
Most RPGs nudge you towards being the hero. Sin Slayers: Reign of The 8th goes the other way entirely, asking how far you’re willing to lean into something darker, if it means surviving just a little longer.
Now available on Xbox Series X|S, Xbox One and PC with Play Anywhere support, this £16.74 roguelite from Goonswarm Games builds its identity around risk, consequence and a world that reacts to the choices you make.
At A Glance
Game: Sin Slayers: Reign of The 8th
Developer: Goonswarm Games
Publisher: Goonswarm Games
Platforms: Xbox Series X|S, Xbox One, PC, Play Anywhere
Price: £16.74
Game Type: Roguelite RPG / Turn-Based
A World Shaped By Sin
The hook is simple, but effective. The more sin you carry, the more the world pushes back.
You’ll build a party of less-than-heroic adventurers and head into a landscape influenced by the Seven Deadly Sins, with the mysterious “eighth” hanging over everything. Battles play out in a turn-based format where planning matters, but so does restraint. Push too far and the difficulty rises with you, creating a constant tension between gaining power and making things harder for yourself.
That balance becomes the core of the experience. Every decision nudges the world one way or another, and there’s no clean path through it.
A Roguelite That Rewards Risk
Like most roguelites, Sin Slayers thrives on repetition, but it’s the kind that slowly reveals its systems rather than overwhelming you upfront.
Each run feels slightly different, with shifting encounters and outcomes depending on how you approach things. You’ll fail, reset, and try again, but with a better understanding of how your choices ripple through the game.
It’s not just about getting stronger, it’s about learning when to hold back and when to embrace the chaos.
A Darker Kind Of Adventure
There’s a rough edge to Sin Slayers: Reign of The 8th (download it from the Xbox Store) that sets it apart from more traditional fantasy RPGs. It doesn’t dress things up as a noble quest. Instead, it leans into moral ambiguity, letting you shape your journey in ways that aren’t always comfortable.
It’s a smaller, more focused experience, but one with a clear identity. If you’re after a roguelite that mixes strategy with a slightly sinister tone, this might be one worth taking a chance on.


