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Area 86 Review – The Sweet Escape

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If you’ve never done an escape room before, let me fill you in. You’re locked in a room with a few other people, and have a set amount of time to decipher various clues that are hidden in your surroundings. Take in all around you and you’ll eventually find the codeword, key, or combination needed to escape. It’s a pretty simple concept with the potential to be incredibly fun. And so it seems strange that we haven’t really seen it incorporated into video game form. Area 86 changes that, billing itself as a physics-based escape room puzzle game. 

Area 86

It has a few noticeable differences to your typical escape room though. There’s no time limit to contend with, nor is there one set solution for each room. Area 86 is also not big on having any form of story. In fact, the only piece of narrative we get is that the space station AI has gone rogue and we have to stop it. These are marked differences for sure, but ones that I found to be directly beneficial as they serve to make the game much more enjoyable. 

Chiefly, that lack of story means that the focus is placed solely on the puzzles. A great thing in this case, because Area 86 has some brilliant ones. They’re fiendishly difficult and will require all the lateral thinking you can muster. Luckily, there’s a freedom afforded to you in that you aren’t bound to a set order of puzzles and each room can be tackled however you like.

Area 86 rewards out-of-the-box thinking in the same way a traditional escape room would. Almost everything is interactable, and you may discover some hidden secrets, or even a different solution by using things in unexpected ways. And because there is no time limit, there really is no downside to trying out new things. 

Area 86 Review

The way Area 86 handles hints deserves special recognition too. They’re often placed subtly around you as random daubings on the walls and floors. What initially looks like complete nonsense can provide important information or even the solution for those who take the time to seek them out. It’s a creative approach, and one that I appreciated. It’s certainly much better than having the game just spell out the solution for you. 

It’s disappointing that there are only six levels in the game, especially considering that Area 86 will cost you just over £8. But what is there is great and will keep you entertained for a fair few hours. The puzzles are challenging enough to keep you occupied for a long time by themselves, without factoring in all the other content packed into each level. There’s a literal checklist of extra challenges to tick off as well as collectibles and hidden secrets to find. There’s even a mini basketball court in level four if the puzzle gets too much and you need to shoot some hoops to clear your mind. 

Aside from that, perhaps the only real criticism I can level at Area 86 concerns the controls. They aren’t very good, feeling floaty and sluggish at times. It becomes especially apparent whenever jumping or building is involved in a solution, because there is no real consistency with those mechanics. As a result, building towers out of boxes to reach high places and partaking in ‘don’t touch the floor’ challenges are unnecessarily difficult. In any puzzle game, you should be spending more time thinking about what you’re going to do than actually doing it, and that’s often not the case in Area 86. 

Area 86 Xbox

Luckily, these deficiencies only show up in spots and don’t detract from the experience. Just as well, because, to put it plainly, Area 86 on Xbox One is a brilliant game. The fact that this is SimDevs’ first outing perhaps makes that conclusion even more remarkable. It’s a laid-back experience that gives players the freedom to think outside of the box, and indeed rewards them for it. Meanwhile, the extra challenges, collectibles, and hidden secrets ensure that each level is worth playing through again. At present, there are six levels, which isn’t a great deal for £8, but the developers have indicated that more are coming. For any puzzler fans reading this, take note: Area 86 is well worth your attention.

EPOS | SENNHEISER GSP 602 Headset Review

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I wouldn’t class myself as an audiophile but I do like good looking, good fitting, good sounding headphones. In fact, back in the day, one of my very first wage packets was blown on a pair of Sennheiser’s finest, leading to a love affair with the brand that has lasted decades; since that time I’ve gone through multiple products – on-ear, in-ear, over-ear, wired and wireless. And the vast majority of those have come from the German geniuses at Sennheiser. So given the opportunity to check out a Sennheiser product that works brilliantly with Xbox One was always going to be something that would get my juices flowing, and after the demerging of Sennheiser and their gaming arm into what would become EPOS, comes the EPOS | SENNHEISER GSP 602 headset. For a wired headset, it’s utterly glorious. 

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The EPOS | SENNHEISER GSP 602 headset is just one specific product from the EPOS | SENNHEISER 600 range, with the range opener – the 600 itself – coming with a stylish red and black design, whilst the 601 mixes and matches the black with white. In my eyes though it is the GSP 602 which stands out from the rest, going old-school to deliver a deep dark blue that is well complemented by some gorgeously cushioned tan cups. It’s this colourway that really shows the 600 range off to the best of its ability, building on the chunky, almost mechanical looking design, in a superb way.

Running at a price point of £199, the EPOS | SENNHEISER GSP 602 headset is not cheap, but that is pretty much to be expected from a brand that has sewn themselves into the fabric of the audio scene. But thankfully, it looks, feels and sounds good enough to warrant that price tag. 

It must be said though that the GSP 602 is fairly limited on the features front. In fact, this is a headset that has done away with any fancy gimmicks to just deliver a solid sounding, well-rounded, audio experience to the user – pretty much as you would expect from Sennheiser. There are no fiddly buttons to accidentally hit whilst you’re in the middle of an intense game of Apex Legends, and there are no dodgy end-of-cable nodules that need to be precisely placed when hooning it about in Forza Horizon 4. This is a simple headset, that not only provides the basics that you require of a gaming headset, but also allows you to take that gaming cross-platform and over to the mobile scene. 

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In fact, this is probably the simplest gaming headset that I’ve used in a while, and once you’ve plugged the 3.5mm jack end into the headset – and this is a super-tight fit so it won’t be coming out again in a hurry – and the other end into your device of choice – Xbox One controller, laptop or mobile device for the most part here – you are left with Sennheiser’s finest sounds piling towards your ears. It’s brilliant sound too; not too deep in bass and full of just the right mids and highs. No matter what game I’ve been playing and no matter which style of music I’ve been listening to, this has delivered what is asked with not a hint of crackle, distortion or muffle. 

Volume control is dictated by a twirl of an external dial on the right ear cup and, should you wish it to, the GSP 602 can get seriously loud. Perhaps too loud for my liking, but if you wish to go beyond what is probably suitable for your ears, this’ll let you do it and then some. Further to that, party and in-game chat is provided by the astonishingly robust, over-sized, flip-to-mute mic – and, seriously, this solid affair puts other manufacturers’ efforts into the dust. Again it all sounds great there as well with friends and colleagues more than happy with the communication aspect. It’s just all so easy to use too – this is a headset that really does define the whole plug-and-play ideology without the need for any real fanciness. 

Although, I tell a very small lie, because the EPOS | SENNHEISER GSP 602 headset does come with one rather clever, although entirely unnecessary, feature – and that centres around the fitting of the headband. Fully adjustable across both earcups, expanding and contracting to fit any size of head, much of the audio magic that the GSP 602 delivers is found via the tight fit it brings. And that fit can be dialled in nicely due to a couple of weird little sliders on the top of the headband. I’m not really sure how these work, and I’m pretty certain that I could do without them, but moving them left and right defines an additional tweak of fit, tightening over your head as you wear them. This, when combined with the already excellent sound quality and closed backs of the GSP 602, ensures that sound leakage is kept at an absolute minimum. Yes, turn things up to as far as the volume dial will go and a bit will creep out, but in return the power it sends into your ears will ensure you’ll not hear a single external sound. But keep it rolling at a reasonable volume, and for the most part those around you won’t have to put up with even the tiniest bit of leakage. Kudos to EPOS | SENNHEISER for creating a product that really does immerse you in the task at hand. 

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Props have to be given for the comfort of this headset too. The headband – with its fancy sliders – is well-padded, and the leatherette and cloth cups create a seal that will mean you can wear these for hours at a time with absolutely no discomfort coming to the fore. Granted, that seal may not be for all – I’ve had others complain that the fit is too pressured – but I love the fact that wearing the GSP 602 will let me zone out from the real-world, powering along with either games, or music, in my own little bubble.

That whole wired route that the GSP 602 takes may not be for some either, but I’m too long in the tooth to let a single 3.5mm jack ruin my day. Yes, there isn’t quite the flexibility of a wireless headset for when you are gaming, but the braided cable is a good one, and the fit both into the headset itself and into the device of your choosing is on point. If you can’t be bothered with charging headsets, or just want the flexibility to take one product to all of your devices, the EPOS | SENNHEISER GSP 602 headset is the one to consider. And that consideration becomes altogether higher if sound quality and fit are a prime component of your headset choosing life. 

Whilst it may seem a high price to pay for a headset that on the face of it does without any clever gimmicks, the build quality, sound quality and fitting ensure that EPOS | SENNHEISER have brought a top-notch wired headset to market with the GSP 602. If you’re a fan of the brand and don’t fancy cutting the cable just yet, this is a gaming headset to seriously consider purchasing. 


Massive thanks go out to EPOS | SENNHEISER for providing the GSP 602 headset for unboxing and review. If you wish to pick the headset up for yourself, hit them up direct

Related: EPOS | SENNHEISER GSP 602 Headset – Unboxing and First Look

Smart Moves Review – Choose Your Path Wisely

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I must admit, I didn’t think much of Smart Moves when I first started playing it. In fact, I pretty much hated it, taking a while for things to “click” – before that everything was confusing and frustrating. However, once I wrapped my head around it I realised what we have here is a fun, if limited, little puzzle game.

Smart Moves Game

Firstly, Smart Moves is simple, and it is that simplicity which is part of what makes it work. Each level, or puzzle, plays out on a themed grid made up of several squares. Each move you take needs to be thought out carefully – this is usually the case when enemies notice you and begin to approach, albeit one square at a time, matching your pace. You’ll notice when this happens as a little exclamation mark will appear above their head, very reminiscent of Solid Snake. 

The aim of each puzzle is to open all the chests. You do this by simply moving up to them, and pressing the D-Pad, or moving the thumbstick in the correct direction to open them. In fact, you only need to control your character’s movement in the game, all the “actions” happen automatically. It’s worth noting the thumbstick does however feel overly sensitive and ensures you’ll pick up some deaths; I reverted to the D-Pad pretty sharpish. 

