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The OG cute ’em up bullet-hell – Rainbow Cotton brings colour to PC and console

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Rainbow Cotton
The OG is back in Rainbow Cotton

It was about six months back that we saw a couple of ‘Cotton’ releases. But now the OG arrives for play on PC and console, with launch of Rainbow Cotton. 

Following on from pretty decent drops of Cotton 100% and Panorama Cotton at the back end of 2023 is that of Rainbow Cotton. It releases onto Xbox One and Xbox Series X|S, as well as PlayStation, Nintendo Switch and PC through Steam. 

A retro past

If you’re a fan of the old-school Cotton series, then this should be one to excite. A full remastering of the original 2000 Dreamcast release, Rainbow Cotton hits modern systems with innovative gameplay mechanics, a local 2-player mode and more included. More being a ton of colour and cuteness. 

It may be a retro past that Cotton has embraced, but now this one has been reinvented for the present, adding in twists, upgrades and more, as you take in an arcade-y journey through the most whimsical of worlds.

The latest from the ININ Games team, the 3D visuals on offer here, as well as the opportunity to go power-up hunting, should excite. 

Key features

  • Bring on the Nostalgia: The Retro Mode allows you to experience the charm of the original Dreamcast version– as authentic as it can possibly be!
  • Enhanced Gaming Experience: Revamped snap-back, lock-on targeting, controller rumble & speaker support, and more for a more luxurious gaming experience.
  • Cotton’s New Look: Immerse yourself in the magic of the upgraded, stunning visuals!
  • Dedicated Little Sibling Mode: Play as Cotton and Silk together with your Player 2 in this newly added local co-op mode!
  • Team Sub or Team Dub?!: The fully animated cutscenes return in their original Japanese dubbing with translated English, French, Spanish, Italian, and German subtitles for your viewing pleasure!

Buy now!

You’ll find Rainbow Cotton on Xbox One and Xbox Series X|S. it’s downloadable through the Xbox Store as always. Priced at £17.99, it feels like a decent one to take a punt on but we’ll let you know for sure in full review soon. 

Alternatively, you can grab Rainbow Cotton from the digital stores of PlayStation, Switch and PC (Steam). 

Let us know if you decide to play this one. 

Rainbow Cotton Description

Cotton, the legendary witch is back, and this time in 3D!

Get ready for this formerly Japanese exclusive cute ‘em up gem to be “reconjured”.

ININ and Success have teamed up once again to bring you a massively improved – and for the first time worldwide – re-release of Rainbow Cotton.

Originally released in 2000 on Sega’s Dreamcast, Rainbow Cotton takes you on an arcade-inspired journey through a number of fantastically designed, enchanting stages: from a cozy moonlit town draped in Christmas lights, through a mysterious sunken forest, all the way to a magical castle above the clouds. Clothed in charming 3D graphics these levels include massive bosses as well as alternative routes to explore, guaranteeing high replay value.

So, collect power-ups to build up your flashy projectiles and hurl them at the colorful enemies. Use powerful magic attacks to clear the screen with fireballs and lighting. Together with some trusty fairies you might stop the evil demon Tweed and help Cotton secure the elusive willow candy for herself.

This already magical experience is enhanced by fully localized anime cutscenes and a graphical overhaul, as well as numerous quality-of-life improvements.

What is the price of curiosity? Amanda the Adventurer is coming to console and mobile

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Amanda the Adventurer keyart
Amanda the Adventurer is coming to console

Over the course of the last year, Amanda the Adventurer has gone viral, as the short horror experience has captivated audiences and PC players. But soon that horror will be dropped onto consoles and mobile – are you ready for the unsettling story it holds?

Already on Steam with some of the finest review shouts you’ll ever likely see, Amanda the Adventurer is soon coming to all major consoles (Xbox, PlayStation, Switch?) as well as iOS and Android. It will do so thanks to the Dread XP and MANGLEDmaw Games teams, as they continue to work on a sequel. 

A viral hit

Amanda the Adventurer has picked up some 1.5 billion views on YouTube, and so it’s pretty safe to say that this is a bit of a viral hit.

Covering a story in which Riley Park inherits their aunt’s house, they start a bit of an exploration, seeing what the reclusive has left behind. It’s here where the attic holds a stack of VHS tapes next to an old TV set, full of episodes of an early 2000’s era children’s cartoon they have never seen before. Intrigued, Riley pops the first tape into the VCR.

