It’s a series of games that is close to the hearts of many, and today it’s time for the hype to build once more as 2K announce that their newly formed studio – Cloud Chamber – are developing the next iteration in the acclaimed BioShock franchise.
Split across two locations – Novato, Calif. and Montréal, Québec – Cloud Chamber is the newest, wholly owned game development studio under the Company’s publishing label. Built of a collective of storytellers eager to push the frontlines of interactive entertainment by making unique, entertaining and thoughtful experiences that engage the world, Cloud Chamber has started to work on the next iteration of the globally acclaimed BioShock franchise – just don’t expect to see if for a few years.
“As we continue growing our product portfolio, we remain inspired by opportunities to invest further in our valuable IP, great people and their collective, long-term potential,” said David Ismailer, President of 2K. “BioShock is one of the most beloved, critically praised and highest-rated franchises of the last console generation*. We can’t wait to see where its powerful narrative and iconic, first-person shooter gameplay head in the future with our new studio team at Cloud Chamber leading the charge.”
A 22-year industry veteran with more than 40 games shipped to date, Kelley Gilmore will serve as Cloud Chamber’s Global Studio Head and be the first woman in 2K history to lead a development studio. Her wealth of experience transcends executive production, marketing direction and public relations management, including nearly two decades of service to another of 2K’s wholly owned studios, Firaxis Games, on franchises such as Sid Meier’s Civilization and XCOM. Her role is based in Novato.
“We founded Cloud Chamber to create yet-to-be-discovered worlds – and their stories within – that push the boundaries of what is possible in the video game medium,” said Kelley Gilmore, Global Studio Head, Cloud Chamber. “Our team believes in the beauty and strength of diversity, in both the makeup of the studio and the nature of its thinking. We are a deeply experienced group of game makers, including many responsible for BioShock’s principal creation, advancement and longstanding notoriety, and honored to be part of the 2K family as stewards of this iconic franchise.”
Gilmore has tapped Ken Schachter to be Cloud Chamber’s Studio Manager in Montréal. An executive with extensive experience in development, production, technology and creative roles, Schachter will also be an ambassador for both the studio and 2K in establishing a significant Company presence in Montréal. Prior to joining 2K, Schachter served as General Manager for Zynga in Toronto, as well as founded independent game developer and publisher Trapdoor. He has also held notable positions with companies such as Gameloft, Autodesk and more.
Cloud Chamber will join the Company’s family of wholly owned development teams, including Visual Concepts, Firaxis Games, Hangar 13, Cat Daddy Games and 2K Silicon Valley, but it must surely be the headlining of development of the next iteration in the BioShock franchise that will enthuse many. Are you one of those excited to see where Cloud Chamber take the franchise? Let us know in the comments.