This is also the case with attacking enemies. When they notice you, they will start to move in sequence with you, mirroring your speed. You’ll need to move into the square next to them and push in their direction to attack, however if you both go to occupy the same square, you’ll be instantly killed. Luckily you have no life limit, so you’ll just restart the puzzle. That is unless you have collected a scroll, which acts as a checkpoint, saving you some legwork. You can restart the level at any time by hitting “Y”, but you must hit “X” to restart from your checkpoint. I hit the wrong button way too much in the initial throes, as checkpoints only come along a little further into the game. An auto checkpoint system, with a restart option from the pause menu, would have worked better.

Smart Moves Xbox

In terms of enemies, there are a few different types including snakes, spiders, gladiators and totems that you will encounter. Each has their own features, such as spiders taking two hits to kill; they’ll only be flipped onto their back after the first strike. This, however, is more important than it may seem.

As I mentioned earlier, enemies will move at your pace, so you might, no matter where you move, not be able to approach an enemy to strike without getting killed first. This is where you need to change the sequence without moving, and where the real puzzle element comes in. This can happen when you take an action such as opening a chest, or defeating an enemy. Others will still move, but you remain on the same square, therefore changing the sequence. Once this penny drops, Smart Moves all starts to make a lot more sense.

A great idea, that reveals itself a fair way into the game, is exploding fire bombs to open chests. Basically, when you attack these enemies you shoot them across the stage in order to open chests that you cannot reach yourself. It’s a great little idea, and lots of fun. It’s just a shame there aren’t a few more thrown in to mix the gameplay up further.

Smart Moves Xbox

All in all, there are a decent amount of puzzles to solve, split into worlds with eight in each. Each world has a slightly different theme, such as forest and tower, but the game doesn’t really stick to them too closely. As you complete each puzzle you will unlock a key, and once you collect the required amount you can proceed to the next world. 

What’s welcome is that there’s no expectation to complete every level to progress, so if you get stuck (and there are a few tricky ones in Smart Moves that will have you stumped) you can leave it and move on. A further nice touch is that each level has a brief description that also doubles as a hint, in an effort to steer the player in the right direction. The difficulty of the puzzles is a real mixed bag, and should offer some degree of challenge for most players.

Visually, Smart Moves looks… okay. It’s retro-inspired visuals are exactly what you’d expect from a low cost game and there’s nothing that really stands out here. It’s soundtrack is pretty chirpy though, and holds some variety that is fairly pleasant to listen to. 

Overall, Smart Moves on Xbox One is a straight-forward, fun little game once you discover how it all works. At £4.19 it’s great value for money and there are most certainly worse ways to spend a few hours.

Enlisted announced as Xbox Series X|S launch line-up timed console exclusive

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Carefully recreated with weaponry, military vehicles and atmosphere of the era, Enlisted is a squad-based first person MMO shooter covering key battles from World War II. And today it has been confirmed as an Xbox Series X|S launch title, with timed console exclusivity.

Coming from those at Gaijin Entertainment and Darkflow Software studio, Enlisted will be part of the Xbox Series X|S launch line-up, initially rolling out as a Game Preview title. A timed console exclusive, the purchase of a Founders Pack will be required for you to get in on the action, with the Battle for Moscow kicking things off as the first campaign available, with the Normandy Invasion to follow further down the line.

Battles in Enlisted will take place both on the ground and in the air, while players assume the roles of an infantry squad, a tank crew commander or an aircraft pilot. Each squad consists of several soldiers that can be trained, equipped with new gear and weapons and taken into battle. With Enlisted though it’s entirely possible to freely switch between them, ensuring that when things go quiet in one part of the battlefield, you can stay in the most interesting point of the battle even when some of the soldiers in the squad have already fallen.

Enlisted will be split down into campaigns, each of them covering a specific key battle of World War II. Available factions, squads, weapons, gear, ground vehicles and aircraft depend on the gear that was really present in the specific theater of operations, leading to a unique experience provided by each campaign. At first, players will be able to fight in the “Battle for Moscow” that recreates the heavy clashes between German and Soviet troops in the outskirts of the Russian capital during the winter of 1941-1942. The next campaign to arrive in the Game Preview will be the “Normandy Invasion” covering D-Day landing and following battles. Further to that though and Darkflow and Gaijin are already working on additional options, with the Battle for Berlin and others in development.

Utilising a new version of Dagor engine – the one that War Thunder and brutal online shooter Cuisine Royale roll with – a Proprietary Ray Traced Global Illumination system will ensure that the in-game lighting is natural in appearance, reacts to game events like explosions and object destruction and will work better on the Xbox Series X|S thanks to ray tracing hardware support on the platform. The Xbox Series X version will run at 4K resolution, and Xbox Series S at 1440p, while in both cases, a stable 60 frames per second are achieved.

Xbox Series X|S Game Preview players will be among the first to try the Enlisted beta version that follows a couple of time-limited playtests and closed alpha testing.

Will you be getting involved with Enlisted upon launch of Xbox Series X|S? Let us know in the comments.

Indian folklore comes to life in Raji: An Ancient Epic on Xbox One, PS4 and PC

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Call us jaded game reviewers, but we get tired of the same game worlds, over and over. When you’ve seen an apocalyptic wasteland, you’ve seen them all. So, when a game brings you something genuinely new, telling stories that you’ve never encountered before – well, you tend to take notice and get a little excited. So it goes with Raji: An Ancient Epic, which brings the world of ancient Indian folklore to life. Raji: An Ancient Epic launches today on Xbox One, PS4 and PC via Steam. The Nintendo Switch has had the pleasure of Raji’s company for a month now. 

This isn’t just an original-sounding game – it’s a beautiful one. Check the trailer if you don’t believe us. The sun-kissed, traditional Pahari art style is sensational, and reminds us – just a little – of Lara Croft and the Temple of Osiris game in terms of perspective and gameplay. Undoubtedly it’s its own thing, however, as the creatures of Hindu and Balinese mythology jump from the page and swing a sword at you. 

This is very much a platform and combat one-two, with a variety of weapons on hand, including the Trishul and Sharanga bows, both gifts of the gods. You’ll need them, as it seems you’ll be playing as a brother and sister caught in the midst of a battle between gods and demons. The gods favour you, and choose you as their champion, but that means locking horns with an army full of demons. Sometimes you just wish the gods would leave you alone. 

Features of Raji: An Ancient Epic include:

  • Rich Storytelling: Experience a story of siblings. Brother and sister, Raji and Golu, separated by the attacking demonic hordes, now find themselves in the middle of a great war. Raji has taken it upon herself to find her brother and put an end to this reckless conflict.
  • Stunning Artwork: Inspired by ancient Indian mythology and medieval architecture, the game brings a refreshing new style to the genre. Every corner of the game’s environment is drawn in the Pahari art style and combines hand-painted textures, rendered in 3D.
  • Exciting and Challenging Combat: Choose from a variety of powerful weapons, including the traditional Trishul and Sharanga bow, all gifted to Raji by the Gods
  • Explore a Memorable Universe: For the very first time, experience a game set in ancient India and infused with Hindu and Balinese mythology.

Reviews have been encouraging on this one, praising the art and design, if not the length of the game, sitting merrily at 69 on Metacritic for the Switch release. But what do other publications know? If you want the real lowdown, expect a review of the Xbox One version of Raji: An Ancient Epic on TheXboxHub soon. After all, a short game is perfectly fine sometimes.

Raji: An Ancient Epic is out now on Xbox One and will cost you £20.99. It’s also out on PS4, Switch and PC via Steam. 

Game Description:

In Raji: an Ancient Epic, developer Nodding Heads Games utilizes a traditional Pahari art style to bring the world of ancient Indian folklore to life. This beautifully crafted action-adventure thrusts players into a deadly war between gods and demons, with two siblings caught in the middle. The human race is in peril but just when hope seems lost, the gods choose Raji — a young girl — to be their champion. The gods may be on your side, but players must rely on their wits to traverse and survive this stunning, yet deadly, world!

Ubisoft detail and date Family Feud for Xbox One, PS4, Switch and Stadia

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Family Feud xbox

Ubisoft have a long and storied history, with some of the biggest gaming franchises in the world coming our of their development offices: Far Cry, Assassin’s Creed, Watch Dogs. But even though they know how to deal with the serious triple A games that the community adore, every now and then they come up with some leftfield options. Family Feud on Xbox One, PS4, Nintendo Switch and Google Stadia looks to be one of those.

Announced today for release on Xbox One, PS4, Nintendo Switch and Google Stadia come November 12th 2020, Family Feud will bring one of America’s favourite game shows to the video gaming scene. Complete with more than 1500 official Family Feud surveys, and capable of hosting up to ten players across two teams, if you wish to try and get one up on your friends and family, this is likely to see you sorted.

Featuring a live show that will allow game streamers the chance to play with their viewers, and both online and local multiplayer options in the house, Family Feud will deliver a classic mode, a Party Battle mode, a Couch v Couch mode and plenty of character customisation to boot.

In fact, features will include:

  • Classic mode: Players can participate in Classic mode with up to five players against an AI for the authentic Family Feud experience.
  • Party Battle mode: This mode will pit group versus group to battle in local multiplayer.
  • Couch vs. Couch mode: Players can feud with players across the world in online multiplayer.
  • Live Show feature: In this dedicated mode for streamers, Twitch or YouTube Live streamers can broadcast their games and play with their viewers.
  • Character customisation: Players can create characters and unlock customisation items, experience points and special titles by playing more games.

We’ll be sure to remind you as and when that November 12th date rolls around. But in the meantime let us know in the comments whether or not you’ll be gathering up some family members in order to compete in a Family Feud.

Rocket Panda Games reveals Phantom Breaker: Omnia for Xbox One, PS4, Switch and PC 2021 release

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Back in 2013 the 1v1 2D anime fighter Phantom Breaker: Extra originally released. In 2021 however we’ll see the long-lost fighter return with launch on Xbox One, Nintendo Switch, PS4 and PC as Phantom Breaker: Omnia.