We won’t go into too many details as to what happens next, but you’ll discover a tale that features a little girl, Amanda, and her loyal yet shy best friend, Wooly the Sheep. And as you may expect to hear, what starts off all charming, soon twists as Riley realises that Amanda and Wooly seem to be communicating directly through the television set.

So what lies beneath the friendly and colorful facade of Amanda the Adventurer? Who left these tapes behind? Is the price you will pay worth the answers you seek? You’ll get to find out as the game comes to console and mobile soon. 

Features to include

  • A short yet intricate single player horror experience.
  • Animated tapes that tell an unsettling story, all under the guise of a welcoming children’s cartoon.
  • Classic, 90’s-style CGI that recalls a simpler era of animation.
  • Characters who interact directly with the viewer—a dream come true for any 90s kid…or is it a nightmare?
  • Challenging, escape room style puzzles using clues hidden within the tapes.

Coming soon!

We’ll keep you looped as to the release date of Amanda the Adventurer on console, Android and iOS. But let us know if you’ll be playing – the comments are below. Remember, you can play it now on Steam if you like.

Get ready to #DRIVE Rally!

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DRIVE Rally is coming to Xbox, PlayStation, Switch, PC

Ready to get behind the wheel, start the engines and #DRIVE Rally? 

#DRIVE Rally has today been confirmed for PC Early Access release later this year, as Pixel Perfect Dude looks to reignite the thrills and spills of the 1990s rally racing scene. And after that? Well, Xbox Series X|S, PlayStation 5 and Nintendo Switch folk should be able to get involved. 

A spiritual successor

Whilst it looks like us console players are going to have to wait until 2025 for the chance to play #DRIVE Rally, this is most definitely a racer that we should keep eyes on. Focusing on the golden era of rally, this should be able to deliver a hit of nostalgia, but with a much more modern twist. And yes, this is the spiritual successor to #DRIVE (Android, Apple, Switch), taking us to the same universe. 

#DRIVE Rally is an arcade-inspired rally driver, one that absolutely screams 1990s. It’s here where you’ll find yourself heading to the evergreen forests of Holzberg in Germany, right through the twisty, arid roads of the American southwest and more. You see, #DRIVE Rally offers a variety of iconic tracks and legendary rally cars that players can tune and customize.

And it should be ripe for all too. No matter whether you’re a newcomer or a seasoned pro, the game ensures that every race is challenging and rewarding. And much like in every rally ever, the co-drivers aren’t just there for the ride, adding personality to the journey with their unique brand of humour and insightful driving directions. 

Key Features

  • #DRIVE All Over the World: From the sunny landscapes of Dry Crumbs, through the whispering woods of Holzberg, to the chilly wilderness of Revontuli, each track offers unique features and asks drivers to go the distance.
  • Legendary Cars: Jump behind the wheel of legendary rally cars, including Das Holzwagen, The Doggo, The Bobond, and many more from the studio’s previous title #DRIVE. New from the ‘90s era are Das Sandsturm and Celestia, just for a start!
  • Passionate Co-Drivers:  For better or worse, your co-driver is with you to the end! There to help and lend some humourous jabs, they’re your trusty navigator —and your worst critic.
  • #DRIVE Design: It’s your way and the highway, baby! From tires to tailpipe, build your car to your liking. Add your special touches with paintwork, decals, and decorations. Take a picture in Photo Mode – it’ll last longer.
  • #DRIVE Like it’s 1999: pumped up with 90’s Easter Eggs and references in an adoring homage to the thunderous days of rally racing circa 1990s, this game feels like a finely-tuned arcade experience, with no coins needed.

When?

Whilst PC (Steam) players will be able to get hands-on with #DRIVE Rally in Early Access later this year (expect the Fall), those on Xbox Series X|S, PS5 and Nintendo Switch will need to hold until 2025. 

The trailer will keep you going for now. 

The gorgeous Gift is now on Xbox Series X|S and PC

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Gift on Xbox
Gift is now on Xbox and PC

There’s no doubt that Gift on Xbox and PC looks gorgeous. But behind the stunning visuals is a precious encounter… 

Available right now on Xbox Series X|S and PC is Gift. A current-gen only title (no Xbox One love here), it’s from the Million Edge and Toydium teams as they present us a tale that focuses on an old man. Awakening on a luxury cruise, he finds things are wrong; the ship sinking. 

