HomeReviews4/5 ReviewStar Trek: Voyager – Across the Unknown Review

Star Trek: Voyager – Across the Unknown Review

-

2026's Best Games

To Boldly Go…

There’s always a certain weight that comes with a Star Trek licence. Fans don’t just want a good game, they want something that, quite rightly, understands the universe, respects its characters and captures that delicate balance between exploration, diplomacy and survival. 

Star Trek: Voyager – Across the Unknown attempts to do exactly that, placing you in command of one of the franchise’s most beloved ships and asking a deceptively simple question: how would you make it so and get home from that final frontier?

Developed by Gamexcite and published by Daedalic Entertainment on Star-Date -296867.1363521055 (February 18th 2026 to us), this is a strategy-driven survival experience with strong narrative ambitions. It blends resource management, branching storytelling and light combat into something that often feels like a playable episode of the show. But while it gets a lot right, it also struggles to engage in key areas that stop it from truly reaching warp speed.

Screenshot from Star Trek Voyager Across the Unknown showing a close up of the ship
Going boldy with Voyager

A Captain’s Burden

The premise will be immediately familiar to anyone who knows Voyager. Stranded in the Delta Quadrant, far from Federation space, the crew must survive, adapt and somehow find a way back to Earth. What Across the Unknown does differently is hand that responsibility directly to you.

This can be treated very much as a “what if?” take on the series. Key decisions can be altered, characters can live or die and entire narrative arcs can shift depending on your choices. It leans heavily into player agency, giving you the freedom to shape your own version of Voyager’s journey.

And for the most part, it works.

The writing captures the tone of the show well, balancing optimism with the harsh realities of being cut off from home. Moral dilemmas are frequent and often genuinely engaging. Do you risk your crew for a potential shortcut? Do you embrace dangerous technology for survival? These choices give the game a strong narrative backbone that keeps you invested.

Life Aboard Voyager

Where Across the Unknown really distinguishes itself is in its ship management systems. Voyager isn’t just a backdrop, it’s the heart of the experience.

You’re tasked with repairing and expanding the ship, managing resources, assigning crew and maintaining critical systems. Energy, morale, supplies and space all need to be carefully balanced. Every decision has consequences, and neglecting one area can quickly lead to problems elsewhere.

The structure is built around a cycle-based system. Each cycle represents a unit of time in which tasks are completed, research progresses and events unfold. It creates a steady rhythm that encourages careful planning. You’re constantly weighing short-term needs against long-term survival.

There’s a satisfying depth here. Expanding the ship feels meaningful, as you reclaim damaged sections and repurpose them into useful facilities. Research opens up new possibilities, allowing you to improve efficiency or take risks on experimental technologies.

It’s not quite as complex as the most hardcore strategy titles, but it strikes a good balance between accessibility and depth.

Choices That Matter… Mostly

A major selling point is the game’s branching narrative. On paper, this is where Across the Unknown should shine. And in many ways, it does.

Different playthroughs can lead to vastly different outcomes. Characters might not survive, alliances can shift and entire storylines can play out in unexpected ways. This gives the game a strong sense of replayability, encouraging you to experiment with different approaches.

Management screen from Star Trek Voyager Across the Unknown
Pretty detailed

However, this system isn’t flawless.

At times, the illusion of choice can feel just that – an illusion. Some decisions don’t have as much impact as you’d expect, while others hinge heavily on random chance. Success percentages can be frustratingly unreliable, leading to outcomes that feel less like the result of strategy and more like luck.

It doesn’t completely undermine the experience, but it does occasionally chip away at the sense of control the game tries to establish.

Away Missions and Exploration

Beyond managing the ship, you’ll also venture into the wider Delta Quadrant through exploration and away missions. These segments add variety, breaking up the management loop with story-driven encounters and risk-reward decisions.

Exploration is handled through a node-based system, where each choice leads to new scenarios, resources or dangers. It’s simple, but effective, and it reinforces the feeling of being on a long, uncertain journey.

Away missions, however…tend to be a little more hit-and-miss.

While they often present interesting narrative choices, the gameplay itself can feel underwhelming. Interactions are largely menu-driven, and there’s limited mechanical depth to these sections. They serve the story well, but don’t always provide engaging gameplay in their own right.

Combat That Doesn’t Quite Land

Combat is present, but, like in the Star Trek series itself, it’s arguably the weakest part of the experience.

Ship battles play out in real time, but they lack the weight and excitement you might hope for. Controls can feel clunky, and encounters often devolve into repetitive exchanges rather than tactical showdowns. There’s a sense that combat is there because it has to be, rather than because it’s a core strength of the game.

This is compounded by technical issues. Animations can appear stiff, and visual feedback during battles isn’t always clear. It’s serviceable, but rarely satisfying. 

Presentation: A Mixed Bag

Visually, Star Trek: Voyager – Across the Unknown is inconsistent.

Static elements, such as the UI and ship layouts, are genuinely impressive. The interface is refreshingly clean, functional and well-designed, making it easy to track resources and manage your crew. Artwork used in story segments captures the aesthetic of Star Trek nicely, adding to the sense of immersion.

However, things start to fall apart in motion.

Character animations are stiff, cutscenes lack any fluidity and overall presentation can feel dated. It’s not a deal-breaker, but it does detract from the experience compared to other modern games, especially during more dramatic moments.

The audio side is similarly uneven. While the inclusion of original actors for certain voice logs is a welcome touch, voice acting overall is limited. Much of the game relies on text, which won’t appeal to everyone. But, to counter this, many of the sound effects are original and authentic. 

