TheXboxHub Features

Forza Horizon 5 Festival Playlist Weekly Challenges Guide Series 33 – Spring

The Apex All-Stars Series come to an end this week in Forza Horizon 5, and as sure as night follows day, I’m here to provide you with the info you need to get your hands on shiny new cars.

How will Studio Closures Affect Xbox? – TheXboxHub Official Podcast #200

No, we can’t quite believe it either. This week TheXboxHub Official Podcast hits a major milestone. Episode 200! As the guys get over the bewilderment of how they got here and reminisce about their favourite moments, there’s also a big news week to dig into.

Forza Horizon 5 Festival Playlist Weekly Challenges Guide Series 33 – Winter

The Apex All-Stars Series continues in Forza Horizon 5,...

May’s Best New Xbox Games – TheXboxHub Official Podcast #199

Episode 199 of TheXboxHub Official Podcast is up, live and ready for your listening. This time the guys chat over the best new games set to release on Xbox throughout May 2024.

Forza Horizon 5 Festival Playlist Weekly Challenges Guide Series 33 – Autumn

In this article, I’ll attempt to suggest cars and tunes for you try out, all as you look to complete the Forza Horizon 5 Festival Playlist Weekly Challenges for Series 33 Autumn, in the hope of getting our hands on some exclusive cars.

Looking back to 2011 and the strategic LEGO Star Wars III: The Clone Wars

It doesn’t seem too long ago that I was reminiscing about the LEGO Star Wars game which birthed a legacy in 2005. As of right now however, it’s time to celebrate a later instalment from 2011, while also taking a look at how it went slightly off-piste in terms of the gameplay and the source of its narrative. I am of course referring to LEGO Star Wars III: The Clone Wars, which is full of innovation and probably doesn’t get enough credit for the things it attempted.

Combining rhythm gameplay and interactive art – Hands-on with A Musical Story

A Musical Story does exactly what its developer intended - a musical rhythm action game with a strong artistic style going for it.

Looking Back Over 25 Years of Resident Evil – Stranger, Stranger, Now That’s an Achievement

Iconic. I think that’s a fair word for it. That’s right, it’s been 25 years since Resident Evil was released on the original PlayStation, kickstarting the most successful video game horror series of all time. The Resident Evil universe has since expanded into live action films, books and CG features, showing no signs of slowing down anytime soon as it hits its silver anniversary.

Looking Back to 2001 with the Game Boy Advance – Portable Power House

The Game Boy Advance holds a special place in my heart, as it was the first handheld I can properly remember spending serious time with growing up; it provided countless amazing gaming experiences.

Looking Back to 1996, celebrating the weirdness of Resident Evil on the PS1

Resident Evil is a goliath of PS1 gaming, and we’d be well within our rights to write about how important it is. But we’d be in danger of sticking Resident Evil on a pedestal (presumably with a slot at the bottom where a crest should go), when it’s less than perfect, and it’s those flaws that make it so endearing. There’s a weirdness about the original Resident Evil, and some of the quirks have been accepted as wrinkles in the fabric of the series, while others have been long-forgotten. Let’s take a moment to celebrate that weirdness.

Looking Back to 2006 and the Daedric Dodging Action of The Elder Scrolls IV: Oblivion

The story of The Elder Scrolls IV: Oblivion is the real hero, although being honest this is a strong dynamic in any Bethesda game.

TheXboxHub Official Podcast Episode 72: Square Enix Presents and the Snyder Cut!

What an episode we have for you this week, with tons of gaming news to sift through after the Square Enix Presents and PlayStation Indies events. It’s even been an exciting week for Microsoft due to Xbox Game Pass reveals and the announcement of an upcoming Twitch Showcase. And that’s before we’ve touched upon the highly anticipated Snyder Cut of the Justice League. Rest assured, TheXboxHub Official Podcast Episode 72 is full to the brim, so make sure to give it a listen!

Looking back to 2016 and the Booty Shaking Platform Action of Shantae and the Pirate’s Curse

I really enjoyed Shantae and the Pirate’s Curse back in 2016, happily going back to it a good few times since. It still stands up today too, providing a stiff challenge and some very amusing gameplay.

Looking back to 2011 and the arrival of Homefront

Back in March 2011, the first-person action shooter Homefront arrived on the Xbox 360 from THQ, along with a storm of publicity which included a really cool live-action trailer

Exclusive Interview: Ground Shatter Games and Fights in Tight Spaces

There aren’t many games that let you headbutt a ninja out of an open door, before turning to roundhouse a fireman into a bathtub, but Fights in Tight Spaces is that game, and it lets you live out your action movie fantasies. Part deck-building card game, part turn-based battler, and part Jason Bourne, it’s a pile-up of genres. Needless to say, when we were offered the opportunity to interview the founder of Ground Shatter Games and brawn behind Fights in Tight Spaces, we grabbed it with both hands and suplexed it.

TheXboxHub Official Podcast Episode 71: Welcoming Bethesda to the Xbox Family

Well, it’s official. Microsoft have sealed the deal that enables them to add Bethesda to their ever-growing Xbox Game Studios portfolio and it’s the talk of the town. Naturally, TheXboxHub Official Podcast Episode 71 has something to offer regarding the deal, but there’s also a cavalcade of games to discuss as we share thoughts on DiRT 5, Kill It With Fire, Maquette, and many more. And that’s just a taste of what to expect from this latest episode, so please relax and enjoy our musings.

Looking back to 2016 and the Rooting, Looting and Shooting of Tom Clancy’s The Division

The Division marked a milestone moment for Ubisoft as it became one of their biggest selling games of all time when it first released and went on to sell over 10,000,000 copies.

Looking Back to 2011 and the Gritty Cityscapes of Dragon Age II

I had issues with the first Dragon Age. There is no doubt that it delivered a great story and all, but to me it seemed to be a bit bloated in the middle, with things starting to wander around a bit. However, with the sequel, Dragon Age II, Bioware seemingly decided to focus much more closely on the story, keeping the game set largely in and around Kirkwall, the capital city of Ferelden. And with that change of storytelling style to go along with the less open world setting, things were much improved.

Looking Back to 2006 with Xbox 360’s Burnout Revenge – This Time It’s Personal

Burnout Revenge is well worth a revisit as it blazed the trail for combat-based racing without the fancy items, instead proving that your car can be the most deadly weapon of all.

Fights in Tight Spaces Preview – A Deck-builder in Brass Knuckles

Checking out trailers or screenies for Fights in Tight Spaces, you’d be forgiven for seeing it as a composite of different games. There’s SUPERHOT of course, not only in the way it looks - like a fight in an Ikea catalogue - but in the way it slows down frantic combat to a step-by-step. There’s John Wick too, and more specifically John Wick Hex. Hex searched for a way to make the incredibly fluid brawling of John Wick work in a turn-based tactical game. Fights in Tight Spaces has similar aims.

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