A sinking ship

It’s here where you come in and for £20.99 in Gift you’ll be tasked with helping that old guy make his way to safety, clambering around the ship before it succumbs to the depths. The problem is, whilst that would normally signal the start of a glorious platforming adventure, in Gift that ship is constantly moving, platforming shifting, tilting. And what’s more, the water levels are rising… 

Dive in to the scenarios of Gift and you’ll discover a game that is constantly on the move. What may work one time, may be different the next, all dependant on the sway of the ship and the movement of that water.

Creating a safe route out of there, an escape is on the cards – but will you be able to solve the puzzles needed for that to become a reality?

Buy now!

You’ll find Gift on Xbox Series X|S, available through the Xbox Store. Remember, this one is not playable on Xbox One. 

Alternatively, you will find Gift on PC through Steam too. 

Gift Description

An old man wakes up and finds himself on a luxury cruise ship. He encounters passengers that he feels nostalgic about for various reasons as he attempts to escape from the sinking ship. This is an action game in which the player aims to escape from a giant ship before it sinks into the sea. The tilt and water level of the ship are constantly changing, so the situation varies dramatically even in the same location depending on the timing. The gimmicks scattered throughout the ship also act very differently depending on the tilt and water level. The player needs to make strategic use of these changes to construct an escape route. Sometimes it is necessary to solve puzzles, and other times it is necessary to make skillful use of the character’s actions. And in the end… A very precious encounter is awaiting the old man.
 

Designated Demigod will pummel PC and console in 2025

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Designated Demigod KeyArt
Designated Demigod is coming in 2025

Fancy getting involved in a new turn-based combo-fuelled RPG? One that is firmly focused on the most flashy of attacks? You’ll want to keep an eye on Designated Demigod. 

Designated Demigod has today been confirmed for a 2025 release on PC and console. What consoles? Shall we have a wishlist of Xbox, PlayStation and Nintendo Switch? Seems about right, no!?

This is a combo-based RPG that has been put together by AN Productions, publishing rights handled by those at Armor Games Studios

Join Signy

It tells the tale of Signy; orphaned by a catastrophic explosion at the Mountain Research Center 15 years earlier. It’s here where Signy starts to become suspicious, as tremors re-emerge near her village. Convinced another disaster looms, Signy and her trusted pup Mino set out toward the research center where, unbeknownst to them, scientist Dr. Stelzer has awakened the resentful Mountain God, Auger.

What does that mean? Well, in Designated Demigod you’ll gewt to dance around in delightful combo-heavy combat, toggling between Signy and Mino as you fling foes into the air with Mino’s Nose Launch, unleash Signy’s blazing Firestorm, and deliver a devastating follow-up finisher.

It’ll also let you execute intricately timed attacks, layering movesets to land the perfect blow and eliminate Dr. Stelzer’s underlings. And further to that comes the opportunity to craft spectacular combos alongside your canine companion, with all of the fighting game flashiness in distinctly original turn-based RPG fashion.

A vast overworld

In Designated Demigod a vast overworld ripe with diverse biomes will be available for traversal. As will navigating underground tunnels, scaling beachside cliffs, infiltrating the sinister Research Center, and uncovering the mysteries of the Mirror Temple. From there, expect to encounter peculiar and memorable NPCs along the way, including Baba, Signy’s caring grandmother, ex-gods, a cursed former warrior, and many more. 

Are you ready to take on godlike responsibilities as the world rests its hopes unduly upon Signy’s shoulders? Do so and you’ll find the chance to experience the tale of an underdog heroine in an adventure full of perseverance, heart, and determination, all accompanied by gorgeous hand-drawn character art and striking 3D environments.

“Designated Demigod is a heartfelt adventure tackling themes of hardship while highlighting the unspoken burdens of becoming the hero,” said Shawn Tanner, Owner and Lead Developer at AN Productions. “I’ve always dreamed of creating a turn-based RPG incorporating fighting game mechanics without the technical barrier associated with the genre, so I hope fans and newcomers of both genres find something to love here.” 

Coming in 2025

Designated Demigod will be coming to PC and console in 2025. Give the trailer below a watch and let us know your thoughts. 

The Fall of Elena Temple Review

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The Fall of Elena Temple has a very rare quality. It manages to get us staring at the same level – a single game screen – for the best part of half an hour, yet we are neither bored nor frustrated. Instead, we are determined: we are going to solve the problem set in front of us. That’s no mean feat. It’s testament to the sheer awesomeness of its premise and the addictive properties of its level design. Don’t be fooled by the Game & Watch visuals. This is a belter.