Running as a massive update to the original game, Phantom Breaker: Omnia will drop onto Xbox One, PS4, Nintendo Switch and PC via Steam in 2021, with Rocket Panda Games the ones behind it.

“We are thrilled to bring to the world the definitive version of the Phantom Breaker fighting game, ‘Phantom Breaker: Omnia,’ a game that was nearly lost to the annals of gaming history,” said M. Panda, Executive Panda and Co-Founder of Rocket Panda Games. “As fans of the franchise and video games at large, our mission was not only to port the game to modern consoles but enhance the experience beyond its original scope—a philosophy we plan to extend to every title that Rocket Panda Games releases in the future.”

Phantom Breaker: Omnia will be the first fighting game title in the franchise to release in the West, after initially seeing the launch of the 2D side-scrolling beat ’em up spin-off Phantom Breaker: Battle Grounds which sold over 400,000 copies.

Omnia will tell of a mysterious man, known only as ‘Phantom’ who has appeared in Tokyo, manipulating vulnerable adolescents into fighting each other, bestowing upon them mystical weapons of great strength known as ‘Fu-mension Artifacts.’ In exchange, he promises to grant their wish if they survive. Unbeknownst to the combatants though, it is these fierce clashes between Fu-mension Artifacts that have caused distortions in space-time, which compromised the boundaries between parallel universes. The collapse of these parallel universes would ultimately break the seal, unleashing Phantom’s destructive powers.

Phantom Breaker: Omnia Features Include:

  • 20 Character Roster! – Includes all the characters and guest characters from Phantom Breaker: Extra like Kurisu Makise from Steins;Gate and two brand new characters created specifically for Phantom Breaker: Omnia.
  • Choose from 3 different fighting styles: Quick, Hard, and Omnia! – The 3 different styles in the game can drastically change your characters’ speed, power, and mechanics.
  • Retuned and Rebalanced! – The ability to pull off amazing combos and special attacks has never been easier as Phantom Breaker: Omnia’s fighting system has been overhauled and rebalanced.
  • Dual Language Audio and more! – A Phantom Breaker series first, all the characters will have English voice acting. The game’s text will be also translated into English, Japanese, French, Italian, German, Spanish, Simplified and Traditional Chinese.
  • Modern, Remixed Soundtrack! – The background music for each character has been redone and remixed with the option to play the original background music.
  • The Complete Experience! – Players can immerse themselves with the stories from both the original Phantom Breaker and Phantom Breaker: Extra.

With both local and online multiplayer alongside a solo experience, and a digital launch on Xbox One, PS4, Nintendo Switch and PC in 2021, with a partnership with Limited Run Games also seeing the arrival of physical versions for PS4 and Nintendo Switch, the bases are pretty much covered for Phantom Breaker: Omnia. Give the trailer below a little watch and then come back here to tell us all about it. The comments are below.

This is the Zodiac Speaking is a Serial Killer ‘Howdunnit?’ on the Xbox One, PS4, PC and Switch

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There are few more notorious serial murderers than the Zodiac Killer. Active in North America in the late ‘60s to early ‘70s, the Zodiac was never identified, having killed 37 people (going by The Zodiac’s own tally), or five known deaths according to official records. You might recognise the signature symbol and cryptograms he would write and send to law enforcement, journalists or even leave at crime scenes. This brazenness has made the Zodiac Killer a darkly attractive figure for movies, with the Mindhunter TV series and Zodiac – the 2007 David Fincher movie – all being recent examples. So, we come to This is the Zodiac Speaking, which is looking to bring the Zodiac cases to gaming. It launches today on Microsoft Xbox One, PS4, PC and Switch. 

If the Zodiac Killer was never found, the game is in a fascinating place: how do you make a murder mystery interesting when the killer can’t be caught? What can the game tell us that can’t be found in umpteen crime novels? And how do you stay on the right side of taste when you’re making a game that tells the story of survivors who, in some cases, are still alive today? Real-life crime games are incredibly uncommon, so this tentative toe in the water sounds riveting. 

Developers Punch Punk are at least collaborating with the #1 crime channel in North America, Investigation Discovery, so the experience in telling this tale is definitely there. And from the trailer and materials we have been given, it looks like This is the Zodiac Speaking will be more of a howdunnit than whodunnit, showing how the Zodiac went about their terrible killing spree (and how the journalists who followed the story were affected by it). 

The game itself is a first-person adventure with two different modes: a more hardcore mode that adds the Zodiac into the proceedings and requires a touch of stealth, and a story mode, which focuses on the experience without a chance of death. Expect searching for items, jotting in journals, and crime scene investigation – just without any quips and the removal of sunglasses.

Play This is the Zodiac Speaking and:

  • Discover the facts and evidence-based story of the America’s most famous never caught serial killer.
  • Experience the story from the perspective of a person who survived the attack of the serial killer, face your trauma and run investigation that will lead you to truth about Zodiac.
  • Unravel the details of the murders, visit crime of Zodiac’s murders, experience a real psychological sessions that will help you to manage your traumas.
  • Reveal the 3 alternative endings, all based upon your investigation decisions.
  • Enjoy the atmospheric, film music and original stylized visual style
  • Travel to the vintage 70’s and feel the atmosphere of the past in real California locations

But how does it play out? Well, our full review of This is the Zodiac Speaking on Xbox One should sort you out. Please note, the developers state that a major update/fix will come soon after launch. 

This is the Zodiac Speaking launches today on Xbox One for £16.74. It also creeps onto Playstation 4, PC and Switch. 

Game Description:

This is the Zodiac Speaking is a noir, fact-based single-player psychological thriller. Game offers two different gameplay modes. One blends storytelling with stealth and action gameplay elements while second (Detective mode) put emphasis on storytelling to let you fully immerse in Zodiac investigation. In-game visuals stylishly refer to vintage 70’s and unique atmosphere of California at the time. Game plot is based on the story of Zodiac, one of the most famous never-caught serial killers. Play as Robert Hartnell, a San Francisco journalist, who one day receives a phone call from the mysterious Zodiac, greeting him with the memorable ‘Hello, this is the Zodiac speaking’. 

Cloudpunk (no, not Cyberpunk), launches on Xbox One, PS4, Switch

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cloudpunk xbox

Easily mistaken for that other cyberpunk adventure launching in the tail-end of 2020, Cloudpunk actually shares more of its DNA with a AAA title from 2019. This is a story that explores what it’s like to be a postwoman of the future, so the premise hews closer to Death Stranding – although, without the foetal lifesacks. Cloudpunk launches today on Xbox One, PS4 and Switch.

Cloudpunk has already seen the light of day on PC, where reviews have been rather great. 94% of players have liked the game on Steam, which bodes well, and we’re eager to get our hands on it for a future review of the Xbox One edition. 

For anyone who’s read Neuromancer, watched Blade Runner or played Deus Ex, there will be a lot to recognise in ION LANDS’ world. This is a rain-drenched cyberpunk dystopia. For anyone who’s watched Postman Pat, there will be a lot to recognise in the plot: it’s your first day on the job at a courier service, and – Transporter-like – you’ll be required to make your delivery without checking what’s in the package.

What fascinates is that this isn’t a far-future take on Paperboy or Crazy Taxi; rather than turn this into an arcade game against the clock, it’s a story-based exploration game. This means that everything is a little bit more authored, and there’s plenty of opportunities for the plot to spin wildly out of control. No doubt we will be eyeing the AI, robot and cyborg punters with suspicion as we take their entirely illegal packages on the road. 

My my, it all looks gorgeous too. Sure, it’s derivative of all the games and films we’ve already mentioned (minus Postman Pat), but it’s rarely looked this good, with the rain, neon and monolithic structures combining to create some truly screenshottable environments. Premature congratulations go to the artists working on this title: it looks gorgeous. 

Features include:

  • Explore an immense vertical cyberpunk city with your hover car and on foot
  • Unravel mysteries in a world of corporate conspiracy, hackers and rogue AI through the eyes of Rania
  • Meet a diverse range of characters and immerse yourself in their everyday lives
  • Your decisions will have a lasting impact on the inhabitants of Nivalis
  • Discover hidden places and items unlocking additional stories

We’re planning to be first in line when this gets handed out for review. If you’re interested, Cloudpunk is out now on Xbox One and will set you back £15.99 (rising to £19.99 after the launch sale period has ended). It’s also out on PS4, Switch and PC via Steam. 

Game Description:

A neon-noir story in a rain-drenched cyberpunk metropolis. It’s your first night on the job working for the Cloudpunk delivery service. Two rules: Don’t miss a delivery and don’t ask what’s in the package. Your name is Rania. This is your first night working for Cloudpunk, the semi-legal delivery company based in the sprawling city of Nivalis. You go everywhere, from the Marrow below to the spires that pierce the grey clouds high above before scraping the edge of the troposphere. No delivery job is too dangerous, and no one is faster than a Cloudpunk driver. In this story-based exploration game, you will meet a diverse range of characters including androids, AI and unscrupulous humans at every level of society. Everyone has a story, and in the course of one night in Nivalis, everything will change.

Games With Gold ushers in Halloween with two new free additions: Maid of Sker and Costume Quest

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xbox games with gold october 2020

Another two games are spooping up the Xbox One Games with Gold scheme, well in time for Halloween. The freshly released Maid of Sker and the Double Fine classic Costume Quest are now both available for free to anyone with Xbox Live Gold or Game Pass subscriptions. 

They join the under-rated puzzler Slayaway Camp: Butcher’s Cut, which is still available, running from the 1st – 31st October. Making way is retro adventure game Sphinx and the Cursed Mummy, which seems like a decent trade. Get installing: these games won’t be there forever, and Halloween is the perfect time to give them a runaround. 

What did we think of Maid of Sker? Our reviewer Gareth Brierley said that it was “a very good horror experience; one that manages to create an extremely creepy atmosphere and delivers a good story throughout. It borrows quite heavily from Resident Evil in the terms of its layout, puzzles, and maps, but that’s not a bad thing”, awarding it a 3.5/5. If you’re hankering for a Resident Evil-style survival horror game, then, it sounds like this is well worth shambling through. 