Star Trek Voyager Across the Unknown screenshot
Fans will enjoy the systems at play

A Game of Systems

What makes Across the Unknown compelling is how its systems interconnect. Resource management feeds into exploration, which feeds into narrative decisions, which in turn impact your overall survival.

There’s a constant push and pull between risk and reward. Do you conserve resources and play it safe, or push forward in the hope of gaining an advantage? The game thrives on this tension, keeping you engaged even when individual elements fall short.

It’s also worth noting the roguelike elements. Each playthrough introduces new variables, encouraging experimentation and adaptation. This adds longevity, even if the core mechanics can become repetitive over time.

Rough Edges in Deep Space

For all its strengths, Across the Unknown is undeniably rough around the edges.

Technical issues, from minor bugs to performance hiccups, can disrupt the experience. The reliance on RNG for key decisions can feel punishing, particularly when failures have significant consequences. There’s also a noticeable learning curve, with limited guidance for new players.

Content-wise, the game sits in an awkward middle ground. There’s enough here to keep you engaged for several playthroughs, but not quite enough variety to sustain long-term interest for everyone.

A Love Letter with Flaws

Despite its shortcomings, there’s a clear passion behind Across the Unknown. It understands what makes Voyager special and translates that into gameplay systems that, at their best, feel authentic to the source material.

It’s not trying to be a blockbuster action game. Instead, it focuses on the quieter, more strategic aspects of the Star Trek-universe – survival, decision-making and the consequences of leadership.

For fans, that’s likely to be enough.

Thoughtful and Ambitious

Star Trek: Voyager – Across the Unknown is a thoughtful and ambitious take on the franchise. Its strengths lie in its narrative, its management systems and its willingness to let players shape their own story.

However, uneven combat, technical issues and a reliance on RNG prevent it from fully realising its potential. It’s a game that shines brightest when you’re making difficult decisions and managing your crew, but struggles when it steps outside those strengths.

For Star Trek fans, it’s an easy recommendation. For others, regardless of quality, it’s a more cautious one.


Star Trek: Voyager – Across The Unknown Puts Fate In Your Hands – https://www.thexboxhub.com/star-trek-voyager-across-the-unknown-puts-fate-in-your-hands/

Star Trek Voyager: Across the Unknown is a New Survival Strategy Game – https://www.thexboxhub.com/star-trek-voyager-across-the-unknown-is-a-new-survival-strategy-game/

Buy from the Xbox Store – https://www.xbox.com/en-GB/games/store/star-trek-voyager-across-the-unknown/9PK6XJ2B5GZZ/0010

There’s a Deluxe version – https://www.xbox.com/en-GB/games/store/star-trek-voyager-across-the-unknown-deluxe-edition/9NWKWDV424BQ/0010


SUMMARY

Pros:
  • Strong narrative with meaningful, branching choices that capture the spirit of Voyager
  • Deep and engaging ship management systems that reward careful planning
  • High replayability thanks to roguelike elements and alternate story paths
Cons:
  • Combat is clunky and lacks depth
  • Heavy reliance on RNG can feel frustrating and unfair
  • Presentation issues, including stiff animations and inconsistent voice acting
Info:
  • Massive thanks for the free copy of the game, Daedalic Entertainment
  • Formats - Xbox Series (review), PlayStation 5, PC, Switch
  • Not Available on Game Pass Day One
  • Xbox Play Anywhere Enabled
  • Release date | Price - 18 February 2026 | £32.49
0 0 votes
Article Rating
Subscribe
Notify of
guest

This site uses Akismet to reduce spam. Learn how your comment data is processed.

0 Comments
Newest
Oldest Most Voted
Inline Feedbacks
View all comments

Retrospectives

2026's Most Anticipated

We give you our most anticipated new Xbox and Game Pass games set to launch in 2026. 

Xbox Goes VR

Join The Chat

Latest

This Month's Best New Games

Here are the best new Xbox and Game Pass games landing in April. We think you should be playing them. 

Our Current Team

James Birks
2885 POSTS23 COMMENTS
Dave Ozzy
1690 POSTS2 COMMENTS
Richard Dobson
1395 POSTS19 COMMENTS
Paul Renshaw
1319 POSTS46 COMMENTS
Fin
1249 POSTS0 COMMENTS
Darren Edwards
523 POSTS2 COMMENTS
Ryan Taylor
184 POSTS0 COMMENTS
Leon Armstrong
58 POSTS0 COMMENTS
Matt Evans
19 POSTS0 COMMENTS
George WL Smith
16 POSTS0 COMMENTS
Gabriel Annis
7 POSTS4 COMMENTS
Adam Carr
6 POSTS0 COMMENTS
Matt Martindale
5 POSTS0 COMMENTS
Kyle Wendt
5 POSTS0 COMMENTS

Join the chat

You might also likeRELATED
Recommended to you

<b>Pros:</b> <ul> <li>Strong narrative with meaningful, branching choices that capture the spirit of Voyager</li> <li>Deep and engaging ship management systems that reward careful planning</li> <li>High replayability thanks to roguelike elements and alternate story paths</li> </ul> <b>Cons:</b> <ul> <li>Combat is clunky and lacks depth</li> <li>Heavy reliance on RNG can feel frustrating and unfair</li> <li>Presentation issues, including stiff animations and inconsistent voice acting</li> </ul> <b>Info:</b> <ul> <li>Massive thanks for the free copy of the game, Daedalic Entertainment</li> <li>Formats - Xbox Series (review), PlayStation 5, PC, Switch <li>Not Available on Game Pass Day One <li>Xbox Play Anywhere Enabled</li> <li>Release date | Price - 18 February 2026 | £32.49</li> </ul>Star Trek: Voyager – Across the Unknown Review
0
Would love your thoughts, please comment.x
()
x