Here’s the pitch. In The Fall of Elena Temple, you can fall. Jumping, though? Not so much. You can hop on the spot, nabbing a coin that floats above your head, but any kind of lateral jump is off the cards. For a platformer that’s a problem, so the designers have come up with something ingenious. In The Fall of Elena Temple, you swan dive off a platform, and behind you is left a number. Fall off another platform and the numbers continue in sequence: 1, 2, 3, 4. Now, with a tap of a shoulder button, you can teleport back to those previous states, counting back the numbers. You’re back up from the floor and ready to fall somewhere else. 

The Fall of Elena Temple review 1
Don’t be fooled by The Fall of Elena Temple

It’s not too dissimilar from the rewind mechanics you sometimes see in puzzle-platformers. Rewind back to somewhere old, but with the progress you have recently made. But this is extra-extra clever, because there are limits applied. Some levels might give you two of these numbers, others might give you five. Now you have to conserve your falls. 

Oh, there’s more. If you go over the limit, you’re not dead or stuck. Instead, the last number in the chain simply disappears. A snake of numbers follows behind you. This is where the mind melts: if you have a limit of four falls, say, then you will want to keep the number ‘4’ somewhere important. You don’t want to squander a position at the top of the level, for example, unless you can really help it. 

The objective is simple but tough. You need to collect every coin in a level. That means precious little room for error, as you need to be scooping up every last coin before you move on to a location where the coin is impossible to retrieve. Knowing when to move on, when to take your sequence of numbers elsewhere, is half of the puzzle. Figuring out the order of approach is the other half. 

Then there are the new obstacles, stirred into every third level or so. Just as you begin to fathom The Fall of Elena Temple, understanding its quirks, something else turns up and mucks with it. Hazards like snakes and spikes need a heart pick-up if you’re going to survive them. Cracked platforms will crumble if you step on them. Portals teleport you back up to places that you’d given up on. Then they combine in mind-boggling ways, leaving you – like us – staring at the screen for half an hour, wondering exactly how to manage a sequence of crumbling ledges.

It would probably surprise you to hear that The Fall of Elena Temple is no more than twenty levels. When they look as basic as this, and fit snugly onto a single game screen, you might wonder whether it’s value for money. But be reassured that each level is so ridiculously, bruisingly dense with dilemmas that you will be playing for hours. Or perhaps we’re a wee bit dumb, because we were stuck on certain levels for an age. 

The Fall of Elena Temple review 2
How are you navigating this one?

There is a double-edge to this challenge. A level in The Fall of Elena Temple can effectively be broken into twenty or thirty mini-decisions. Make a wrong decision and it’s game over. You might not know it’s game over until you’ve tried to pick up the very last coin, only to find that you have no path to an exit. So, you reset and start again. 

The double-edge is because a single foot wrong, a single coin gained out of order, is a failure. Yet, there might be one-hundred steps to the exit. We lost count of the number of times that we went through the same steps as we had done a dozen times before, only to realise we had forgotten a coin. The Fall of Elena Temple can feel robotic in that way: performing the same commands, over and over, trying to reach the last states of the puzzle. 

But mostly we’re in awe of the puzzle design in The Fall of Elena Temple. It does what every gimmick-based indie game should do: it explores every possible aspect of its gimmick, exploiting it as if livelihoods depended on it. It thinks out of the box and then taps the shoulder button to reverse back into it. 

A sign of a good mechanic is that we’ve – so far – completely ignored the presentation of The Fall of Elena Temple, when it is pretty notable. The Fall of Elena Temple is played on a screen within a screen: a ‘Grim Boy’, clearly harking back to the classic Game Boy. Weirdly enough, the Grim Boy and its screen reminded us more of the wind-up Playdate. The neon yellows and wide screen made us do some on-the-spot research to see if it was made for the little gadget. It was, if you were wondering. 

The Fall of Elena Temple could easily have been stretched to fit the TV screen, but we like this kooky interpretation. For one, it made us feel like we could afford a Playdate. For two, it brings a bit of needed colour to the screen, as The Fall of Elena Temple is cute but drab. There was a very good chance that it would look terrible stretched to a flatscreen. Here, the focus is in all the right places. 

