We already know that Elite Dangerous is the go-to space offering for those looking to travel the universe, and thanks to the upcoming price removal for the Horizons expansion, those galactic opportunities will fast become easier to handle. But looking further ahead we’ll be given the chance to forget our own path when the Elite Dangerous: Odyssey launches in 2021 – and that is where the latest instalment in the Road to Odyssey dev diary series comes in.
Available for your watching pleasure right this minute the second instalment of the Road to Odyssey series takes a deep dive into the new social settlements and player agency that will be in place in Odyssey. Offering players the utter freedom of choice in order to forge their own careers while soaring across the galaxy has always been part of what makes Elite Dangerous so appealing, and when Elite Dangerous: Odyssey drops on Xbox One, PS4 and PC in early 2021, Commanders will be able to set foot on the surface of billions of planets for the first time, even those with thin atmospheres, explore new planetary outposts and bases as they do so.
In this latest instalment, Game Director Piers Jackson, Art Director Chris Gregory, Lead Designer Gareth Hughes, Principal Audio Designer Matthew Florianz and Principal Animator Felix Ilsley explore how you can shape your own narrative in Elite Dangerous: Odyssey with the choices you make. It is this latest chapter in the dev diary that looks at a new approach to missions, station interiors, different spacesuits, and gives a taste of how commanders can interact with a vast range of new characters on foot, and how the game can work even without owning your own ship.
Elite Dangerous: Odyssey launches in early 2021 on Xbox One, PS4 and PC. Hit up the dev diary below and let us know your thoughts in the comments. And if you haven’t yet picked up Elite Dangerous, get that sorted with a trip to the Xbox Store.