HomeReviews4/5 ReviewSuper Meat Boy 3D Review

Super Meat Boy 3D Review

-

2026's Best Games

A Brutal Leap into a New Dimension

It’s not often a game gets a follow-up 16 years after it came out, and even when they do, they are often completely disjointed or rebooted versions that don’t resemble the original in any way. So the release of Super Meat Boy 3D is a surprise in more ways than one.

Super Meat Boy 3D follows the same formula the original did back in 2010, with the notable change that it is now in 3D. Who could’ve guessed?

What this means is that there are a series of increasingly difficult, if not downright frustrating, levels to play through where Super Meat Boy has to run, jump, and dash his way to the end of the level where his girlfriend – Bandage Girl – is waiting for him. It also marks the return of the original game’s villain, Dr. Fetus. And with the cast having been reintroduced – but this time with more polygons than before – it is time for the game to begin in earnest.

Super Meat Boy 3D is back with a new angle
Super Meat Boy leaps into 3D

Meaty Mechanics

If you couldn’t tell already, this was what games were like in the early 2000s.

I don’t mean that in a bad way, in fact it’s refreshing to see a game that so faithfully sticks to its roots like this. It’s just odd because I thought the time of seeing games transition from 2D to 3D was long behind us.

Mechanically, Super Meat Boy 3D is straightforward. You hold the right trigger to run faster, can jump and wall run, will grapple walls and slide down them, and pressing X in the air will cause you to dash. You can also ground pound by pressing B in the air, but that’s never really explicitly needed during the game. It’s more designed for speed runners that want to get the absolute best times.

Super Meat Boy 3D also sees the return of the level playback that occurs once the player finishes each stage. Every life that was used to attempt the level is played back alongside the successful attempt, so the player can watch every Super Meat Boy meet their untimely end, while one manages to survive.

Navigating the Worlds

The game is spread across five different worlds, each with their own visual theme, level gimmicks, and final boss. After completing 10 of the levels, the boss fight becomes available and beating them allows the player to progress to the next world. This makes it surprisingly accessible for players. That’s not to say it’s easy, but it’s easier than it could’ve been. After all, Super Meat Boy is intended to be punishingly difficult, and it’s not a game that casual gamers often visit.

In fact, many people that pick up games like Super Meat Boy 3D play it not just to beat it, but to master it. Which is why there are two main metrics each level provides after beating it. How long did it take the player, and how many times did the player die in order to eventually find success? Neither of these things matter for those just looking to play to the end of the game, but for anyone that wants to 100% the game, they live and die by these numbers.

Each world has an “A+” time which is just their term for the par time to complete the level. After beating the “A+” times on enough levels, you unlock dark world variants of the stages. These are modified layouts of every level that are more difficult to complete. An added challenge for anyone that is craving more of that Super Meat Boy action after beating all the light world variants of the levels.

Super Meat Boy 3D screenshot
You should know the drill…

Collecting Bandages

Each level also has bandages hidden around them, which can be collected to unlock different characters, each of which will have different play styles. Super Meat Boy is a solid all-round character, while other characters may move faster, jump farther, or have some modifier on their movement that increases their difficulty to control.

When collecting bandages to unlock new characters, it isn’t enough to just grab them, the player also needs to make it to the end of the level without dying. Of course, everything kills Super Meat Boy in a single hit so any mistakes means having to go back and recollect the bandage if you’re going to make progress on unlocking new characters.

It’s a cycle of completing hard challenges, which in turn make the game harder, so that the player can repeat the process until they hit their limits.

The Depth Perception Hurdle

The transition to 3D works well, for the most part. The controls are responsive, but the movement does feel a bit more floaty. For a hunk of meat, Super Meat Boy does manage to get plenty of airtime when jumping around. This works well for the open design of many of the maps, but where Super Meat Boy 3D struggles is in depth perception.

If I had to point to a single pain point throughout the entire game, it would be how awkward the depth perception is in certain levels. Each stage has a fixed camera position, and it will follow Super Meat Boy faithfully as he sprints through the levels. The issue is in levels that have a lot of obstacles perpendicular to the camera, especially when they jut out towards the camera. It can be very tricky to make jumps, especially on wall running segments, because you have to make assumptions about the obstacle depth.

This is when the game veers more into just pure frustration, more than a fun challenge. Because while the feeling is similar, there is a difference between knowing your reaction time wasn’t fast enough compared to the frustration in having to make a guess on how to navigate an obstacle. Thankfully, this was only an issue on some levels.

Performance wise, the game runs well. There was a single stage that seemed to have some frame drop issues early on, but many ran smoothly. And almost every obstacle felt fair and added its own unique challenge.