The Fall of Elena Temple review 3
A killer idea

We can’t say that we expected to like The Fall of Elena Temple as much as we did. We expected a by-the-numbers indie platformer, robbed of attractive art and stuffed onto a screen as big as a Game & Watch. But by-the-numbers this isn’t: at least, not unless you count the 1s, 2s, 3s and 4s as you fall from platform to platform. 

The Fall of Elena Temple has got a killer idea and no qualms about exploring every facet. First we had to calibrate to its fall-reverse-fall gameplay, and then we got beaten round the head by its precisely designed puzzles. A bad game wouldn’t have been worth the effort, and a bad game this is not. The Fall of Elena Temple is worth every drop of your blood, sweat and tears.

Escape reality: Dive into the Prison of Illusion on Xbox

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Prison of Illusion
The Prison of Illusion is on Xbox

An new old-school retro platformer from DERIK.D.F., are you ready to try and escape reality, all by diving into the Prison of Illusion?

Now available on Xbox One and Xbox Series X|S, Prison of Illusion will set you back a mere £4.19.

Ready to escape reality?

Pay up that low asking price and you’ll discover the opportunity to become a vampire, left wandering a land of mystery. It’s here where the exploration of a castle takes place, with the magic within taking hold… 

There’s no doubt that Prison of Illusion will probably only appeal to a niche set of gamers – those who like nothing more than kicking back with a retro platformer, jumping from this to that, dodging obstacles, escaping traps.

There will no doubt be a ton of challenge included too – all as you try and help this vampire find a way out. 

Buy now!

The Xbox Store is ready to deliver the download of Prison of Illusion that you need. Pay up the £4.19 for the Standard Edition and you’ll be able to play on Xbox One and Xbox Series X|S. 

There’s also the Prison of Illusion – Gold Edition for £8.39. What does that include? Well, strangely, nothing else for Prison of Illusion itself. But you will find a couple of other DERIK D.F. games included, as they bundle Green Soldiers Heroes and Super Snake Block DX in. 

Let us know in the comments if this is one you’ll be playing. 

Prison of Illusion Description

A young white-haired vampire was walking through the darkness of the forest and saw a large castle on top of the mountain. He then decides to go inside and explore the environment. But he discovers that the magic present in the castle makes him trapped. Help the young vampire overcome traps, challenges and find the way out.

The Prisoner of the Night is a surreal Brazilian action platformer

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The Prisoner of the Night keyart
The Prisoner of the Night is on Xbox, PlayStation and Switch

Telling the tale of Nartide, a young girl who ignores her mother’s advice, comes The Prisoner of the Night on Xbox, PlayStation and Nintendo Switch .

Available right now as the latest Eastasiasoft (recently behind Space Mercenary Defense Force) release to land on console is The Prisoner of the Night. It’s playable across Xbox One and Xbox Series X|S (optimised), as well as PlayStation and Nintendo Switch. 

A Brazilian tale

Priced up at £12.49 on the Xbox Store, The Prisoner of the Night is a side-scrolling that works in action platforming mechanics and a focus on Brazilian culture. It’s here where Nartide comes to the fore, as she finds herself whipped away by all evil. From there, she’s left to try and find the light of her life – as well as a way home. 

What this means is you’ll be left to try and help Nartide out as the 2.5D adventure plays out. Of course, you can imagine that all manner of evil will get in her way, with monsters, traps and some of the very darkest of moments popping up.

You’ll get to do that across some 159 levels, with each one promising that the next step could well be death… 

Key features

  • Explore a surreal world in side-scrolling platformer style!
  • Overcome 159 stages ranging from dreamscapes to horrible nightmares.
  • Collect 12 types of special clothes that grant useful skills to Nartide!
  • Solve puzzles, avoid deadly traps and survive encounters with terrible creatures.
  • Enjoy elements of folk Brazilian culture!

Buy now!

You’ll find The Prisoner of the Night on the Xbox Store for Xbox One and Xbox Series X|S, fully optimised. It’s also on the digital storefronts of PlayStation and Nintendo Switch if you so prefer. 

Our full review of The Prisoner of the Night on Xbox is coming soon. 

The Prisoner of the Night Description

Guide a little girl through a surreal and nightmarish world of darkness in classic platforming style!

Nartide is a sweet girl who lived with her parents in a big house until, ignoring her mother’s advice, she slept without a blanket’s protection. That night, the cold wind of the night, called Cruviana, came in through the window and took little Nartide as her prisoner. Stuck in an eternal night, Nartide must find the light of her life and then search for a way home.