As for Costume Quest, it’s an oldie but a goody. So old, in fact, that it precedes TheXboxHub by quite a few years, so there’s no review to call on. You can be reassured that it’s well worth a play, and hasn’t aged too badly. It’s a lightweight RPG from the peeps over at Double Fine, and it manages to make an endearing, family friendly adventure out of trick-or-treating gone wrong. Pretty much just like the sequel – Costume Quest 2 – does.

It all gets interesting next month, with the release of the Xbox Series X. All eyes are on Games with Gold to see what it will offer into the next console generation. As for October, try to enjoy your more housebound Halloween with some classic horror games on Games with Gold. 

Full details of the free games delivered throughout October 2020 via the Xbox Games With Gold scheme: 

  • Slayaway Camp: Butcher’s Cut: Available October 1 to 31 (Xbox One)
  • Maid of Sker: Available October 16 to November 15 (Xbox One)
  • Sphinx and the Cursed Mummy: Available October 1 to 15 (Xbox One, Xbox 360)
  • Costume Quest: Available October 16 to 31 (Xbox One, Xbox 360)

Looking Back to 1990 and The Secret of Monkey Island, When Point-and-Clicks Clicked

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“You fight like a dairy farmer.” 

“How appropriate. You fight like a cow.”

Holy-moley, the insult-fighting in The Secret of Monkey Island deserves the praise it gets. Anyone who’s played it can probably recite an insult from memory. The Dairy Farmer line would be in danger of being worn out, but, like most of the lines in Monty Python’s Holy Grail, the purity of its genius will always be there. 

The Secret of Monkey Island

What I didn’t know, and what makes writing these articles so joyous (because you do research and find out miraculous things), is that this line, and so many of the other insults in Secret of Monkey Island, was written by Orson Scott Card, the writer of Ender’s Game. Ron Gilbert asked him to consult, as there were just too many insults to write, and he duly obliged. 

“I got this scar on my face during a mighty struggle!”

“I hope you’ve learned to stop picking your nose.”

For me, Secret of Monkey Island was like the opening of a dam. I’d been playing graphic adventures, point-and-clicks, adventure games – whatever you want to call them – for three years, and liked them. The King’s Quest series was my first, but I was a fresh-faced seven-year old, and it felt incredibly difficult. While it was graphical, the actions were typed in, and finding the right verb for the right actions was baffling. It was brutal too, killing you with every opportunity it had. 

So I moved onto Maniac Mansion, which was the first to really use the visualised verb system, clicking ‘Look at’ and then choosing the object. I wasn’t old enough to get the kitsch references, and it still dabbled in obscurity, but it was a definite step up. Then it was Zak McKraken, which felt like a true adventure, and just a touch less obscure. But it was 1989, and the graphic adventure anvil hadn’t fallen on me yet.

“You have the manners of a beggar.”

“I wanted to make sure you’d feel comfortable with me.”

The Secret of Monkey Island 1990

Having enjoyed Zak and Maniac Mansion, two LucasArts joints, I put Secret of Monkey Island on my Christmas list. It duly came, and it was just a hell of an artefact. I forget how many discs there were for my lowly Atari ST, but there were lots. Then there was the Dial-a-Pirate copy protection wheel, which was my first indication that I was getting something special. You just don’t get crazy crap like that in a game box nowadays, and you could argue that’s a very good thing.

But it’s when the game booted that everything changed. The game was undeniably beautiful, with a wonderful, twinkling map of Melee Island that a tiny Guybrush would skit around, and lovingly created areas that felt like they were discrete spaces, rather than just lazily copy-and-pasted to save a bit of budget. The characters all had their own jokes and wacky uniqueness, and Meathook, Stan the Used Boat Salesman, Guybrush and LeChuck would all stay with me. 

It was the writing, more than anything, that made Secret of Monkey Island so special. It didn’t occur to me that games could be funny, let alone consistently funny, and with such peaks as the insult-slinging. 

“You make me want to puke.”

“You make me think that someone already did.”

Monkey Island

Actually, at the time, it wasn’t the insult slinging that got me racing into the playground to tell everyone – it was the root beer. Monkey Island gets you jumping through hoops to make a voodoo root. This root is what you need to actually do damage to Ghost Pirate LeChuck, who, being a ghost, can’t be killed without it. You gatecrash LeChuck’s wedding and misplace the root. You’re doomed. But then you fight, tumble out by a vending machine, and pull out a root beer. It works instead of the voodoo root, and LeChuck explodes. Of course the root beer works.

I loved that the game got you jumping through so many hoops to make something, removed it from you, and then tossed the root beer solution into your lap. It was so playful, and that was thrilling for someone who was writing rubbish, mopey fantasy fiction at the time. 

“Have you stopped wearing diapers yet?”

“Why, did you want to borrow one?”

The Secret of Monkey Island was the game that made we want to make video games, in particular write for them. Monkey Island 2 only underlined the motivation. While the other Monkey Islands never hit the same highs, there were so many games that followed in its wake, learning from it, and combining to make me such a graphic adventure fan. Sam & Max, Grim Fandango, Lure of the Temptress, Discworld, Simon the Sorceror, Gobliiins – they all wouldn’t be here without the success of The Secret of Monkey Island. My favourite game of all time, Day of the Tentacle, basically just stood on the shoulders of Guybrush and chucked in some time-travelling toilets.

Secret of Monkey Island

You can see The Secret of Monkey Island’s influence here and there, from the quips of Lair of the Clockwork God, to the bawdy seafaring of Sea of Thieves, to the enduring Pirates of the Caribbean franchise. I’d argue that we wouldn’t have a Jack Sparrow without Mr Threepwood, or a Barbosa without LeChuck. The irony is that Secret of Monkey Island was trying to capture the feel of Disney’s Pirates of the Caribbean ride. Strange how it all comes full circle.

“I once owned a dog that was smarter than you.”

“He must have taught you everything you know.”


Do you have fond memories of Secret of Monkey Island? Pop them in the comments below – we’d love to hear from you. If you haven’t played it, get over to the Xbox Store and grab The Secret of Monkey Island SE.

Planet Coaster: Console Edition gets confirmed Xbox One, Xbox Series X|S, PS4, PS5 launch date as pre-orders go live

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We’re massively hyped for the release of Planet Coaster: Console Edition on Xbox and PlayStation consoles, not just because it’ll finally give us the chance to see our theme park dreams coming true, but with Frontier Development’s past history, it’s pretty nailed on to be a stunning game. Today though, as pre-orders become available, the full launch dates for the cross-gen release are known, with Xbox One and PS4 drops complemented nicely by Day One launches on Xbox Series X|S and PS5.

Yep, come November 10th 2020 Xbox One and Xbox Series X|S players will be able to start creating the theme parks of their dreams, with just their imagination being the limit to what is created. That same day PS4 players will be able to get in on the action too, with PS5 players needing to wait until the console launches on November 12th in the US, Japan, Canada, Mexico, Australia, New Zealand and South Korea and November 19th for the UK, Europe and Rest of the world.

After knocking it out of the park with the likes of the stunning Jurassic World: Evolution, Frontier’s first ever next-gen title promises to bring all the fun and thrills of the critically acclaimed PC original to console, with full cross-gen options available. Built from the ground up, Planet Coaster: Console Edition features redesigned interfaces, a brand new radial menu and a completely new control system that should mean console players are more than sorted.

In fact, Frontier reckon that anyone can create the coaster park of their dreams by taking advantage of accessible and powerful tools, including detailed piece-by-piece construction and simple-to-use blueprints. And with the Frontier Workshop, we’ll be able to find an endless source of incredible content, enabling full personalisation of every aspect of the park. Further to that, we’ll be able to upload our own creations for people around the world to enjoy. This global community of content creators offers unlimited inspiration for those looking to take their parks to the next level or share their own latest creations to inspire others.

For your parks in Planet Coaster to really stand out though you’ll have to dedicate time to the minute details. Not only will you have free reign to decide what goes in the park, but precisely how it runs too, making meaningful choices in its day-to-day operations. From hiring staff to setting drinks prices, expanding borders to researching and purchasing attractions, players of all skill levels will get to preside over the coaster park of a lifetime.

There will be a variety of modes too – sandbox where money is not an issue, putting park building and money-making skills to the test, or by immersing yourself in the development of a thriving coaster park in the richly rewarding career mode.

It won’t just be the standard edition of Planet Coaster that rolls out either. Available as a digital exclusive, Planet Coaster: Deluxe Edition expands upon the rich assortment of rides and coasters available to not just bring the base game, but also opportunity to access both the Magnificent Rides Collection and the Classic Rides Collection. These will offer up a total of 18 new rides and coasters, inspired by some of the most iconic attractions from fairgrounds and theme parks from around the world.

You’ll find Planet Coaster: Console Edition retailing at a suggested retail price of £39.99/$49.99/€44.99 for the standard version, and £49.99/$59.99/€54.99 for the Deluxe Edition, however with the cross-gen launch in place – and standard upgrade support in place for those moving between generations – more players than ever can enjoy the thrill and excitement of running their own coaster park no matter what console they choose to play on.

That’s not all though. If you’re sold on what Frontier will be sending out way with Planet Coaster: Console Edition or Planet Coaster: Deluxe Edition then pre-ordering the game at participating retailers will see you receive Oswald’s Magnificent Machine. This remarkable, one-of-a-kind ride designed by Planet Coaster impresario Oswald B. Thompson, was his first coaster creation and embodies all the fun and excitement Oswald strives to achieve in his parks.

For now, get a watch of the latest trailer below. And let us know how you’ll be expressing your creative desires with Planet Coaster: Console Edition for Xbox One, Xbox Series X|S, PS4 and PS5.

Shantae: Risky’s Revenge – Director’s Cut whips up a storm on Xbox One and Switch

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shantae riskys revenge xbox

When it comes to video game remasters and ports, there are those that feel pretty half-baked, and there are those like Shantae: Risky’s Revenge – Director’s Cut. This upgraded edition of the second game within the acclaimed Shantae series launches today for the Xbox One and Switch, and it is bringing a bevy of alterations and upgrades with it.

