The history of computer games totals almost half a century, however, only the last 10 years can be called the heyday of the gaming industry. Every day, new projects are created, and the total amount of money that users from all over the world spend on their games is equal to the budget of a small state.

Buying Game Items

The vast majority of network projects are distributed in free-to-play format, which means that you do not need to pay anything to play the game. Almost every game has its own in-game virtual currency worthless in the real world. For fiat money, any player can buy RuneScape gold, purchase game crystals, plexes, or something else that cannot be obtained or found in the game universe for nothing, and then exchange them for unique equipment, weapons, experience, bonuses, and other things. In a specific game project, the format and conditions for exchanging real money for game items, the so-called donate, are different.

It is worth noting the growing interest in unique and rare game items in multi-player projects. Many users are willing to pay a considerable sum of not just virtual, but real money for some rare sword or rifle. Everyone wants to either become the owner of a cool item or sell it to the game fans in the future. In fact, rare virtual items in projects with a multi-million audience can cost hundreds or even thousands of dollars.

Hundreds of millions of people play computer games on laptops and PCs, on mobile phones and tablets, consoles and VR devices. But what attracts users the most, what does the majority of the gaming audience look for? There is the possibility of selling in-game items in the Steam digital distribution service. Moreover, earlier all operations required confirmation through a proprietary mobile application. But now that has changed.

Valve Company allowed items to be displayed without confirmation if their price is less than a dollar. It may be required when trying to sell numerous cheap things. As for the price, it will be calculated based on the prices on the trading floor. However, rare and valuable items sales will still have to be confirmed. The developers promised to make adjustments if necessary. For the first time, confirmation for the game items placement was introduced on March 9, 2016.

In most cases, the legal relations between the player and the game operator is regulated within the framework of a public contract — a license agreement (click-wrap*), according to which the game administrator acts as the copyright holder and the player is the game licensee.

Hazard and Gamers

Gamblers, in turn, monitor casino bonuses. Even though the vast majority of bonuses are promotions with pitfalls and wagering conditions, players often seek to get any gifts from game organizers. To attract players to a new institution, the casino may even give out some no deposit bonus to a wide audience knowing that the funds will definitely be returned. But you should always remember that games of chance and any bonuses in them should be approached with a clear understanding of the risks.