The Prisoner of the Night is a side-scrolling action platformer presented in nightmarish 2.5D style, where the lovely girl Nartide must survive terrible monsters and traps in the darkest, scariest night of her life. Prepare to guide little Nartide through 159 insane and terrifying stages, where every step could lead to a painful death!

MIDNIGHT Remastered lands on Xbox with Play Anywhere and a super cheap price

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Midnight Remastered
MIDNIGHT Remastered is now on Xbox

You’ve probably heard of, if not played, the web browser game of MIDNIGHT. Now that 2017 classic gets a remaster, landing on Xbox with a seriously low price tag and Xbox Play Anywhere support in tow. 

Having previously launched on Steam (back in 2019 in fact), MIDNIGHT Remastered now comes to Xbox. It’s playable on Xbox One and Xbox Series X|S, but also has Xbox Play Anywhere support in place to allow you to take that game to PC too. When you consider the stupidly low asking price of £1.69, it all feels a bit like a no-brainer. 

It’s MIDNIGHT on Xbox

If you played MIDNIGHT back in the day, you’ll know what to expect with this one. If not, then expect to find a non-linear tale within, one in which you’ll be left to navigate the land, picking up documents, taking them in.

You’ll do so in hope of getting a handle on the story being told, as it focuses on the collection of seven deadly sins, hoping to repent past problems. 

Playing as a horror experience, MIDNIGHT Remastered on Xbox builds on the original game. There’s new content included, enhanced performance, better lighting and more. 

Key features

Get a look at the key features before you dive in… 

  • New Content – New events have been added as well as completely two completely new scenario’s ‘Survivor’ & ‘Epilogue’.
  • Better Performance – Built from the ground up in a different game engine, the performance of MIDNIGHT Remastered is greater than that of the original.
  • Lighting – With a better lighting system, the game looks better than ever and creates a more atmospheric experience with real-time shadows.
  • 3D Audio Panning – Use sound to detect the direction of nearby enemies and events with improved 3D Audio Panning.
  • Much More

Buy now!

MIDNIGHT Remastered is available on the Xbox Store for a mere £1.69. It’s then playable across Xbox One, Xbox Series X|S and PC. 

Alternatively, you’ll find a Steam page for the game too – it’s even cheaper over there!

Hold tight for a review of MIDNIGHT Remastered on Xbox from us soon. 

MIDNIGHT Remastered Description

A remastered version of the 2017 web game ‘MIDNIGHT’, collect the seven letters of the deadly sins and repent your past offences in this horror game. MIDNIGHT Remastered features a non-linear storyline where the game takes place after major events, you must collect and read optional documents if you wish to understand the story.

Rule and review with I Am Your President on Xbox

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I Am Your President is now on Xbox

Having previously released on PC, it’s now time for Xbox players to find the opportunity to rule and review, as I Am Your President releases on Xbox consoles. 

Become POTUS

I Am Your President is – as you may expect to hear – a political survival game in which you take on the role of POTUS: the President of the United States. Whether you run the route of Biden, of Trump, of Obama or a completely different route, this is a game which wil see you working through various political and ideological routes. And it’ll do so in the most satirical of ways. 

Created by President Studio, I Am Your President comes to Xbox via those at Ultimate Games, playable on Xbox One and Xbox Series X|S. Purchase, download and play and you’ll discover the opportunity to fight for political survival, gathering up that much needed public support in order to ensure you can have a crack at a second term. 

Promising to deliver a closer look at big politics (we’re not sure that’s a great selling point, but let’s run with it), you’ll get to attend press conferences, take in foreign policies, deliver speeches and work the socials. And to help you along is a political compass, ensuring you can keep on track with what is important to you. 

Key features

Random events, conspiracy theories and humour, dive in to I Am Your President and you’ll find the following key features… 

  • political survival;
  • domestic and foreign policy;
  • different ideological currents;
  • random events and crises;
  • conspiracy theories.

Buy now!

I Am Your President is on the Xbox Store, playable on Xbox One and Xbox Series X|S for £16.74. You’ll find it on Steam too.

Let us know if you decide to play it. The comments are below and our review is coming soon.

I Am Your President Description

Congratulations, Mr. President, you have just won the elections! No pressure. Take it slowly. It’s not like you can be impeached, die during the nuclear bombing or in assassination. Not like that at all.

