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Forza Horizon 5 Festival Playlist Weekly Challenges Guide Series 33 – Summer

A new Series of weekly events - it is time to get cracking with the Forza Horizon 5 Festival Playlist Weekly Challenges for Series 33 Summer.

Why you should you go building an interstellar homestead with Lightyear Frontier on Game Pass

One of the latest to go down the Game Preview and Game Pass route is that of Lightyear Frontier, a game that takes farming sim elements but puts it into space.

It’s all about Fallout – TheXboxHub Official Podcast #198

Episode 198 of TheXboxHub Official Podcast is up, live and ready for listening. But what is front and centre? Well, it's all about Fallout. Isn't it?

Forza Horizon 5 Festival Playlist Weekly Challenges Guide Series 32 – Spring

The final week of the Horizon Race Off dawns in Forza Horizon 5, yet as we prepare to bid farewell, there is a last hoorah in the shape of the Festival Playlist Weekly Challenges for Series 32 Spring.

Why Loretta is nearly perfect – TheXboxHub Official Podcast #197

You may not have heard of Loretta, but dismiss the psychological thriller at your peril. In Episode 197 of TheXboxHub Official Podcast you'll get to hear about the game - and why it is very nearly perfect.

The Horror, The Horror! Top 5 Necessary Horror Games

These are the five most inventive horror games that offered some of the most memorable scares in recent memory.

Looking back to 2000 and the hilariously bad Daikatana

Duke Nukem Forever, Superman 64, and Daikatana. All of these titles are talked about in a similar sphere. Some of the greatest flops of all time. Daikatana had a world-renowned lead designer, plenty of shocking advertisements and a huge budget. What could go wrong? Is it as terrible as we thought on release back in 2000 or is it a gem hidden in the rough?

Looking back to 1980 and the birth of PAC-MAN

PAC-MAN is so much more than that first game, game changing as it was. So join us as we celebrate the birth of one of the most iconic of gaming characters.

Looking back to 2000 with the launch of Perfect Dark and Rare at their finest

When Perfect Dark landed on Nintendo 64 in the year 2000, it came out at a time when gaming had stepped into the 128-bit era with Dreamcast and PlayStation 2, yet it was Nintendo’s 64-bit machine which still had a few tricks left up its sleeve. With the legendary Goldeneye serving as the precedent, developer Rare decided to take those ideas to a whole other level, this time not bound to the James Bond IP. Perfect Dark lived up to the hype, despite the gaming medium going through a dramatic transition at the time.

The Molasses Flood’s Drake Hollow – Strong Roots

Originality can be a bit tough to come by. As a result, I am often on the lookout for refreshing, new ideas. When I first saw trailers for Drake Hollow, I was excited by the idea of being transported to a different world in order to care for a race of cute, little, plant-like creatures and fight off hordes of vile monsters. I was starting to worry that it might be too similar to the plethora of indie survival games, with its focus on crafting and base building, but I can gladly say that The Molasses Flood’s latest game is exceptionally fun and delightfully original.

Looking back to 2015 and the RPGenius of The Witcher 3: Wild Hunt

Over the past five years since its release, The Witcher 3: Wild Hunt has solidified itself as gaming royalty. With sharp writing, a gritty tone and an enthralling cast, it’s easy to see why it is so highly thought of. But how does it hold up today?

The best games to really get lost in

If I can't go out, what games could I play that will bring the great outdoors in here to me? Thus a germ (if you'll pardon the pun) of an idea formed, and I began to think about which games would make my list. And here, for your reading pleasure, please allow me to present to you the "Five Greatest Gaming Worlds To Play While We Can't Go Out IRL" list - or just some of the best games with the biggest worlds for you to really get lost in.

Looking back to 2010 and the adrenaline-fuelled Split/Second

By 2008 and the release of Burnout Paradise, the Burnout series had carved out a niche for itself in the racing genre with an emphasis on smashing cars to smithereens. Two years later though, and there was nothing new coming from Criterion Studios to keep the series going. There was a lesser known title incoming though, one that looked to fulfil the smashing and crashing desires of Burnout fans, in a totally unique and exhilarating way. So how come no-one has heard of Split/Second?

Looking back to 2010 with Red Dead Redemption – Saddle Up

Rockstar Games. Chances are you’ve fallen hard for one of their titles, and as a result lost several days of avid gaming to it. Red Dead Redemption saw their first big, open-world foray into the Wild West, in what has since fast become Rockstar’s trademark fashion.

Looking back to 2010 with Alan Wake – Hey There Sleepyhead

The phrase “cult classic” gets banded around quite a lot these days, and I would challenge you to find a better fit for it than Alan Wake. It’s been ten years since we were introduced to the troubled writer, in a tale that channelled a lot of what made Twin Peaks so goddamn intriguing.

Taking a look at Season 7 of PUBG – Dinos and Destruction

These latest and upcoming updates are once again a reminder that PUBG is the father of Battle Royale, and it isn’t ready to have its crown taken away just yet. Many have tried, some have gotten dangerously close, but PUBG shows it isn’t afraid to change things up if they don’t work or become stale.

Looking back to 2015 and the whizzy driving fun of Project CARS

In a world where games like Forza Motorsport, Gran Turismo and Assetto Corsa exist, it must take pretty big cojones to look at these games and think "I can do better!". This would appear to be the thinking of the fine folks over at Slightly Mad Studios, as in 2015 that’s exactly what they did. The game they produced, Project CARS, looked excellent in the trailers, and with a massive amount of content it looked set to give the big boys a run for their money. But was it all smooth asphalt, or did they crash on the first corner?

“Receiving Water When You Really Want a Coke” – The Importance of Setting Expectations When Thirsty for Next-Gen Details

On Thursday May 7th 2020, Xbox finally showed some third-party Series X games in action and needless to say, the response was not the most positive.

Does Xbox Have What it Takes to Win the Next Round of the Console War?

The latest instalment of Inside Xbox (7th May 2020) finally offered us a glimpse of Xbox Series X gameplay. After months of being battered by geeky technical stats, we could see for ourselves what all the numbers actually mean.

Surviving The Aftermath: Less Surviving, More Thriving

You are a settler wandering the country after a devastating apocalypse, narrowly avoiding further catastrophes and starvation. In front of you is a town with 18 beds and toilets a little too close to the water supply. Their flag is brilliant pink with some kind of irradiated rodent on it. This is the town of Arechester, my town. And this is only part of the creative freedom awarded to your city in Surviving The Aftermath.

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