If you are new to the Shantae series, all you need to know is that Shantae is a half-genie hero with the magical ability to transform into different animals. Oh, and she can whip just about any baddie she meets with her ponytail. Willow Smith does not have anything on this purple-haired protagonist.

In Shantae: Risky’s Revenge, Shantae’s notorious, pirate foe Risky Boots has returned and stolen a mysterious lamp from Shantae’s Uncle Mimic. It is then that you and Shantae must travel through a host of platforming levels and puzzles to retrieve the stolen lamp. Just make sure that you defeat any pirate goon that stands in your way.

Compared to the original release of the game in 2010, this edition will have a new map, new warp system, trading cards, and an entirely new Magic Mode. This new way to experience the campaign must be unlocked, but it will offer a new challenge for more hardcore fans as it cuts Shantae’s defense in half. On the plus side, it will also give Shantae a lot more magical power to even the odds.

Along with the game’s new set of features, it will still be the game that fans of the series would expect. That means the same great soundtrack, snappy gameplay, and pixel perfect visuals. If you are a big fan of pixel animation done well, you could do a whole lot worse than Shantae: Risky’s Revenge. Especially when it comes to the game’s exceptional boss fights.

Key Features:

  • Experience Shantae’s acclaimed second adventure, now on Switch and Xbox One!
  • Journey across magical Sequin Land, from scorching deserts to the ocean depths!
  • Meet colorful characters such as Sky, Bolo, Uncle Mimic, and Rottytops!
  • Dance to transform into a monkey, an elephant, and a mermaid, each with unique abilities!
  • Detailed pixel-art graphics and sensational soundtrack!
  • Explore puzzle-filled labyrinths and overcome challenging bosses!
  • Discover numerous spells and upgrades!
  • Unlockable Magic Mode with an alternate costume!

Eager to shake your hips and defeat a gaggle of pirates? For £8.39 on the Xbox Store, all of that and more will be yours. You’ll also find it over on the Nintendo eShop. If you have any questions or just want to share your excitement with us, write to us in the comments below.

Game Description

Shantae: Risky’s Revenge – Director’s Cut is a powder keg of high octane, hair-whipping, hip shaking action! Winner of IGN’s Game of the Year and Metacritic’s highest rated game of 2010, this enhanced classic features thousands of frames of animation and huge multi-sprite bosses. Guide Half-Genie Shantae through burning deserts, enchanted forests, dripping caverns and deadly labyrinths. Discover magical attacks, brew zombie coffee, save golden babies, and master the art of belly-dancing to transform Shantae into more powerful creatures. Use your powers to foil the lady pirate Risky Boots and save Sequin Land from certain doom! With its infectious characters, flirtatious humor, and deliciously outlandish action, Shantae: Risky’s Revenge offers up all the hair-whipping, belly-dancing action you can handle! Now with new features, including unlockable Magic Mode and rebalanced gameplay.

Take a trip to the Isle of Wight with the new Train Sim World 2 DLC

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train sim world 2 ryde shanklin dlc

The Ryde to Shanklin line on the Isle of Wight is one of the oldest, most iconic railway lines in the whole of England. Makes sense then that Dovetail Games have introduced that exact line into Train Sim World 2. 

Available to purchase and add into your standard Train Sim World 2 game, the Ryde – Shanklin DLC will let you get to grips with some of the oldest rolling stock in the country. A short route that is one of the most famous in the country – and really should be something you make a beeline for should you ever cross The Solent and spend time on the Isle – this DLC will let you work wonders with the Ryde Rail services. 

Priced at a cool £19.99, this  unique DLC offering will ensure that once again Train Sim World 2 is ready to roll through the stations, all as you attempt to keep to timetables and ensure that any passengers who hop onboard are kept safe throughout. 

With Train Sim World 2 providing an altogether more accessible offering than any train sim that has gone before it, whether you’re a veteran of the scene, or coming in green to bear witness to some hardcore railway action for the very first time, Train Sim World 2 will have you covered. 

The Train Sim World 2: Isle of Wight: Ryde – Shanklin DLC is obtainable from the usual digital stores right now. We’ll point you towards the Xbox Store, but should you prefer other formats then that is absolutely fine. 

DLC Description:

Experience one of the most unique railway lines in England and climb aboard the country’s oldest operational rolling stock with Rivet Games’ Train Sim World 2: Isle of Wight. It’s your job to operate Ryde Rail services along the Island Line, the remaining portion of the rail network found on the Isle of Wight. Manage the complexities of keeping to the timetable, including while operating on single track sections. Whether you’re driving, riding along or watching the action, experience all the sights and sounds of a most unique railway line. Train Sim World 2: Isle of Wight caters for players of all ability levels with accessible training for beginners and advanced procedures for experts. Whether you’re looking to get started driving trains or refreshing your expert knowledge, Train Sim World 2 has it covered.

Become the best teacher in town with My Universe – School Teacher on Xbox One, PS4, Switch

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my universe school teacher xbox

Think you’ve got what it takes to run the rule over those pesky kids? Reckon you can take your failing school to the next level? Now is the time to prove it with My Universe – School Teacher on Xbox One, PS4, Switch. 

Available to purchase and download right now on Xbox One, Microids’ My Universe – School Teacher will let all wannabe teachers become the best teacher in town. I guess that opens up to ALL current teachers too – but honestly if you’re coming home from a hard day in the classroom and wanting to do it all over again, you’re a better person than I. 

Priced at £33.49, yep, not cheap, My Universe – School Teacher seems to cover all the bases of an everyday classroom scenario. In it you’ll get the chance to prove yourself as a young teacher on a mission to take your school to the very top, working the classroom to ensure that the students within get the best results possible. 

You’ll do this by teaching – obviously – with minigames helping ensure that each and every lesson is not just inventive and immersive, but above all else, fun. Learning the strengths and weaknessess of each student is also part of the game, as you try to become the model teacher with all types of chaos unfolding. Just like regular school then. 

Features include:

  • More than a dozen activities across every part of the school: main classroom, science lab, workshop, music stage…
  • Unique learning skills for each of your pupils: help them improve when they struggle in class!
  • Follow your weekly planning or explore the school freely to find new quests and objectives
  • Participate to school contests and festivals with your students to win new items and prizes
  • Full customization: choose your school name and logo, create your character, decorate your classroom to make it your own!

Throw in some serious customisation, plenty of items and options to unlock and there is next to no reason why you shouldn’t at least attempt to by the school teacher you have always wanted to.  My Universe – School Teacher is available right now from the Xbox Store. Let us know if you decide to pick it up. We’ll hopefully have a full review of the game available as the days and weeks move forward.  You’ll also find the game on PS4 and Switch.

Game Description:

BECOME THE BEST TEACHER IN TOWN Play as a young teacher with a mission: bringing your new school back to the top! Motivate your pupils, improve their results and organize school contests and festivals. Become a model teacher as you take care of more difficult classes, win prizes and complete the director’s objectives, unlocking new items along the way. MANAGE YOUR CLASSROOM AND YOUR PUPILS Teach your pupils about geometry, biology, art and much more – each discipline featuring its own minigame. Every student in your classroom has unique strengths and weaknesses: adapt your teaching to make sure they can follow and learn in good conditions. YOUR SCHOOL, YOUR EXPERIENCE Customize your character and your classroom! Unlock new items and bigger classrooms by completing minigames and earning stars until you can create your dream school experience.

Go Star Trucking Across the United States in Monster Truck Championship on Xbox One, Steam, PS4 and Switch

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Monster Truck Championship Xbox One

From the West Coast to the East, Las Vegas to Orlando, players can today pilot a huge, hulking monster truck across the entire United States in a variety of competitive modes: Monster Truck Championship has arrived on Xbox One, Steam, PlayStation 4 and Nintendo Switch.

You aren’t going in completely blind when it comes to driving these unique vehicles, there is a comprehensive tutorial to get your head around. This will also lay the foundation for not only driving the trucks, but also how to perform tricks in them. And you will need both foundations when heading into Career mode.

Climb the ladder of three different leagues featuring events such as Race, Drag Race, Freestyle and Destruction. Hire and fire crew members, earn generous amounts of prize money and sign up to sponsorship deals with even more money on the line! Use all this money to kit out your truck with upgrades and vanity items galore with over 50 customisable elements.

Having both racing and trick events means different setups though and thanks for Monster Truck Championship, you can fine tune your truck loadout depending on which even you will be taking on.

Features include:

  • 25 circuits in different cities across the United States
  • 5 types of event: Race, Time-Trial, Drag Races, Freestyle and Destruction
  • 16 customisable vehicles with over 50 options
  • Realistic driving and physics, including independent front- and rear-wheel control, and adjustment of different mechanical elements, such as suspensions, gearbox and engine
  • An online mode for up to 8 players in monster-sized races
  • A Career mode where you manage the vehicle, sponsors and technicians to improve your performances and earnings

If anyone needs any further convincing, our review is now live for you to have a read.

Which online Multiplayer including, you can be trucking away to your hearts content. Monster Truck Championship on the Xbox one comes in two versions: the standard version at £34.99 and the Rebel Hunter Edition at £41.74 which includes the Rebel Hunter Pack. This includes an exclusive design for your truck, three extra vehicle types and an exclusive racing arena in Charleston. Anyone that can get their truck to do the Charleston in Charleston please send me a video.

Game description

A true Monster Truck simulation! From Las Vegas to Orlando, go head-to-head against experienced drivers in drag races and freestyle competitions! But before you can pull off doughnuts, wheelies and bicycles, you must first tune your truck to perfection. These machines are spectacular and impressive yet highly technical to drive. The game faithfully reproduces all the unique demands of mastering these powerful trucks, including independent front and rear wheel management, mass transfer anticipation in bends, and predicting bounces after jumps. But what’s performance without style? Customise your Monster Truck to reflect your style and show it off to your 7 opponents in online mode. • 16 Monster Trucks • Over 50 customisable elements • 25 arenas • 3 different leagues

Katana ZERO slashes and dashes its way to Xbox One, Win 10 and Xbox Game Pass

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katana zero xbox 1

It’s a game that was hinted at for Xbox Game Pass and Cloud Gaming play back in September, but finally the super-stylish action platformer that is Katana ZERO has made its way to Xbox One, Windows 10 PC and Xbox Game Pass. And this is a game you certainly won’t want to miss. 