Stack ’em all with 15 in 1 Solitaire on Xbox

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15 in 1 solitaire
More Xbox Solitaire? That’s what you’re getting in 15 in 1 Solitaire

By our reckoning, we think there are the best part of 50 different Solitaire games available on Xbox. Might as well chuck another on the barbie with 15 in 1 Solitaire then, eh?

Available right now as the latest card-player to hit Xbox is 15 in 1 Solitaire; or 15in1 Solitaire if you take the Xbox Store for its word. 

MORE SOLITAIRE

Dip in and – shock horror – you’re getting access to a Solitaire game that provides more than just the usual forms of the game. Yep, this one has no less than 15 Solitaire games included, with Freecell and Klondike complemented by multiple more versions. 

It means that 15 in 1 Solitaire is found going up against some of our favourite Solitaire games currently on Xbox – the likes of the Dreamland Solitaire series, Ultimate Solitaire Collection and World of Solitaire for instance. Does it have enough about it to warrant another purchase or your cash over those others? Well, we’re not sure, but we’ll let you know in full review as soon as we can. 

We don’t think it’s worth our time or yours running through what 15 in 1 Solitaire offers aside from multiple versions of the iconic game, but get a look at the key features that the Inlogic Software and Silesia Games teams are hyping… 

Key features

  • 15 different game modes
  • Addictive simplicity
  • Minimalistic visuals

Buy now!

You’ll find 15 in 1 Solitaire on the Xbox Store. It’s playable on Xbox One and Xbox Series X|S for just £2.49, as well as on PC, thanks to Xbox Play Anywhere support. That means your one purchase will see you able to take this one across console to PC and back again. 

Sold? Let us know in the comments below. 

15 in 1 Solitaire Description

Freecell and Klondike are just the beginning! Dive deep into the world of Solitaire in the largest Solitaire combo released yet. The common goal of all the solitaire variants is to eliminate all the cards, which are on the table. Move them to the corresponding pile based on the rules of particular mode. Every variant have different rules and allows different card movements. Stack ’em all!

Tennis Elbow 4 lobs it onto Xbox

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Tennis Elbow 4
Tennis Elbow 4 starts playing on Xbox

Love a bit of tennis? Just want to jump on to the latest gaming craze? Tennis Elbow 4 starts playing all the shots as it releases onto the world of Xbox. 

Hot on the heels of the mighty TopSpin 2K25 comes another entry into the ever-growing tennis gaming world. This one is from Mana Games as they look to build on the acclaim found in their 2013 release of Tennis Elbow 2013 – and they are doing it with Tennis Elbow 4. 

Worthy of a place on the tennis court?

Having sat in Early Access on Steam since 2021, it’s time for Tennis Elbow 4 to start smashing down its very best shots, releasing in full on Xbox One and Xbox Series X|S. And it looks to do so by proclaiming to take the realism of tennis rallies even deeper than before. 

Tennis Elbow 4 has been created by tennis fans, for tennis fans. It plays as a tennis simulation game and promises to provide an easy learning curve. From there, it goes about as deep as you could ever imagine; various difficulty levels, a World Tour, tournaments and both singles and doubles play are all present. 

Of course, that all sounds great, but coming to market in 2024 on the back of being a successor to a game from 2013 feels like a big hit. But for us, the power and draw of 2K’s latest TopSpin game, may well mean that this one struggles to hit many winners. We’ll find out in review though – we’re more than happy to get behind the underdog. 

Whether Tennis Elbow 4 on Xbox has enough about it to take a spot in our much coveted ‘Best Tennis Games on Xbox‘ list, we don’t know. We’ll find out in review. 

Buy now!

You can pick up and play Tennis Elbow 4 on Xbox via the Xbox Store for £24.99. It’s ready to take to the court on both Xbox One and Xbox Series X|S. if you prefer to play on PC, pay a visit to the Tennis Elbow 4 Steam page

Tennis Elbow 4 Description

Tennis Elbow 4 is the successor of Tennis Elbow 2013, acclaimed by many Steam reviewers as the most realistic tennis simulation ever. TE4 pushes even deeper the realism of the tennis rallies by providing completely rehauled ball, strike & player physics.

Created by and for tennis fans, Tennis Elbow 4 is a tennis simulation with an easy and intuitive learning curve, but with exceptional gameplay depth.

In this tennis game, you’ll have to show all your tactical skills, use an iron mind and quick reflexes, as well as a sharp eye to guess the ball trajectories, all of this to choose your next strike wisely.

