wasteland 3 battle of steeltown xbox

We may have waited years for Wasteland 3 to release, but when it did, it provided one hell of an experience. Now though, just months after first launch, InXile Entertainment’s post-apocalyptic squad-based RPG is expanding – with the arrival of The Battle of Steeltown. 

Available as the first narrative expansion to the already brilliant Wasteland 3, The Battle of the Steeltown flings us headlong the way of southwest Colorado and the towering factory complex of Steeltown. It is here where all the tech is produced – like ALL the tech – and that in turn keeps the Patriarch in power. 

It’s also here that the focus of Wasteland 3’s first add-on is focused. You see, the deliveries found in this factory complex are going awry and it’s therefore up to the investigating Rangers to find out why. Because if they don’t, the whole land will look to revolt. It’s here where you come in. 

Priced at £11.49, Wasteland 3 – The Battle of Steeltown will allow you the chance to explore this area, either alone or with friends through co-op, completing new quests and taking on hordes of new robotic enemies. Thankfully you come more than equipped for the job. New mechanics have been added to help, and so now you can stack status effects, elemental shields, telegraphed attacks and non-lethal weapons. All of this should therefore bring a new dimension to the battle antics of Wasteland 3. 

These mechanics will worm their way into the base game too, as will new weapons, armour, encounters and more. 

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“The Battle of Steeltown represents not just a fantastic new chapter in Wasteland 3’s story,” says Game Director, David Rogers “full of choice, consequence, and Wasteland 3’s unique brand of humor, it’s also a culmination of all the hard work we’ve put into the game since launch. For those playing Wasteland 3 for the first time they’ll be playing the best version of the game. For players coming back to visit Steeltown they’re in for a treat with new story, characters, and combat mechanics that really change up tactics in challenging new ways. They’ll also see characters and stories they started in the base game make an appearance, with new interactions for everyone’s favorite foul-mouthed parrot, Santa’s Elves “Where Are They Now?” and more. All of this is complemented with incredible new post-apoc music.”

It seems like InXile are going big with The Battle of Steeltown – hell, they’ve even got the games music supervisor and composer to add in their own original scores for good measure. 

Features include:

  • Traverse the Steeltown manufacturing complex alone or in co-op in this epic narrative expansion. Take on challenging new quests, face off against new robotic enemies, and solve the mystery at the heart of Steeltown however you see fit.
  • Tactical combat is taken to new heights with new mechanics like devastating telegraphed attacks, stacking status effects, elemental shields, and non-lethal weapons—letting you solve Steeltown’s skirmishes in brand new ways.
  • Combat and gear scaling means that both new and returning players can enter Steeltown during their playthroughs for a level-appropriate challenge, with a story and cast of characters that adapt to the decisions you’ve already made.
  • The Battle of Steeltown expands the base game with new enemies, weapons, armor, and world map encounters.
  • Music Supervisor Mary Ramos and Composer Mark Morgan return with original scores and new post-apocalyptic inspired covers.
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If you’ve got the base game to hand, and reckon you need a reason to hop back in to this desolate Wasteland 3, The Battle of Steeltown awaits. Just pop over to your local digital store and grab it – the Xbox Store being our favourite. You’ll find the game and the DLC available on Xbox, PlayStation and PC.

DLC Description:

The towering factory complex of Steeltown manufactures all the tech that keeps Colorado running and the Patriarch in power—trucks, armor, weapons, and robots. But deliveries from Steeltown have stopped cold, and all the Patriarch is getting from Abigail Markham—Steeltown’s leader—are excuses. When he sends the Rangers to investigate, they find the place is a powder keg with the fuse already lit. The workers are striking, bandits raid with impunity, and nobody is allowed through the gates, not even on the business of the Patriarch. Without help, Steeltown could crash and burn for good, and take Markham with it—but maybe that’s just what it needs. The Rangers will have to decide that for themselves.

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