Up for taking in a branching narrative that will both immerse and intrigue? After some Mostly Positive reviews on PC through Steam, A Place for the Unwilling (or APFTU for the lazy) is now on console.
Available today on Xbox One and Xbox Series, yesterday (Mar 22nd) on Nintendo Switch and tomorrow (Mar 24th) on PlayStation, A Place for the Unwilling is an open-world affair which is happy to send you off on a narrative hunt, twisting this way and that as it goes.
Priced at £12.49 from the Xbox Store, this throws you into a story that follows the last few weeks of a city that is dying. It’s a city that you will need to try and save, with every decision you make helping shape the move forward, affecting your surroundings and the fate of the land.
And those decisions look to be plentiful too. You’ll be left to chat away to anyone and everyone who you come across, will get to socialise with others and head to work, trading in hope of creating a better world. But this isn’t your standard adventure narrative for the teams at AIPixel and Disaster Box have also implemented a touch of the Lovecraft for good measure – and we all know how that ends.
Should you wish to know more about A Place for the Unwilling then stay tuned for our full Xbox review. Alternatively, head on over to the usual digital stores, splash the cash asks and get involved for yourself.
A branching narrative adventure set in the final 21 days of a dying city. Every decision you make will shape your surroundings, and the city’s fate. However, the clock is ticking – and the city carries on, with or without you. Speak to everyone from eerie politicians to chain-smoking child anarchists. Work as a trader, socialise, explore the town freely, and play a role in the city’s hierarchy. Combining exquisite narrative depth and exploration with a curious setup – plus a dash of Lovecraft – A Place for the Unwilling is a rich narrative experience where player choices really do count, set in a Dickensian world of colour and Eldritch nightmares.