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Titanfall Game Update No. 6 – A new simplistic game mode coming and more

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TFWarGamesConnoisseur

Respawn have yet another free game update in the pipeline for Titanfall on Xbox One and Xbox 360 soon, here’s what lies within.

The biggest news for the next update is the inclusion of a new game mode, Pilot Skirmish and also a previous addition, Marked For Death, cementing its place for good. This new mode consists of rather simplistic eight versus eight battles but without a couple of Titanfall’s key features such as Titans and AI. Take a look below at the other new features coming soon –

Pilot Skirmish is the New Featured Game Mode – Pilot Skirmish is an 8v8 mode with no AI and no Titans.

Marked For Death is Now its own Permanent Game Mode! – There will now be a Marked For Death playlist to choose from, along with custom Marked For Death loadouts to unlock.

Added Modes for Colourblind Titan Pilots – Three colourblind options (protanopia, deuteranopia, and tritanopia) have been added. They affect IFF glows, crosshair colours, and names above heads.

Pssst…wanna buy a burn card? – Black Market Daily Deals now include the ability to buy individual Burn Cards from a limited, ever shifting stock. These items are in short supply, so prices may vary.

Gambling is for Winners – Roll the Dice is a new ultra-rare Burn Card that gives you the ability to tap into your entire deck from inside a match.

Burn Card Auto Fill – Toggle the new Burn Card Auto Fill option in the Burn Card Menu and it will automatically fill empty Burn Card slots for you.

Late to the Game – Joining late is no longer penalized. If you join a match that is more than half way over and your team is not winning, a loss will not be counted on your record. If the match is a win for your team, it’ll count it as one. Also added is a warning message noting you will receive a loss on your record by leaving a match in progress.

Now for the technical bug fixes, gameplay changes and any other optimisations included to improve our Titanfall experience, especially on the matchmaking side of things –

IMPROVEMENTS AND OPTIMISATIONS

 

FX Optimisations – Optimising effects processing and moving more effects rendering work onto additional CPU cores is a good thing.

Matchmaking – Faster searching, improved team balancing, increasing the likelihood of being in full games, and drastically lowering the chance of having lopsided (e.g. 6v3) matches.

  • The score is now shown in the centre of the screen at the end of each Last Titan Standing round.
  • New HUD Icons for team Titan counts and players using Burn Cards have been added. Last Titan Standing now shows the number of Pilots left alive on each team.
  • New voiceover for Round Won and Round Lost events as well as noting whether the gap between the teams’ scores is increasing or decreasing.

 

GAMEPLAY CHANGES

 

  • Titans no longer show up on the minimap when they dash.
  • Atlas and Stryder melee damage values have been switched to mirror their original design intent. The Titan melee damage order is now: Stryder, Atlas, Ogre from least to most. This is also consistent with the hierarchy of damage for the Big Punch mod.
  • To stem the influx of Burn Cards at higher levels, the Bonus XP-to-Credits conversion rate for max level players has been adjusted.
  • As part of the pan-galactic stimulus package, credits for selling rare Burn Cards have been increased from 200 to 400.

 

BUG FIXES (All Platforms)

 

  • For the Black Market we slightly reduced the chance to get rare cards in the Standard Pack, and increased the number of rare cards in the Premium Pack from 4 to 5.
  • The Auto-Titan vortex effect should no longer orient incorrectly.
  • Fixed the shotgun, vortex fireback, and arc cannon bypassing Titan shields when used against a Pilot doing a friendly rodeo.
  • The map Export no longer contains areas where you can shoot through covered windows.
  • Grenades should now be better at predicting their movement at high frame rates.
  • Fixed a rare crash bug on Demeter in Campaign mode.

 

BUG FIXES (Xbox One)

 

  • Fixed issue where a user couldn’t sign in to Titanfall if there is a second account on the system which has access to Titanfall DLC content which the first user doesn’t.
  • Fixed incorrect leave game dialog behavior when in a party.
  • Connecting a SmartGlass device to the X1 while Titanfall is running should no longer cause a crash.
  • You should no longer be able to get behind walls when rodeoing a Titan that is ejecting on Relic.
  • Titan OS no longer says that you are being attacked by an Enemy Pilot when you are inside an enemy Dome Shield.
James Birks
James Birks
Been gaming casually since the SNES as a youngster but found my true passion for games on the Playstation 1 (the forbidden word ooo). My addiction grew to its pinnacle with the purchase of an Xbox 360 & Xbox Live Service. A recovering GS hunter that will still play literally any game.
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