When Wired Productions and Caged Element released GRIP: Combat Racing on Xbox One and PS4, big things were expected. If truth be told, disappointment than ensued with the game struggling to hit the heights expected of it. Thank god then for the Big Ass Update that is hitting GRIP, promising to kickstart the game to the levels first expected of it.
Struggling to garner too much enthusiasm from launch, the basics found within GRIP: Combat Racing have never been in doubt. And that therefore gives us great optimism for what will be fond in the supersonic racer as we go forward, with GRIP’s Big Ass Update delivering many tweaks.
With the Nintendo Switch release coming close behind, the Big Ass Update for GRIP: Combat Racing on Xbox One and PS4 brings a significant overhaul of the game’s online lobby and matchmaking systems, allowing players to blow each other up and pass the finish line quicker than ever before! Alongside this we also find that the game’s AI and catch-up system has been rebalanced, offering a more competitive experience across both the single player campaign and each and every race after it.
A breakdown of the Big Ass Update highlights is as follows:
- Lobby overhauled with new simplified voting mechanics and count down timer
- Catch-up assistance has been rebalanced and can be toggled during the game’s campaign
- AI bots now drive more competitively even when catch-up assistance is turned off
- AI bot vehicles are now selected to be comparable to the player’s vehicle
- Bug fix for AI bot catch-up in MP games
- Resolved issue when displaying split-screen results
- “View to a kill” battle arena is now rebalanced and redesigned
- “Magmatic Core” battle arena now has speed-pads and has been redesigned to prevent insta-death
- Improvements to various tracks’ collisions and performance
- Fixed issues around vehicle customisation
- Improved stability for split-screen tournaments
- Fixed bug preventing players 3 and 4 selecting vehicles in split-screen
- Resolved issue where achievements were incorrectly unlocked when spectating a MP game
- Improved calculations for leaderboard statistics
- Improved how the player’s overall average speed and position are calculated
- Electrical sounds volume is now set correctly
- Improved missile targeting when the target is manoeuvring hard
- Improved missile guidance – missiles now avoid the floor much more often when launching
- Vehicles are now allocated correctly to human players in split-screen events or tournaments
GRIP: Combat Racing, Wired Productions and Caged Element also shows no sign of slowing down in the future, thanks to an exciting roadmap of game-transforming content scheduled to roll out over the coming months. This will include new team modes, new vehicles, race courses and some more, as yet unannounced, content that is sure to wipe out the opposition!
If you haven’t yet checked our GRIP: Combat Racing then now may be the best time to do so. You can grab the game on Xbox One, PS4 and PC, either in digital or physical form. You’ll also find the game available as part of the brilliant Xbox Game Pass service.
Will you be checking GRIP out now that the Big Ass Update is hitting home? Let us know in the comments below.
About GRIP: Combat Racing
Inspired by the Rollcage games of the late 90s and backed by a highly-skilled and accomplished team, which includes Rollcage programming veteran, Robert Baker, GRIP: Combat Racing celebrates the re-emergence of blindingly fast arcade combat racers, offering a true, wheel-gripping racing experience – where utter destruction serves one true purpose: be the first to cross the finish line