monster train the last divinity

It wasn’t that long ago when Monster Train gave us the opportunity to embark on some new deck-building gameplay with release of the base game back in December. It went down brilliantly well too, and on the back of that success the team at Good Shepherd Entertainment have been good enough to provide us gamers with a host of new content via The Last Divinity DLC.

Available now to help expand your base Monster Train experience, The Last Divinity adds in new challenges, additional replayability and a whole new clan – and all for the cool asking price of £8.29. Now that may sound pretty expensive for what you are getting, but considering the standard game is running the lines of Xbox Game Pass, we’re more than down with it. 

And in fact, running through the list of additions, The Last Divinity seems to be well stocked. It’s the Wurmkin Clan who make moves here, rising from the depths to become the 6th option in game. They are led by The Spine Chief and the Echowright, both of which can provide additional offensive mechanics and buffs. 

Further to that though come the Pact Shards. This is an all-new currency for Monster Train and unlike gold you will actually get access to benefits as you gain shards. Gain more than 100 and you’ll have the chance to face The Last Divinity. 

Details of all are as follows:

  • The Wurmkin Clan – The 6th clan has been summoned! A new clan has risen from the depths of hell to join forces with your five original favorites. The Wurmkin Clan is led by two powerful, new champions: The Spine Chief and the Echowright. The Spine Chief uses the power of Charged Echoes to do damage and make compatriots even more powerful, while the Echowright can tap into the power of consumable spells in all new ways. Charged Echoes create buffs for the whole floor and bring a completely new gameplay mechanic to the already diverse world of Monster Train.
  • Pact Shards – Gain new divine powers, but beware of the costs! Pact Shards are a brand-new currency. Unlike gold, you reap benefits when you GAIN shards rather than when you spend them. But beware the tradeoff: they also enhance the power of your enemies in battles throughout your run. You acquire Pact Shards in the Shard map nodes on your journey in the Boneshaker. Each ring has one Shard map node, so be sure to look for them. You can take on more Shards to gain gold, artifacts, spell upgrades, or to perform a new mechanic, called Unit Synthesis, where two monster units are merged into one. If you have gained 100 or more Shards when you defeat Seraph, a new battle unlocks and you can face – The Last Divinity!
  • The Last Divinity – A new danger has awoken to challenge all those who absorb the power of the Pact Shards! The clans of Hell will need to rally together and support the Wurmkin Clan, as a new, ominous deity interferes with the ongoing battle between the forces of Heaven and Hell. The Last Divinity is so huge it can’t be contained in one area and instead imposes itself over all 3 floors at once. Prepare, as all your previous knowledge and strategy will be pushed to the limit to defeat this last divine force. What will tip the balance?

There’s more though, with the following features in place:

  • The Wurmkin: a new clan
  • Pact Shards: the new currency, bringing benefits at a cost
  • The Last Divinity: the final boss
  • Unit Synthesis: combine two monster units into one
  • New rare cards for existing clans
  • New Concealed Caverns events
  • 5 new non-clan specific cards
  • 10 new mutators
  • 5 new expert challenges
  • 3 new mastery card frames to unlock

If you’re looking for even more of a reason to settle down with Monster Train, then The Last Divinity DLC looks to provide it. Just head to the Xbox Store and grab a download now. 

DLC Description:

Epic new content expansion for Monster Train bringing new challenges, more replayability, and a whole new clan! More tactics, higher difficulty, and a new, seriously huge final boss. Are you ready to take on The Last Divinity?

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