Available to purchase and download right now on Xbox One and Win10, Katana ZERO was recently confirmed as part of the latest batch of Xbox Games Pass titles due to roll out. Featuring the most intense action platforming, drop into Katana ZERO today and you’ll find yourself becoming one with your inner ninja, channelling slash, dash and time manipulation opportunities all whilst pulling off the most daring acrobatic moves. 

Priced at £12.49 should you not have a valid Xbox Game Pass subscription, Katana ZERO certainly looks the part: super stylish visuals and the promise of hard and fast gameplay is a combination we just don’t want to give up. Whether or not the insta-death elements are quite as appreciated will be found out further down the line. 

In Katana ZERO you are left to take down your opposition however you see fit. Going on the offensive and hitting out with an all-out attack is doable, as is holding back and deflecting bullets back at your enemies. Throw in a ton of environmental traps and things continue to look good. Katana ZERO also promises a decent story too, twisting and turning forevermore. 

Our full review of Katana ZERO on Xbox One will be coming your way in the days ahead so please keep an eye out for it. In the meantime though, with Xbox Game Pass access there really is no reason to miss out on the latest highly stylized game to roll out onto Xbox One and Windows 10 PC. The Xbox Store will sort you out either way.

Game Description:

Katana ZERO is a stylish neo-noir, action-platformer featuring breakneck action and instant-death combat. Slash, dash, and manipulate time to unravel your past in a beautifully brutal acrobatic display. Exceptional Combat: Overcome your opposition however the situation requires. Deflect gunfire back at foes, dodge oncoming attacks, and manipulate enemies and environments with traps and explosives. Leave no survivors. Hand-Crafted Sequences: Each level is uniquely designed for countless methods of completion. Defeat foes creatively, using spontaneous approaches to eliminate your enemy as you see fit. Unconventional Storytelling: An enigmatic story told through cinematic sequences woven into the gameplay, twisting and folding to an unexpected conclusion.

Lean in and taste the Tears of Avia on Xbox One and PC via Steam

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tears of avia xbox

If you’re a turn-based strategy fan, you’ve had a hell of a few months. Wasteland 3, Immortal Realms, X-Com Chimera Squad, Wintermoor Tactics Club, Othercide, Dark Crystal: Age of Resistance coming to Game Pass… there’s an isometric boatload of them. And they’re not small either, taking up more time than this particular fan can manage. Onto that growing backlog you can now lug Tears of Avia and – would you believe it – it looks slick as anything. As the saying goes, you complain about a lack of turn-based strategy games, and then a dozen turn up at once.

Tears of Avia launches on Microsoft Xbox One and PC via Steam today. 

Tears of Avia does at least aim for somewhere different for a turn-based strategy, taking in the very PQube aesthetic of anime characters in a fantasy setting. You’ll have the choice of warrior, ranger, mage, brawler and priest, and they each seem to have distinct calling cards and their own personality. Story is very much foregrounded too, taking you on a quest across Estera, and what looks like wildly different environments from the trailer. 

The characters do look a little generic from early trailers, but – and this is obviously hugely important – the menu presentation is nothing short of lovely. Hear the wonderful Playstation Vita-like dinks as you choose from different options! Watch as the interface gets painted onto your screen! Honestly, there’s a little UI pervert in me who loves this sort of thing.

Probably more important is that the class system looks labyrinthine, and offers you plenty of opportunities to splice classes and min-max everything to the nth degree. If you’re a strategy nerd then this is catnip, and it looks like there’s plenty to fiddle with in your party’s makeup. 

Features include:

  • FLEXIBLE SKILL – Customise and combine skills and discover the limitless ways in which they chain and react to one another – with profound consequences in battle!
  • DYNAMIC STORYLINE – The choices you make within your party shape the way the story unfolds.
  • WEAPONS-BASED SKILLS – the 100s of in-game skills can be derived both from character class and the weapons you equip to add a new layer of strategy.
  • EXPLORE A VAST & IMMERSIVE WORLD – traverse the distinctive regions of estera and its ancient kingdoms in search of the forgotten city of avalon and a love lost hundreds of years previously.
  • NOTHING IS BLACK AND WHITE – there are no right or wrong actions, but every action has consequences that can shape the way your journey unfolds…

Tears of Avia is out today on Xbox One for £16.99. It’s also out on PC via Steam. What are you waiting for? Get in and lap up those tears. Or wait for full coverage via our review first. Your call.

Game Description:

Customise Your Party To Your Own Play Style – Tears of Avia is a strategy RPG and turn-based tactics game that richly rewards build-craft. Carefully combine Ranger, Warrior, Mage, Brawler & Priest classes and their skills to create a party suited to your own tactical strengths.

Monster Truck Championship Review – Old-School Trucking

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Everything is bigger in America, so it should come as no surprise that monster trucks originated in the States. Monster Truck Championship, however, was developed by Polish developers TEYON and published by French developers NACON. They’ve clearly done their research though, as Monster Truck Championship is a delightful slice of old-school driving fun.

Monster Truck Championship

Driving a monster truck is certainly a different experience than a traditional car, and there is a useful Tutorial section where you should start. Here you will learn the ropes of driving – with particular regards to how a monster truck has both a front and rear steerable axle – but also how to pull off a variety of tricks. Monster Truck Championship has you racing these mechanical behemoths, but you also need to fling them up in the air with some rotation to properly succeed.

After the Tutorial, there is a no-frills approach to the rest of Monster Truck Championship. From the main menu you have the choice of Career mode, Quick Play and Online Multiplayer.

Career mode will be where you spend the majority of your time. You start off with a bog-standard truck and very little money, but must climb the ranks of three different leagues to be the Monster Truck Champion.

All event locations are in the States but there are no discernible differences between locations. Every racetrack and arena looks similar without anything to distinguish between them.

Each division has ten events in total, usually with two to five disciplines in each event. These can include your standard Race-type, the quicker Drag Races, a Freestyle event where you need to outscore opponents using tricks, and Destruction mode. Destruction mode plays almost identically to Freestyle mode, but with extra points awarded for crushing cars or smashing through caravans.

Monster Truck Championship Xbox

Some events require a buy-in price but winning them awards much more money than a free entry event does. Prize money can then be used to purchase vanity items in the garage, but also upgrades to improve your truck such as new engines, brakes and suspension. Not all items are available at once though; you first need to unlock them through progressing in the career mode to then have the option to purchase them.

In the garage you can also fine-tune your truck, with loadouts for a racing setup as well as a stunt setup. This neat little touch means you don’t need to worry about swapping around tuning setups in between events.

Money can also be earned through sponsorship deals. As you progress, various fictional companies will come to you with offers consisting of challenges and rewards. The challenges can vary from ‘Win one event’ to something far more elaborate such as ‘Score 2,500 points in a single reverse donut trick’. Completing a sponsorship challenge will reward players fiscally, but it can also unlock new parts in the garage too.

Money isn’t solely for the garage though; you can spend money hiring team members. You have five slots in total to employ crew, unlocking over time as you progress, and each team member comes with several buffs to either your income or truck performance. For example, an engineer may improve truck grip and durability, but will require an extra percentage of any income you receive. Conversely though, a financial specialist can increase any income you receive, whilst also reducing the entry fee for events. Having these options can help you tailor Monster Truck Championship to how you want – whether that be earning the most money or challenging for top spot on the global leaderboards.

Monster Truck Championship Xbox Review

None of these ideas in Career mode are new or revolutionary, but they are tried and tested. As a result, this mode works well.

When you finally make it to a racetrack, or an arena, you will notice the graphics have an older-style feel to them too, i.e. they are sub-par. Textures and overall fidelity have a distinctive last-generation feel to it. This is not a deal-breaker by any means though, as the racing itself is solid.

There is the usual scrum at the start of a race as eight huge trucks jostle for first place, which makes overtaking tricky in the right kind of way. Head out in first place and you can have a clear track, but on higher difficulties any error of judgement will be punished.

Drag Races consist of a bracket of eight drivers going head-to-head in knockout rounds. Again, on the higher difficulties it is essential to get a good start by getting your revs in the sweet spot as you begin.

Freestyle and Destruction modes take place in closed-off arenas, and tricks can be chained together for higher scores. We’re not talking Tony Hawk’s level of skill chains here, but combo multipliers do make all the difference when aiming for high scores. There is also enough leniency between tricks to ensure your combo keeps ticking over.

Monster Truck Championship Xbox

Quick Play features all the same modes along with Time Trial mode where you can stipulate from a number of options to suit your needs. Multiplayer however only features Race and Drag Race; there aren’t any trick-based events to be had against real-life opponents.

Monster Truck Championship on the Xbox One offers an unusual vehicle to play around with and does so well enough. It could be argued that there isn’t too much on offer to justify the £33.49 price tag, but what is present is a decent Career mode and a multiplayer mode. Where racing games have developed and evolved over time, Monster Truck Championship takes it back a notch or two, but that is by no means a bad thing.

Quiplash gets a threequel in The Jackbox Party Pack 7 on Xbox One, PS4, Switch and PC

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the jackbox party pack 7 xbox

You have to wonder how many people have been giggling along to Quiplash, Fibbage and Drawful during the pandemic. The Jackbox Party Games are the perfect antidote to these locked down times, and they’re made for wedging into the middle of a video conference call. Into all of this comes The Jackbox Party Pack 7, perfectly placed to capitalise on households who just need a good laugh. The Jackbox Party Pack 7 launches today on Xbox One, PS4, Switch and PC via Steam.

