Back in the 1990’s, pretty much every PC you would have used, for either work or play, had two games installed. One was the card gaming of Solitaire and the other was the strategy of Minesweeper. The latter of those options was a grid-based game of luck, capable of consuming many an hour, mostly when we should have been working instead.Â
Let’s! Revolution! reminds of Minesweeper, utilising grid-based gameplay and the unraveling of tiles, danger lurking behind any corner. But there is much more to this game than just that – and it’s also a lot more fun than that 90’s PC pastime.
There’s no doubt that if you had to describe Let’s! Revolution!, you would say it mixes the aforementioned Minesweeper with a roguelike and strategy game. There is a nice simple story here too though, one that comes with some brilliantly designed characters who are on the hunt for a fiendish king who is eluding capture. Capture and defeat the king and the game, or the run, is completed. It sounds simple, but it is delightfully addictive and super easy to play, delivering a game where one run will be completed for the first time with not much difficulty. But as you go again the rules change up, and things get more challenging.
In each level you are presented with a grid of tiles, covered up. Your goal is to find the king hidden under one of these, but you can only move one tile at a time, thankfully in any direction. These tiles may have a road you can follow, working as an environmental tile. But behind others are enemies you need to fight. If you reveal a tile and are surprised by a soldier hiding, you could easily lose hit points. In other areas, there are goodies like chests or coins or shops where you can buy upgrades. The final goal is the King; a guy who will run away as the level reaches a conclusion. Â
There are six classes to unlock in Let’s! Revolution!, each allowing you to action a run. Those classes operate differently, each complete with a different set of skills. You start with a trooper class, as it gives you a certain amount of combat skills; a spear for the attack or the opportunity to go shooting an arrow from afar. There is a great skill to use which is a roundhouse slash attack, opening up the tiles around you, attacking anyone who happens to be hiding there.
I’m loath to spoil the classes which unlock in Let’s! Revolution!, but expect to be found making the most of an assassin with smoke bombs and the oracle class who can teleport around the map.
Combat is easy to pick up, running as turn-based. It’s pretty straightforward in the first run, but very soon the difficulty level increases and you will be left to make the most of various tactics and strategic calls. It’s nice then that there are shops where you can buy extra abilities and skills to help in your quest, or gyms where you can upgrade your skills. These are most definitely needed for the final battle with the king himself.
Visually, Let’s! Revolution! comes with lots to love. There are cartoony graphics and a colourful tile system that takes you across different landscapes and environments. The menus are all very clear, concise, whilst the little cut scenes are brilliantly animated. The soundtrack is made by the music studio Antfood who do an amazing job with both the music and sound. It’s so good that you’ll likely head down a bit of an internet rabbit hole in search for more. Â
Let’s! Revolution! feels like a breath of fresh air. It has a lovely, rather simple premise that builds on the Minesweeper influences well. The visuals are delightful and whilst it may not have extremely long-term appeal, Let’s! Revolution! has more than enough about it to be able to provide an excellent gameplay experience for a good few hours.