3d Super Meat Boy screenshot
3D Meat Boy is still super brutal

I say ‘almost every’, because in the final world they introduce gravity fields, which are by far my least favorite portion of the game. The mechanics that dictate momentum change based on how you hold the jump button when moving into the gravity field, and if you shift too far to the side, they can mess with your depth perception. Both are things that aren’t ideal in a difficult precision platformer. They are manageable, and I am sure some people will just tell me to “git gud” but I just didn’t care for them as a mechanic.

A Solid, Polished Jump into the Third Dimension

That said, the game is well put together. Artistically, things are very different from the original with the shift to 3D. While I personally enjoyed the 2D art style and design a little more, the 3D is done well. The classic Meat Boy mechanics are still present in Super Meat Boy 3D and it feels great to sprint through a level while narrowly dodging whatever the game throws at you. It can be frustrating at times, but to a certain extent, that’s kind of the point. For the most part, this is a great challenge that hits the mark much more than it misses.


Super Meat Boy 3D Launches Day One On Game Pass – And Yes, It’s Still Brutal! – https://www.thexboxhub.com/super-meat-boy-3d-launches-day-one-on-game-pass/

Super Meat Boy 3D Leaps onto Xbox Game Pass Day One in 2026 – https://www.thexboxhub.com/super-meat-boy-3d-leaps-onto-xbox-game-pass-day-one-in-2026/

Download from the Xbox Store, via Game Pass if you like – https://www.xbox.com/en-gb/games/store/super-meat-boy-3d/9NJ67TQQ51Z0


SUMMARY

Pros:
  • Responsive controls
  • Sticks to the classic formula in the ways that matter
  • Plenty of level variety and options to increase the challenge
Cons:
  • New art style may be divisive
  • Depth perception on some levels can be frustrating
  • Some mechanics are not the best
Info:
  • Massive thanks for the free copy of the game, Headup
  • Formats - Xbox Series (review), PS5, PC, Switch
  • Available on Game Pass Day One
  • Xbox Play Anywhere Enabled
  • Release date | Price - 31 March 2026 | £19.99
Ryan Taylor
Ryan Taylor
Grew up playing the Nintendo 64 where I fell in love with the Legend of Zelda series. As I got older though my console of choice changed, first to PS2, and then finally to the Xbox 360, which I've been playing on for over a decade now. And since my first day booting up my Xbox, I've upgraded consoles and even built a gaming PC. Because at the end of the day I just love gaming.
0 0 votes
Article Rating
Subscribe
Notify of
guest

This site uses Akismet to reduce spam. Learn how your comment data is processed.

0 Comments
Newest
Oldest Most Voted
Inline Feedbacks
View all comments

Retrospectives

2026's Most Anticipated

We give you our most anticipated new Xbox and Game Pass games set to launch in 2026. 

Xbox Goes VR

Join The Chat

Latest

This Month's Best New Games

Here are the best new Xbox and Game Pass games landing in April. We think you should be playing them. 

Our Current Team

James Birks
2885 POSTS23 COMMENTS
Dave Ozzy
1690 POSTS2 COMMENTS
Richard Dobson
1395 POSTS19 COMMENTS
Paul Renshaw
1319 POSTS46 COMMENTS
Fin
1249 POSTS0 COMMENTS
Darren Edwards
523 POSTS2 COMMENTS
Ryan Taylor
184 POSTS0 COMMENTS
Leon Armstrong
58 POSTS0 COMMENTS
Matt Evans
19 POSTS0 COMMENTS
George WL Smith
16 POSTS0 COMMENTS
Gabriel Annis
7 POSTS4 COMMENTS
Adam Carr
6 POSTS0 COMMENTS
Matt Martindale
5 POSTS0 COMMENTS
Kyle Wendt
5 POSTS0 COMMENTS

Join the chat

You might also likeRELATED
Recommended to you

<b>Pros:</b> <ul> <li>Responsive controls</li> <li>Sticks to the classic formula in the ways that matter</li> <li>Plenty of level variety and options to increase the challenge</li> </ul> <b>Cons:</b> <ul> <li>New art style may be divisive</li> <li>Depth perception on some levels can be frustrating</li> <li>Some mechanics are not the best</li> </ul> <b>Info:</b> <ul> <li>Massive thanks for the free copy of the game, Headup</li> <li>Formats - Xbox Series (review), PS5, PC, Switch <li>Available on Game Pass Day One <li>Xbox Play Anywhere Enabled</li> <li>Release date | Price - 31 March 2026 | £19.99</li> </ul>Super Meat Boy 3D Review
0
Would love your thoughts, please comment.x
()
x