We sat down with Giuseppe Enrico Franchi, Studio Head and Game Director at 34BigThings, to discuss how they are reinventing Carmageddon with Rogue Shift.
To get a better understanding of what it takes to warp a new season to players, we had the pleasure of sitting down with two of the creative minds behind Star Trek Online and Unleashed.
We spoke with Karsten Lund, Creative Director at Light Brick Studio, for an exclusive interview to discuss LEGO Voyagers' revolutionary physics, its mandatory co-op design, and the heartfelt story told without a single word.
We had a chance to speak with Oli Clarke Smith, Game Director at Kaizen Game Works, to talk about Promise Mascot Agency's wild success, its recent update, and the inspirations behind its wonderfully bizarre world.
Prepare to unleash your inner Jedi! STAR WARS™: Episode I: Jedi Power Battles™ is making a comeback, and we sat down with Aspyr to uncover some exclusive details.
We sat down with Matthew Ray, Brand Manager at Aspyr, to discuss the upcoming release of Tomb Raider IV - VI Remastered, delving into the challenges, the triumphs, and the enduring legacy of this beloved franchise.
We wanted to find out more about Wild Bastards, ahead of release on Xbox, PlayStation and PC in September. Jon Chey from Blue Manchu was more than happy to sit down for a chat...
We reached out to the team at Crazy Viking Studios in hope of finding out more about Volgarr the Viking II, ahead of release on Xbox, PlayStation, Nintendo Switch and PC.
We grabbed for the apron and sat down with the original developer behind PlateUp!, Alastair Janse van Rensburg, in hope of discovering more about the upcoming Xbox launch.
We wanted to find out more about The Invincible, what prompted its creation and how Starward went about delivering it. Maciej Dobrowolski, CMO at Starward Industries was more than happy to tell us more.
We wanted to find out more about how the Jackbox team go about creating these wonderful experiences, injecting humour into every party session. And so when we got the chance to settle down with Brooke Breit - director on the musical masterpiece that is Dodo Re Mi - we jumped at it.
When we fall head over heels for a game, we grasp at any opportunity to interview its creators. And so it goes with Nicolas Lamarche, the lead designer of Born of Bread. We discussed bakery puns over some dipping breads, and are here to bring you the results.
When we had the opportunity to grab one of the team behind both Portia and Sandrock, we jumped at the chance. Xu Zhi, director of My Time in Portia and My Time at Sandrock was only too happy to answer our questions…
The Milestone team are back with Hot Wheels Unleashed 2 - Turbocharged. We grabbed Andrea Basilio, the head of design at Milestone in hope of finding out more about the game.
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