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Six Days in Fallujah to feature groundbreaking procedural architecture technology

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six days in fallujah

Back in February we told you how some lead developers from both the Halo and Destiny worlds were coming together to deliver Six Days in Fallujah to console and PC. It’s safe to say that the announcement went down rather well in the gaming community, with a huge buzz surrounding its arrival. Well, it gets better as Six Days in Fallujah will be coming complete with some new groundbreaking technology in the form of Procedural Architecture.

Arriving on PC and console later this year from the teams at Victura and Highwire Games, Six Days in Fallujah will look to recreate true stories from the 2004 Second Battle for Fallujah; a tale that is being brought to life with the input of 100 Marines, Soldiers and Iraqi civilians who were present.

With gameplay and documentary footage detailing the tales, Six Days looks to be a gritty experience that will have been fully inspired by the eyewitnesses of the time.

But in order to stand out, the teams behind it have announced that the first person tactical military shooter will feature some unique technology that will ensure the shooter is never the same game twice.

Developed by Highwire Games and called “Procedural Architecture,” this will see the reshaping of entire battlefields each time the game is played, assembling entire buildings and city blocks procedurally.

“Marines told us they never knew what was waiting behind the next door,” says Six Days in Fallujah’s creative director, Jaime Griesemer. “But, in video games, we play the same maps over and over again. Just knowing the layout of a building in advance makes playing a combat encounter in a video game very different than actual combat.”

“Memorizing maps is fake. It’s that simple,” says Sgt. Adam Banotai, who led a squad of Marines block-by-block through Fallujah. “Clearing an unfamiliar building or neighborhood is terrifying. You have no idea what’s about to happen, and this is one of the reasons we experienced such high casualties.”

To simulate the uncertainty and danger of urban combat, Highwire Games and Victura invested more than three years building technologies that allow a modern game engine to assemble every room in every building procedurally, along with the dynamic AI and sound systems needed to support game environments that do not remain static.

This will mean that in Six Days in Fallujah, every map is a new map and players will never know what to expect. While mission objectives and events are consistent with the true stories, every scenario becomes a unique experience each time players restart, ensuring no game ever plays the same way twice.

“With Procedural Architecture, even the game designer doesn’t know what’s about to happen in Six Days in Fallujah,” according to Victura CEO Peter Tamte. “And the best way to overcome this uncertainty is by deploying real military tactics, just like you would if you were really there.”

Check out the Procedural Architecture in the video below. Let us know your thoughts too!

Neil Watton
Neil Wattonhttps://www.thexboxhub.com/
An Xbox gamer since 2002, I bought the big black box just to play Oddworld: Munch's Oddysee. I have since loved every second of the 360's life and am now just as obsessed with the Xbox One and Xbox Series X|S - mostly with the brilliant indie scene that has come to the fore. Gamertag is neil363, feel free to add me to your list.
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