You’ll have seen Atari filling out the digital libraries on Xbox, PlayStation, Switch, PC and Atari VCS in recent times with some old classics, all reimagined and Recharged. They’ve gone down pretty well too, so much so that the next batch of old icons are now gearing up to be treated to the same modern day makeover. Gravitar: Recharged is next on the list.
Coming to Xbox One, Xbox Series X|S, PS4, PS5, Atari VCS, Nintendo Switch and PC (Steam and Epic), Gravitar: Recharged will take the original game which launched way back in 1982, before throwing a ton of modern day features its way.
It’s a game in which you’ll be found traversing the galaxy as you go about testing – and then honing – your skills against gravity itself. Traipsing through solar systems and working massive black holes, your objective as a lone starship pilot will be to map out the expanse of black with which you find yourself in.
Due to drop this Spring (so really, expect to discover a launch date popping up any time soon), Gravitar: Recharged is just the latest in Atari’s push to revolutionize titles from yesteryear. So far, all has gone well with the quadruple push of Centipede, Asteroids, Black Widow and Breakout, so hopes are high for what will be provided in Gravitar too – it’s just this one should be the most hypnotic yet.
Why? Well, if you’re unfamiliar with the setup, or weren’t around back in ‘82 when the gaming scene was still trying to find its feet, then Gravitar was a bit of a hidden gem.
It took what was honed in Asteroids – rotate, thrust, fire – and mixed it with the gravity-based mechanics of Lunar Lander. Throw in some deep space exploration and the end result was a game that was not just exciting, but notoriously challenging.
The thing is, the 1982 release of Gravitar was far from a commercial success. Times have changed though and we’d expect this to have more of a hit with the Recharged version as once more Atari go about teaming up with developers Sneakybox and Adamvision Studios to introduce the cult classic to a new generation of gamers.
Expect the same Gravitar ideas to be kicking around in Recharged, but the original vector graphics will be delivered in a more painterly style with softer pastel colours taking charge. Those visuals will be complemented by award-winning composer Megan McDuffee’s atmospheric score that evokes a sense of wonder, and perfectly balances moments of serenity and tension as you explore every new planet and solar system. Oh, and the now-standard cooperative play will be in place too.
In all, the Gravitar: Recharged key features will include:
- Far from Home: Travel across the galaxy in arcade mode, visiting planets to progress through ever-more-challenging solar systems in a quest to get home
- Explore, Triumph, Repeat: Take on 24 distinct missions, aiming to climb global leaderboards and assert yourself as the ultimate space adventurer
- Powerful Power-Ups: Utilizing the tech at your disposal, make use of your tractor beam to grab power-ups including homing missiles and electrifying EMP disruptors
- Not so Lonely Anymore: No longer doomed to wander the universe alone, play with a partner in each game mode. Connect to your player two via a tether and work together to accomplish each goal and make your way home.
We’ll be sure to let you know when a Gravitar: Recharged release date is known, but for now keep in mind that we’re expecting this one to drop onto Xbox, PlayStation, Switch, PC and VCS at some point this Spring. We’ll be looking to run a full review of how it plays out.
Should you wish to know more about Atari’s new vision and their push to modernise those arcade classics, then make sure you check out our exclusive interview with the Atari CEO – Wade Rosen.
And listen in to our thoughts concerning Gravitar: Recharged and the whole Atari resurgence in the latest episode of TheXboxHub Official Podcast.
Check out the Gravitar: Recharged trailer too. It’s well worth a watch.