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This Is Fine: Maximum Cope Turns Meme Madness Into A Surreal Metroidvania Adventure

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This is Fine Maximum Cope keyart
This is Fine Maximum Cope – out now!

“This is fine.” It’s a phrase we’ve all joked about at some point – but in This Is Fine: Maximum Cope, that familiar calm-in-chaos energy is pushed to its absolute limit.

Now available on Xbox Series X|S, PlayStation 5, Nintendo Switch and PC (via Steam), this offbeat metroidvania from Hero Concept and Numskull Games takes the world of This Is Fine and turns it into a strange, emotional and often hilarious journey through the mind of Question Hound.

And no – everything is definitely not fine.

At A Glance

  • Title: This Is Fine: Maximum Cope
  • Publisher: Numskull Games
  • Developer: Hero Concept
  • Platforms: Xbox Series X|S, PlayStation 5, Nintendo Switch, PC (Steam)
  • Price: ÂŁ14.99 (Xbox)
  • Genre: Metroidvania, Action-Platformer
  • Players: 1

A Theme Park Built From Anxiety

This Is Fine: Maximum Cope drops players into a collapsing theme park, but this isn’t some abandoned fairground. It’s a warped, surreal reflection of Question Hound’s inner world, where anxieties, regrets and everyday fears have taken physical form.

It’s a clever spin on the genre. Rather than castles or alien planets, you’re navigating emotional landscapes that feel oddly relatable, even when they’re filled with bizarre enemies and dreamlike visuals.

Everything is hand-animated with care, giving each area a distinctive look and feel. It’s colourful, chaotic, and just a little bit unsettling in all the right ways.

Five Worlds, One Way Out

Progression is built around five themed worlds – Humiliation, Fear, Failure, Loss and Regret – each acting as both a gameplay challenge and a narrative layer. These aren’t just visual backdrops either. Each area introduces new hazards, enemies and mechanics, culminating in boss encounters that embody those emotions in larger-than-life form.

With six bosses and a matching set of abilities to unlock, the game leans into classic metroidvania structure – opening up new routes, rewarding exploration and encouraging you to revisit earlier areas with fresh tools.

Collect, Unlock, Cope

Survival in this strange world isn’t just about reflexes. It’s about preparation.

Across the game, you’ll find 28 collectibles and unlock 27 perks, allowing you to tweak your approach and build something that suits your playstyle. Coffee plays a central role too, acting as both a healing mechanic and a small moment of calm in an otherwise frantic experience.

Weird, Funny, And Surprisingly Relatable

At first glance, This Is Fine: Maximum Cope leans heavily into absurd humour. The enemies are strange, the scenarios are exaggerated, and the tone often feels delightfully unhinged. But there’s something more going on beneath the surface.

The idea of coping isn’t just a theme – it’s woven into every system. Progress comes from pushing forward, learning, adapting and finding ways to deal with whatever the game throws at you. It’s light-hearted, but it also hits on something a little more familiar than you might expect.

From Comic Strip To Full-Blown Adventure

Adapting a simple, iconic comic into a full game is no small task, but This Is Fine: Maximum Cope makes it work by fully committing to its concept.

Available now across Xbox Series X|S (through the Xbox Store), PlayStation 5, Nintendo Switch and PC, this is a journey through chaos that somehow feels cohesive – even when everything is burning around you.

And through it all, you’ll keep moving forward. Because, well… this is fine.

Neil Watton
Neil Wattonhttps://www.thexboxhub.com/
An Xbox gamer since 2002, I bought the big black box just to play Oddworld: Munch's Oddysee. I have since loved every second of the 360's life and am now just as obsessed with the Xbox One and Xbox Series X|S - mostly with the brilliant indie scene that has come to the fore. Gamertag is neil363, feel free to add me to your list.
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