Golden Force on Xbox isn’t anything remarkable or fascinating, but it offers a more structured and defined 2D action platformer experience compared to other alternatives which largely adhere to Metroidvania conventions.
Robophobik on Xbox is pretty good. There are a good deal of levels to go at, and the bosses are certainly challenging, with everything complemented by a backstory to enjoy which adds to the immersion.
Shiny pixels, nice music, and ho-hum gameplay do not make up for the areas in which Habroxia 2 on Xbox falters. Fans of the first Habroxia will likely be upset by the blatant copy and paste content, while anyone who hasn’t played the first could find a more interesting space shooter in many places.
I have hugely enjoyed my time playing Little Nightmares II on Xbox. The mature themes and tense moments that made the first game so fun are present in full force, and like the first game there are plenty of secrets to be found and stories to uncover. If you want a good horror platformer, then Little Nightmares II doesn’t disappoint.
There isn’t a bad Yakuza game, but Yakuza 3 Remastered on Xbox is the weakest in the series. Its lengthy introduction takes up about a third of the entire story, whilst it also lacks some of the quality of life improvements found in later versions. But it is still a solid entry, and worth playing through to see the foundations of Kiryu’s later life beginning.
Super Sports Blast, as a package, on Xbox is a lot of fun. I very much enjoyed the volleyball and tennis segments, and whilst the football section doesn't work for me personally, I feel that you can blame the likes of FIFA for that rather than anything this collection of games does wrong. If you've looking for a party game to be added for local multiplayer rotation then this will be a perfect addition, what with its range of competitions and fun, quick gameplay.
Slide Stars on Xbox misunderstands everything that makes Trials HD great, producing a play-doh homage without any of the speed, trickery or finesse. Then it ushers in some moderately popular internet personalities, but doesn’t do them - or their audience - the service of including any of that personality.
Royal Tower Defence on Xbox is a game that is greater than the sum of its parts, but if you are looking for a proper challenge, you could do a lot worse. It’s not a looker, but the gameplay shines through and the hook it delivers is certainly real. For the low asking price, it’s worth giving it a try.
Butterfly on Xbox is an average puzzle platformer that doesn’t do enough to catch your eye. It will only set you back a few quid, but doesn’t do enough to stand out from the crowd.
Sword of the Necromancer is a roguelike RPG that is largely experimental, and when all the little parts come together, it’s an experience which manages to standout from so many other procedurally generated indie games on the market.
Rack N Ruin on Xbox is fairly enjoyable. The storyline is fun to follow, the combat pretty interesting, and apart from it being far too easy to get lost, the design of the world and enemies is pretty spot on. With a better map Rack N Ruin could well have been a star, but frankly that element in itself is enough to bring it down a notch or two.
Over the years, the point-and-click genre has led me into an array of adventures spanning all sorts of fantastical worlds - like those of Broken Age, Deponia and The Inner Wind. They’re usually geared up to test the ability to solve problems using both orthodox and unorthodox methods as well, with inventory-based problems at the forefront of proceedings. The point is, the developers at Fireart Games have a fairly big task to ensure their offering in TOHU is fresh, original and most importantly, enjoyable. So, I’m off to a world of fish planets to discover whether it’s a worthy addition, or not.
Much like it’s prequel, The Dark Eye: Memoria on Xbox feels like you’re peering through a window into the richest of rich fantasy settings. It’s a parade of fabulous characters and scenarios, and the storytelling matches the pace. If Daedalic can untangle the control issues for future titles, and perhaps add an in-game help system (or file off the edges of their more abstract puzzles), then they’re on the way to creating a classic.
I’m afraid that Redout: Space Assault on Xbox just isn’t worth it. The game couldn’t be less interesting to play, because it isn’t interested in having you play it. Its story, if one could call it that, is a mindless distraction, and everything feels pointless. Even with the auto-shooting turned off, the game offers next to no challenge at all.