Chances are you were looking forward to seeing what Metalhead Software could muster up with Super Mega Baseball 2. After all, the original game was a good solid base to build on. Unfortunately, you’re going to have to wait just that little bit longer, because the original release window of September 2017 has been removed, with a 2018 launch now in mind.

As gamers we’re more than used to launch delays, but that doesn’t mean they get any easier to take. Today, with the launch of Super Mega Baseball 2 just around the corner, Metalhead Software have delivered an open letter detailing the reasons behind its delay.

Obviously, more time should equal a better experience, and at the end of the day that is all we are after. As long as Metalhead get the chance to make Super Mega Baseball 2 the best it can be, then we can just about handle the disappointment of the extended wait.

Full letter from Metalhead is below:

A few months ago we announced that Super Mega Baseball 2 would be released sometime in September 2017. As it often goes in game development there were unexpected hurdles, and the September release is no longer feasible.

We’ve been working around the clock to complete the game but there are still features that aren’t finished yet. And where we’re sitting now, to release it by September would mean having to cut a lot of corners. And we do not want to give you a game that you won’t be happy with.

If we pushed, we could probably get a decent game out by the end of the year. But we released the original SMB in December so we know from experience that baseball in winter is a tough sell. We don’t want to put ourselves (or the future of the game) in that position again, so we’ve decided to delay the game until 2018 when baseball is spinning up again.

There is a big upside to this, though. Delaying until 2018 gives us some more time, especially for certain members of the team who were ramping down on their tasks. We’re going to use this extra time to work on small features and pieces of content that had previously been cut out of our scope – things like defensive shifts and additional art components. We’ve also always wanted to do a beta, but we weren’t able to squeeze it in before September. Now we’ll have the time to do a beta, test the game, and get feedback.

We know that this is disappointing news for some, and we’re sorry to have gotten your hopes up for September. We are committed to making the best game we can with the resources available to us, and the end of the day we think you’ll get a better game out of this.


To compensate, we can at least check in on the game with a look at the new lineup management system. Check it out below.


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