier. Others, who specialise in close-quarters combat, make things much, much more difficult.

Despite the class of traveler you play as, fundamentally combat in Shape of Dreams works in the same way. Each character has four memories they can cast during battle, as well as one which works passively in the background. Controlling your traveller is slick and feels comfortable, with the option to tap X to attack with your regular weapon, or simply direct the right thumbstick to do so. I found the classic twin-stick shooter setup to be the best option.

There are loads of memories to find during your run, but each traveler starts with two unique to them to get you going, along with their passive memory. During your run, shrines offer the chance to add, swap out or upgrade memories. Not only this, but each active memory has three essence slots, which allows you to enhance it further. For example, you can use essences to add healing effects, boost attack speed or even completely change the type of damage dealt. Because of this layering effect, there’s so many combinations available, adding a real depth of strategy to creating your perfect traveler build.

Shape of Dreams customisation
Loads of customisation

Permanent Upgrades And Plenty Of Customisation

There are also plenty of other ways to boost your traveler both during and after each run. First off, gold dropped by enemies can be used at merchants and certain sacrificial altars to obtain new memories, essences and all sorts of other items. Dream dust is an important resource which is used to upgrade memories and essences, improving their stats such as cooldown time. Finally, stardust is the most scarce of these resources but is used to permanently upgrade stats post run, as well as boost traveler memories. Special souvenirs can also be purchased from certain merchants.

There are also four difficulty levels and a bundle of “lucid dream” modifiers which you can activate before your run. These can help or hinder, or just cause general chaos and prove unpredictable in terms of how they will affect the combat. You can also “obliterate” items to exclude them from your run, although this feature is unlocked only when you reach a certain level.

As previously mentioned, post-run stardust is used to permanently upgrade travelers to increase future run success. There’s a constellation upgrade tree with which to tweak your traveler build, complete with five save slots to quickly switch between. For example, you could max out your traveler on attack and damage stats, or instead choose more of a support role through healing and barriers for you and your party. 

The Xbox version of Shape of Dreams comes with the “Starless Path” update to celebrate the first anniversary. This brings various content additions, such as new costumes, memories and even a new ending. There’s also a new traveler to play as, Cetus, a well rounded ranged warrior type.

Gorgeous Visuals And Slick Co-Op

Shape of Dreams’s cel shaded visuals look gorgeous, playing out across a variety of vibrant biomes that pop with colour. Be it a world overflowing with molten lava, buried in deep snowdrifts, or styled like the era of feudal Japan, clearly a lot of effort has gone into each arena as you battle your way through waves of enemies. There’s some wonderfully enjoyable funky tunes which soundtracks the action too.

Shape of Dreams also boasts four player crossplay co-op, set up in an easy to use lobby system. It’s drop-in and out too, which helps matchmaking feel like a breeze. If you do join mid-run, achievements are disabled to keep things fair. Co-op is great fun and remains as slick as single player, thanks to a quick voting system on where to move next, a quickfire emote wheel for communication and rewards split fairly between the party, with the option to share items. The enemy levels scale depending on the players, but the difficulty options are still available as before.

Shape of Dreams screenshot
Super compelling – especially on Game Pass

A Compelling Roguelite Experience

I’ve played many roguelites in my time, but I can honestly say Shape of Dreams is up there with the best. Not only does it ooze style, but the gameplay is tight and well balanced. There are loads of different build combinations and progression options which incentivised me to keep coming back. I had a lot of fun with it, and I’m confident I’ll be returning to Shape of Dreams for a long time to come.

Shape of Dreams is a compelling, satisfying roguelite which has a thoughtful progression system backed up by oodles of variables, keeping each run feeling fresh and impactful.


Shape Of Dreams Makes A Surprise Day One Drop On Game Pass And More – https://www.thexboxhub.com/shape-of-dreams-makes-a-surprise-day-one-drop-on-game-pass-and-more/

Download from the Xbox Store, via Game Pass if you like – https://www.xbox.com/en-gb/games/store/shape-of-dreams/9pk0dz68lgc0


SUMMARY

Pros:

  • Tight, responsive combat system with countless memory combinations
  • Loads of customisation and upgrade options
  • Looks and sound great
  • Slick co-op is a lot of fun

Cons:

  • Boss battles are a little underwhelming

Review Information:

  • Developer: Lizard Smoothie
  • Publisher: NEOWIZ
  • Formats: Xbox Series X|S (Review), PC, PlayStation, Switch
  • Game Pass: Available on Game Pass Day One
  • Xbox Play Anywhere: Yes
  • Release Date: 17 September 2026
  • Price: £20.99

Disclosure: TheXboxHub received a free copy of the game from NEOWIZ for review purposes.

Darren Edwards
Darren Edwards
I have been playing games since a very early age, thanks to my Dad's encouragement. I've been an Xbox gamer since the very beginning, the Master Chief is to thank for that. I'm also a big Nintendo geek, and my other half is a PlayStation nut. I'll play pretty much anything in any genre (although FIFA and COD maybe pushing it).
0 0 votes
Article Rating
Subscribe
Notify of
guest

This site uses Akismet to reduce spam. Learn how your comment data is processed.

0 Comments
Newest
Oldest Most Voted
Inline Feedbacks
View all comments

Retrospectives

This Month's Best New Games

Thought September was manic? Well, October 2026 is shaping up to be another busy month for Xbox players, with a host of new games landing on console, Game Pass and Play Anywhere.

Xbox Goes VR

Join The Chat

Latest

Our Current Team

James Birks
2890 POSTS23 COMMENTS
Dave Ozzy
1850 POSTS2 COMMENTS
Richard Dobson
1403 POSTS19 COMMENTS
Paul Renshaw
1362 POSTS46 COMMENTS
Fin
1250 POSTS0 COMMENTS
Darren Edwards
547 POSTS2 COMMENTS
Ryan Taylor
210 POSTS0 COMMENTS
Gemma Young
208 POSTS0 COMMENTS
Leon Armstrong
80 POSTS0 COMMENTS
George WL Smith
16 POSTS0 COMMENTS
Matt Martindale
11 POSTS0 COMMENTS
Kyle Wendt
11 POSTS0 COMMENTS
Gabriel Annis
9 POSTS4 COMMENTS
Zena Watton
2 POSTS0 COMMENTS

Join the chat

You might also likeRELATED
Recommended to you

<p><strong>Pros:</strong></p> <ul> <li>Tight, responsive combat system with countless memory combinations</li> <li>Loads of customisation and upgrade options</li> <li>Looks and sound great</li> <li>Slick co-op is a lot of fun</li> </ul> <p><strong>Cons:</strong></p> <ul> <li>Boss battles are a little underwhelming</li> </ul> <p><strong>Review Information:</strong></p> <ul> <li><strong>Developer:</strong> Lizard Smoothie</li> <li><strong>Publisher:</strong> NEOWIZ</li> <li><strong>Formats:</strong> Xbox Series X|S (Review), PC, PlayStation, Switch</li> <li><strong>Game Pass:</strong> Available on Game Pass Day One</li> <li><strong>Xbox Play Anywhere:</strong> Yes</li> <li><strong>Release Date:</strong> 17 September 2026</li> <li><strong>Price:</strong> £20.99</li> </ul> <p><strong>Disclosure:</strong> TheXboxHub received a free copy of the game from NEOWIZ for review purposes.</p>Shape Of Dreams Review
0
Would love your thoughts, please comment.x
()
x