One of the latest to go down the Game Preview and Game Pass route is that of Lightyear Frontier, a game that takes farming sim elements but puts it into space.
The final week of the Horizon Race Off dawns in Forza Horizon 5, yet as we prepare to bid farewell, there is a last hoorah in the shape of the Festival Playlist Weekly Challenges for Series 32 Spring.
It wasn’t too long ago that I was able to jump into Turbo Golf Racing for a limited time preview. I really enjoyed my arcade racing, ball putting test drive and was left wondering how Hugecalf Studios would build on the experience. Now it’s back, bigger and better than before, launching for all in Game Preview form and on Xbox Game Pass.
We face many monsters on the Xbox. So many, in fact, that they can begin to look like one another and lose the fear factor. Bramble: The Mountain King has a plan to resolve this problem, and the solution comes from storybooks - we jumped at the chance to interview two of the creative minds behind it.
The reason why Smash, and by extension Multiversus, works so well is not only because they are fundamentally strong games but also because it's clear the developers love and care for the properties they are handling.
With the release of the latest module for Neverwinter, Dragonslayer, the teams at Cryptic Studios and Arc Games have truly revamped the entire dragon system in the game.
August must be good if we’re having to cram thirteen new Xbox games into our Up Next. Yep, rather than edit the Up Next down by trimming out some of the fabulous games coming in August, we decided to include every single one of the Xbox games that got us excited. And there is a lot to get excited about.Â
Get ready for another great episode of our weekly podcast, with lots of chatter about San Diego Comic-Con 2022, the rumours surrounding GTA 6, and more delays on the horizon. There’s also a varied selection of games to discuss, providing thoughts on recent indie releases like Lord Winklebottom Investigates and The Galactic Junkers. So, settle down and enjoy TheXboxHub Official Podcast Episode 133.
There’s something of an adventure game resurgence going on, as Monkey Island returns with Ron Gilbert at the helm. It’s a perfect time, then, nearly thirty years after the original, for Simon the Sorcerer to make its return. Developed by Smallthing Studios, Simon the Sorcerer Origins is picking up the baton from where Adventure Soft left off.Â
Yep, it’s that time again - time for the Forza Horizon 5 Festival Playlist to switch up as we move into a new Series and Season. It’s Series 10 - Summer which is the focus of efforts this time around; with the Hot Wheels brand and expansion front and centre of the whole Forza Horizon experience
TheXboxHub Official Podcast sees the team behind the written word get together for a little chat, focusing on the latest news and reviews to come out of the gaming world. Episode 132 is no different, as word gets around in regards some hands on with Saints Row, PlayStation's Stray and the new Forza Horizon 5 Hot Wheels expansion.
I really enjoyed my time with Saints Row. I can’t wait to discover more and get to know The Saints better as they look to build their criminal empire. If the pace and tone can be maintained then this could well be a must have game this summer.Â
With so much going on in Dicey Dungeons, we thought it would be a fine time to chat with its originator and sole developer-designer, Terry Cavanagh. We had a lot to ask after falling under the spell of its new Reunion DLC
Sneak claims their drinks react fast, taking approximately ten minutes for all the key active ingredients to start to take effect. I can certainly attest to this, at least to the caffeine. I could feel a pleasant buzz almost immediately after the first few sips which increased gradually over the next thirty minutes or so.
With the advent of Spring in Mexico, Series 9 of Forza Horizon 5’s Festival Playlist Weekly Challenges draw to a close, ready for the next exciting chapter in the Forza Horizon 5 story.
Following the Xbox & Bethesda Games Showcase 2022, there were few games that left a lasting impression as much as The Last Case of Benedict Fox. Designed and developed by the relatively unknown Plot Twist studio, it oozed confidence. We were given the opportunity to interview creative director Bartek, who was able to take us on a guided tour through its macabre halls.The horror, the horror…