Those familiar with previous Party Packs, there is a mixture of favourites and some newer ideas getting a chance. It’s hard to get a complete sense of the games from the trailer and press materials, but let’s have a go:

  • Quiplash 3: The Jackbox classic gets a threequel, polishing the experience and offering more ridiculous phrases for you to complete. It’s the simplest of the games here, prompting your group with the start of a sentence and then allowing you to complete it. Your completed sentence is collected with everyone else’s, and then the best is chosen and giggled over like the bunch of buffoons you are.
  • The Devils and the Details: Not going to lie, this is one of the hardest to get a handle on without playing it. It seems that you and your group are an undercover family of devils, trying to convince that you are regular humans in suburbia. By the look of it, that means completing chores without complaining, which is…odd.
  • Champ’d Up: There’s always a drawing one. Champ’d Up tasks you with creating a fighter, sketching them against the clock and then pitting them against your friends’. It looks like they fight via witty retorts rather than fisticuffs, but it’s not abundantly clear.
  • Talking Points: As someone who has to regularly give Powerpoint presentations at the very last minute, this one feels close to home. You’re given the basic materials for a presentation on a topic, and you’ve got to keep talking until you just stop making sense. Slides are passed to you by others, so you’ll have to think on the fly.
  • Blather ‘Round: Another oldie but a goodie, this time expanded to be a little more social. You’ve got a pop culture reference, and you’ve got to talk about it without mentioning a set list of words. The blaggers among you will nail this one.

As with previous The Jackbox Party Pack games, you can play along with the game via smartphone, tablet and PC, making it a party game that pretty much everyone can get involved with. Our full review of Jackbox Party Pack 7 will be rolling around soon, but in case you haven’t played the others, feel free to check out our reviews.

The Jackbox Party Pack 7 is out now on Xbox One and will cost you £24.99. It’s also out on PS4, Switch and PC via Steam. 

Game Description:

Five new games: the hit threequel Quiplash 3, the collaborative chaos of The Devils and the Details, the fierce drawing game Champ’d Up, the speech game Talking Points and the guessing game Blather Round. Use phones or tablets as controllers. Play with up to 8 players, and an audience of 10,000!

Xbox Game Pass Movers and Shakers – October 2020

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MORE GAMES THAN YOU CAN SHAKE A STICK AT!

This latest batch of games is a long one, much to the annoyance of the person having to type this all up. Me. Anyways, here are the next set of games arriving on Xbox Game Pass, and leaving in the coming weeks, with not just Age of Empires III Definitive Edition leading the way, but a host of highly stylised titles to joining it. 

So without further ado, let’s get into the nitty gritty…

Age of Empires III: Definitive Edition (PC) – 15th October

age of empires iii

This final remaster completes the Definitive re-releases of some of the greatest real-time strategy games on PC. Age of Empires has seen Definitive Editions of I and II released over the past two years and with this release of III now here, the celebration is now complete.

Bringing over all previously released expansions, Age of Empires III has 14 civilisations in total plus two brand new ones: the Swedes and the Incas. It also includes two new modes not seen before: Historical Battles and The Art of War Challenge Missions. Complete with a full single-player campaign and online multiplayer and the clue is in the title here: This is the Definitive Edition of Age of Empires III.

Tales of Vesperia: Definitive Edition (Console & PC) – 15th October

tales of vesperia

Same day, another Definitive Edition. This time, the Tales of Vesperia variety. This re-release is of an Xbox 360 title that originally launched back in 2008.

Tales of Vesperia is widely regarded as the best “Tales Of” entry and an excellent JRPG in general. All the standard features of a Definitive Edition are present: new and improved visuals, new costumes and in-game items, and two new playable characters.

Tales of Vesperia is all about a power struggle for an ancient technology, known as the Blastia. On one hand, the kingdom of Terca Lumireis depends on this technology, but the Empire are the ones controlling it. When one such Blastia disappears from the city of Zaphias, our protagonist Yuri Lowell sets off on a quest to return it.

Heave Ho (PC) – 15th October

heave ho pc

Here’s a new one; a game all about arm spans.

Having done the rounds on Steam and Nintendo Switch already, Heave Ho is a mad looking multiplayer title. Two to four players must join hands and work together through a variety of levels to reach the goal. Using momentum, they must fling the linked chain of players around a variety of obstacle, but perhaps most importantly, not let go of one another.

If co-operative play sounds too stressful, then Heave Ho has recently released a Versus mode. Those flailing limbs can now be used to pommel other players, which is probably what you wanted to do in real-life when trying to work together in the co-op mode.

Katana ZERO (Console & PC) – 15th October

katana zero xbox

Another game arriving on Xbox Game Pass after successful launches on Steam and Nintendo Switch is Katana ZERO.

As a katana wielding ninja – that also has the ability to manipulate time – you must travel through the world of New Mecca – completing assassination contracts. Katana ZERO features an instant death mechanic; you have no health bar here to worry about. Everything is a one-hit kill.

Accompanying this hack and slash side-scroller is a beautiful synthwave soundtrack and gorgeous pixel art style.

The Swords of Ditto: Mormo’s Curse (PC) – 15th October

The Swords of Ditto Mormos Curse

I originally read this as ‘Momo’s Curse’ and thought we were heading back in time to that viral weird creature thing. Thankfully not!

The Swords of Ditto is a top-down action RPG with a delightful hand drawn aesthetic to it that reminds me of The Amazing World of Gumball or Clarence. It also features roguelike elements which might be a dirty word to some but it encourages replayability, and Swords of Ditto has a generally quick runtime.

This version also includes the free update Mormo’s Curse that was originally released on other platforms back in May 2019. It offers a major overhaul to the structure of the game and various quality of life improvements. You could argue that this is also the ‘Definitive Edition’…

ScourgeBringer (Console) – 21st October

scourgebringer

There is a little bit longer to wait for this next title, but as it describes itself as a cross between Dead Cells and Celeste, I’d say it’s worth the wait!

A fast-paced free-moving roguelite – not roguelike this time – platformer, ScourgeBringer on the Xbox One puts you in the shoes of Kyhra. Described as the deadliest member of her clan, it is up to Kyhra to bring down a mysterious entity that has caused the demise of all of humanity.

Due to the fast-paced nature, combat is attacking only. That all-out offense will definitely be necessary to defeat the hordes of enemies and giant bosses found in the depths of these dungeons.

Cricket 19 – 22nd October

cricket 19 xbox one

A day later than ScourgeBringer – and several weeks after the conclusion of the cricketing season – is Cricket 19.

It’s almost a rarity to see a sports game on Xbox Game Pass, so despite this being several seasons old by now, it is a notable addition. For those that like cricket at least, I imagine there are many others out there asking what cricket even is? For those shrouded in confusion, perhaps the best analogy is that cricket is similar to baseball: But instead of having four bases, batters run between two sets of wickets to score points, and each team only plays two innings each instead of nine. But each inning has ten outs as opposed to three.

If you’re still confused, check it out on Game Pass!

Supraland – 22nd October

supraland xbox

Final addition in this latest batch is another previously released game launching straight into Game Pass for the first time, this one going by the name Supraland.

Describing itself as the ultimate “sandbox” adventure game, Supraland takes inspiration from Zelda, Metroid and Portal delivering first-person action and puzzle platforming.

Players must control a red stick figure through a vast open world, unlocking new abilities and areas along the way to request an audience with the Blue King. It looks cute, humorous and charming, a great game for all ages to enjoy!


So those are the newbies, but as with every inclusion list, some space needs to be made, and several games are leaving the subscription service. Already announced as leaving on 15th October were:

  • Felix the Reaper (Console & PC)
  • Metro 2033 Redux (Console & PC)
  • Minit (Console & PC)
  • Saints Row IV Re-Elected (PC)
  • State of Mind (PC)

However, we have a few more leaving, this time on 30th October:

  • After Party
  • LEGO Star Wars III
  • Rise & Shine
  • Tacoma (Console & PC)
  • The Lord of the Rings: Adventure Card Game (Console & PC)
  • The Red Strings Club (PC)

You don’t have long left with these so if you have any interest, get on it!

As always, let us know in the comments which of these Xbox Game Pass titles you are most interested in. 

Forget Bake Off: It’s all about Cake Bash on Xbox One, PS4, Switch, PC and Stadia

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cake bash xbox

This is what we’re talking about! We’ve had a fair few local party games on Xbox One over the past months, but none of them understand fun as much as Cake Bash. When you’ve got the lockdown blues and the colour is ebbing away, boot up Cake Bash and thwack your loved ones over the head with a lollipop! Cake Bash launches today on Xbox One, PS4, Switch, Stadia and PC via Steam.

Check the trailer if you don’t believe us. Yeah, we spotted the pigeons too. This is a frantic four-player party game that looks like it will be putting the fun in fondant (fundant?) by casting you as an animated cupcake in a battle to the death. 

We can’t get enough of some of the arenas, including a hotplate with realistic grilling action, and the way that jelly beans, smarties and hundreds-and-thousands just scatter from you when you’ve been pummeled. Then there’s a pigeon, which the press materials neglect to mention. From what we can see, they’re a rogue element that will be harassing you and making off with your hard-earned jelly diamonds. 

It doesn’t look like it’ll be a straight Bake Off: there are other modes to add icing to the package. In some you will be covering yourself in as much decoration as you can, while another requires you to hurl your collected fruit into a pie. We’re liking the sound of the Cooking Mama-esque minigames, where you’ll – slightly mysteriously – be given the job of roasting the perfect marshmallow and piping the best frosting. We’re not sure if they will be played quite as straight as they sound.

Fantastically, the press materials tempt us with the opportunity to ca-jazzle our cakes, buying toppings with hard-earned winnings and then dressing to impress customers in a side-game called Get Tasty. We’re all imagining a raunchy shop window with cakes flaunting what they’ve got to punters. If it’s not that, we’re going to be disappointed. 

Cake Bash may well be a treat, and we’ve got a review in the oven now. If you want to find out for yourself, Cake Bash is out now on Xbox One and will cost you £16.74. It’s also out on PS4, Switch, Stadia and PC via Steam. 

Game Description:

Fight to be the tastiest cake in Cake Bash! A frantic four player party game where adorable drawn-to-life cakes beat the crumbs out of each other.

