It’s pretty fair to say that Artifex Mundi’s Demon Hunter series of games is one that has attempted to deliver all the usual Hidden Object tropes to gamers. We’d guess it’s more of the same as Demon Hunter: Ascendance hits the Xbox world.
Available to purchase and download right now on Xbox One and Xbox Series X|S, fully optimised for the next-gen and coming with Smart Delivery moments in tow, meaning that no matter which Xbox console you are playing on, you’re getting the very best version available to you, is Demon Hunter: Ascendance.
Now, if you’re in the know in regards Artifex Mundi, you’ll know what to expect here. It’s priced around about the same as all of their other Hidden Object titles, £12.49, delivers up a weird throwaway fantasy tale and tasks you with painstakingly working your way through a series of scenes, picking up and taking home hidden objects along the way.
This one throws us into a world that is covered by The Museum of Mysticism and Monstrosity, something which could well be used to sum up Artifex Mundi’s whole back catalogue of HO games. From there, monsters arrives, horrors emerge and you, as a specialist in paranormal investigations, find yourself tied up with the lot of it. Standard Artifex stuff.
With the Demon Hunter series having previously provided gamers with the chance to work through the fairly decent Demon Hunter: Revelation and the not-quite-so-decent Demon Hunter: Riddles of Light, it’ll be interesting to see how Ascendance fares.
Stay tuned for a full review from us real soon. But for now you’ll discover it’s the Xbox Store which is able to provide the download you need.
You are Hector Cole, member of a long-forgotten order and a freelance Demon Hunter. As a specialist in paranormal investigations, your skills are highly sought-after by those with problems of an otherworldly nature. One such a person is Edmund Strange, the owner and curator of The Museum of Mysticism and Monstrosity. Not long ago, a visitor to the museum vanished under mysterious circumstances. Now that all rational methods of finding him have been exhausted, you are the curator’s last hope before word of this disaster reaches the media. It falls upon you to solve this mystery and banish any horrors, ghosts or monsters that plague that place. You have bested evil before, yet as you arrive at the scene you feel a tingling sensation of being watched by someone… or something.