Pick your favourite cake and battle in a variety of lifelike arenas with unique goals – cover yourself in sweeties or hurl fruit into a pie, there’s plenty for everyone!

To cool down, try an assortment of minigame treats – roast perfect marshmallows, pipe the finest frosting, or be the last flan standing in Fork Knife.

Guide your cakes through the bakery as they dress to impress the customer in Get Tasty! Buy delicious toppings in a series of games to be the chosen one…

You could also just play your favourite mode again and again, it’s up to you!

Compete on the same screen, find challengers online or battle well-baked bots. It’s time to get out of the oven and into the fray!

Get to da chopper and save the world in Dustoff Z

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dustoff z xbox

The Dustoff series has previously seen us go on heli rescues, saving civilians from evil and ensuring that the world is kept safe. Now though, with Dustoff Z on Xbox One, PS4, Nintendo Switch and PC, we’re doing the same again – just this time we’re left pushing back the undead hordes.

Yep, going up against waves of zombies is nothing new in the gaming world, but that’s exactly what we’ll be doing with Dustoff Z. Coming from Invictus Games and the publishing team at Zordix, Dustoff Z will see us taking to the skies in all manner of weird contraptions, filling them with some of the finest – or not so finest – sharpshooters in the business in order to take down the zombies that are threatening to overcome the world.

Priced at £12.49, Dustoff Z delivers 30 odd main missions, a couple of fun little side options, and upgrade opportunities galore. See, with each stage you clear of the undead you’ll be rewarded with cold hard in-game cash – which can then be used to unlock and upgrade new crew members and a variety of weird helicopters. With weaponry galore attached to the likes of a police copter, a rickety old car, or even a school bus – all of which have rotors stuck to their lids – the mixing and matching that you employ could well be the difference between life and death.

Each and every one of these helicopters will come equipped with a winch too. Not only will you need to utilise this to clear paths for convoys, or throw explosives against old crumbling buildings, but taking the dead undead back to your base will give you the chance to analysis them. And remember, information is power.

Our full review of Dustoff Z on Xbox One is live and ready for your perusal. Give it a read whilst you wait for download to complete from the store of your choosing – you should be finding the game available for purchase on Xbox One, PS4, Nintendo Switch and PC right now.

Game Description:

Get those blades spinning and load up on guns and ammo, the time has come to rebuild humanity! Dustoff Z is a game about maneuvering combat-helicopters in one of the harshest weather conditions possible – A Zombie Apocalypse. Hire gunners to ride along and engage in a variety of missions such as rescue operations, convoy defense, and high-value target destruction. Train and improve a gallery of different shooters, as well as upgrade and maintain a bunch of different helicopters – all with their own unique playstyle. Use your chopper’s winch to interact with the environment. Pick up supply drops, place base defenses, bring back the largest zombies for analysis, or why not use a shipping container as a battle ram?

Dustoff Z Review

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As the videogame scene matures, and the games that frequent it become ever more complicated, there are times when you just hanker for the simple experiences; games that you can sit down with for one evening, have a bit of fun, hammer through without a care in the world and then discard for the next quick hit. Dustoff Z is one of those games. 

It’s been three years since Xbox gamers have had the chance to play a Dustoff game, but now, following on from the release of the rather excellent Dustoff Heli Rescue 2 back in 2017, comes Invictus Games and Zordix’s Dustoff Z, a helicopter zombie combat game. And yes, as the genre hints at, your goal throughout is to take charge of a number of helicopters, fill them with sharpshooters and get out there to take down the zombie apocalypse that is threatening the extinction of mankind. 

dustoff z xbox review 3

It all plays out with a lovely visual style, one that is full of detail but definitely errs on the side of minimalism – for instance, even the characters you’ll get to know are bereft of eyes. It’s not as blocky as the previous Dustoff that rocked up on Xbox One, but the simple visual style – and wonderful backing track that pushes everything along – does the job intended: bright, colourful, full of green blood and packed with huge explosions. 

Gameplay-wise and control of your copter is done by simply moving left or right as the stages play out, occasionally moving up and down to higher or lower levels to navigate through broken buildings, under massive cranes or through tight gaps. Each stage is frequented with hundreds of zombies too – with multiple types running, jumping and flying at you without a care. There is, however, never a need to pinpoint a shot, with just the press of your trigger finger urging your crew members to do their very best. Again, Dustoff Z ensures that simplicity rolls over into the gameplay aspects too – fly, shoot, hope. 

The levels themselves ramp up in complexity, but fail to ever push the boundaries of what is required of a game that you can really get your teeth into. Instead you’ll first be tasked with flying to safety, landing on an HQ’s helipad to conclude the initial level. From there, you do the same in the next, just after rescuing a couple of survivors out in the field. Throw in the odd convoy reccy, a bit of base camp defending, or the need to destroy certain items of interest along the way, and the base elements of Dustoff Z are well covered. 

It’s nice therefore to see the odd bit of breakup from total zombie annihilation with the need to occasionally drag items through the field with the use of your winch, either building bridges to help rescue survivors, or picking up destructive bombs to clear pathways for convoys. You’ll also need to use that winch to drag home the big zombie bosses that pop up every now and then – take them down with all your might, drop a hook through their head and you’ll be able to fly back through the stage and ensure your buddies at army HQ can fully dissect and analyse them. A bit of physics comes into play here – dragging a hefty beast along with a copter is a recipe for disaster if you’re not careful.

dustoff z xbox review 1

Whatever you’re doing in Dustoff Z though, you need to watch out for a few things. Obviously the zombies are front and centre and they can’t be missed, but each and every helicopter in your stable comes with three vital stats that should be kept on top of – health, fuel and ammo. These will obviously deplete as you head into action, only topped up by picking up dropped health, ammo and fuel packs as you take down foes. There are also the occasional helipads found out in the field that let you resupply as and when is required, but other than that you’re on your own. Keeping an eye on these levels is vital, if only because without fuel or health you’ll fail your mission. Occasionally this is where Dustoff Z falls down, with many of the boss fights seeing you confined to a specific area, left to hope you take down the biggest of the bad before you run out of fuel. It’s nice then that each mission allows one in-game cash purchase to get you back into the action should you require it. 

You won’t want to splash that cash willy-nilly though as success in Dustoff Z’s missions will provide you with cold hard cash, tins of beans and cogs of glory. These in turn go some way to leveling up and upgrading your fleet of helicopters and small army of gunners. Each copter is capable of different things – some are faster, some will hold more survivors, others will allow you to go with additional team members – and the shooters themselves come equipped with a variety of weapons and skills from assault rifles, through to machine guns and flamethrowers, up to grenade launchers and across to the formidable Zombinator with his gatling gun. Mixing and matching your team and your vehicle type can be key. 

The problem is, whilst there is some fun to be had with Dustoff Z, the whole thing gets old real quick, and even if you do power on through to the conclusion, you’ll find little need for you to ever worry about bringing your best gaming skills to the table. 

dustoff z xbox review 4

Dustoff Z runs with one game mode, that of a campaign, and with some delightfully created cutscenes delivering the odd bit of narrative and background to why and how you’re going to get rid of the zombie masses ahead of you, the basic gameplay boils down to nothing more than flying your chosen copter left and right, holding down the right trigger like there is no tomorrow and hoping you come out the other end successful. Whilst that is initially fine, and the stages themselves are fairly short, constant repetition raises its head time and time again. 

A road map dictates the level structure but this is a massively linear affair with one stage being thrown out after another, each of which requests you to take down three completion stars in order to prove your worth. Nailing the mission objective, doing so in a specific time, and ensuring that there are no casualties all help your star level increase. 

The real issue with Dustoff Z though comes just as you think you may have reached the utter conclusion. You see, the 30 or so levels that are present are all unlocked as and when you complete the one prior to it. Except for the final stage; a stage that unlocks depending on how much intel you have collected throughout the previous levels. This may come in the form of taking down specific zombie types, destroying certain vehicles, or putting an end to the hulking big bosses. But it may also come from killing slightly larger zombies – Lieutenants – before that, and then utilising your winch to drag them back to base. Now this is all well and good except for if you miss one or two of these guys in the early stages, and power on through to the end, as you’ll discover the finale of Dustoff Z is still locked, requesting you to fill your Alman-O-Tronic with all information. That would be absolutely fine, and going back through certain stages to sweep up these last bits and bobs would normally not be an issue – especially as by that time you’ll have a team of shooters and a plethora of helicopter types at your disposal; it would be a cinch. Except the development team behind Dustoff Z have given absolutely zero indication of which level any of these missing bits of intel can be found on. And I’ll tell you right now, going back through nearly 30 levels in the hope you finally find the one with the information you’re missing is nothing but an utter ballache. 

dustoff z xbox review 2

It’s a shame too, because through my handful of hours with Dustoff Z, I’ve enjoyed what it’s delivered. There has been nothing outstanding, and it’s not going to be thought of as a game of the year contender, but for kicking back for some simple zombie blasting without a care in the world, it just about does the job. Until that discovery near the conclusion.  

Of course, if you really like what Dustoff Z brings then you could even bother going through the levels again and again in the Hard and Epic difficulties. But why you would really want or need to do that is beyond me. It’s not like either of those additional options bring anything particularly different to Dustoff Z – just more zombies and more in-game cash-earning opportunities. Although if you are bothered about achievements and Gamerscore, there is a bit more of an appeal. The Daily Missions may also help drag you back in a little, but if truth be told just covering those objectives in a day or two will see you rewarded with more in-game cash than you’ll know what to do with. 

Dustoff Z on Xbox One is one of those games that you should take a punt on if you’re looking to keep yourself entertained for an evening, home alone, with little else to keep you occupied. It delivers a decent upgrade system to both the shooters you can employ and the vehicles that you can fly, and there’s just enough of a test to ensure you won’t be able to shut your eyes and hope for the best. It’s disappointing that a lack of clarity in terms of what is required for full completion comes to the fore, and occasionally the physics go awry, but it’s still a decent little time waster. 

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