To beat your opponent, you have the choice between all the possible strikes on a real court, from the safe strike to the acceleration, including the drop shot and the topspin lob.

Because of its numerous difficulty levels, this tennis simulation is designed for all tennis lovers, whether gamepad mashers or keyboard novices. In addition, a visual help system will assist you in aiming the ball and positioning your player. You can turn these options on and off whenever it suits you.

TE4 features one of the most complete World Tour ever made in a tennis video game. With over 3500 players evolving over several decades competing in more than 400 tournaments each year, from the low-rank Junior tournament qualifications to the top-level Pro event finals, both in singles and doubles competition, you’ll feel like diving into a real professional tennis player career.

The Rewinder Review

Playing games can allow you to learn new things about distant parts of the world or various cultures – and that can only be a very good thing. That’s the case with The Rewinder; a game in which the design is based on Chinese ink paintings. This led me down an internet rabbit hole, looking at how the art form was developed, how it has been part of culture since the Tang Dynasty over a thousand years ago. 

But The Rewinder is a game that is full of other surprises as well, as it mixes a host of game mechanics, mini-games, and mythology. 

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A new world and new cultures

The Rewinder is a point-and-click 2D adventure with amazing pixel art. The story that plays out is nothing short of epic, and the opening cutscene is told through Chinese paintings. There has been something called the War of Apotheosis that has ended, yet instead of creating a world of peace, something is seriously wrong. The whole cycle of death and rebirth is broken, as ghosts and demons run wild in the world. It’s here where special heroes are sent from heaven – Rewinders. These characters can go back into past memories, changing the fate of people in regard to their death. 

You play one of the Rewinders: Yun, who looks like he is retired but is called back into the fray by a sidekick called Light. Yun goes out to help some lost souls find their way back into the afterlife and work out what’s been going wrong. The story is brilliantly strange, but wonderful and funny at times. And there isn’t any hand holding here, as you’re thrown into an unfamiliar culture. I found it fascinating and the best part of the game. 

The gameplay itself works like a normal point-and-click adventure. You walk around the levels talking to the array of characters, both living and dead. You take on tasks, moving from one place to the next, collecting items that you can use and give to people for other quest stuff. It’s very much the usual fare of a point-and-click adventure. 

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World-building is on point

But in The Rewinder there are also an amazing number of mini-games and puzzles to try and complete. There are combination puzzles in which the clues are left lying around. There is an amazing abacus puzzle, a weight and scales puzzle, and some wonderful dexterity puzzles. 

Then there is the actual rewinding mechanic itself. This allows you to go into certain people’s past, all by activating a memory shard. Here you get to live out a section of their lives; a moment that affects how they would die. You can pause and rewatch this section if you like and your goal is to change the future, done by examining clues around the area, turning those clues into thoughts that can be used to change the person’s direction of action. So for example, you might have a thought to chop down a tree that, later on in life, may kill someone. These sections are very clever and it means that The Rewinder is fantastic to play through as you work out the answers. 

The game’s visuals are awesome, mostly as they are based on those Chinese ink paintings. Running as a pixel game in style, there are some great effects, lighting, and imagination shown here. Brilliant characters and backdrops are the highlights of the game’s visuals. 

But sound-wise, The Rewinder is a shame, because I would have loved to have taken in this world with fully voiced characters. Instead we are left to some decent effects and a pleasant soundtrack. 

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Who will you meet?

The Rewinder may well transport you into a different world and culture. I doesn’t explain too much, but does provide a great piece of storytelling with some excellent world-building. As with most point-and-click games, occasionally the puzzles can feel a bit obtuse. but the other superb game mechanics like the mini-games and rewind skill make up for it. 

If you are after a journey into the East with a great story and unusual mechanics, then The Rewinder could be up your alley. 

WRATH: Aeon of Ruin Review

WRATH: Aeon of Ruin is the latest from (deep breath) Fulqrum Publishing, 3D Realms, KillPixel Games and Slipgate Ironworks; a game that promises to take us right back to the early days of the FPS genre, when Doom was cutting edge and Quake was the new kid on the block.

Is the world today ready for a journey back to a time when games really just wanted to hurt you? With a classic look and a classic difficulty to contend with, let’s sally forth and see what we can see…

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Get ready to shoot your way through WRATH: Aeon of Ruin

I bet you’d like to know why we are having to fight from pretty much the first instance we load WRATH: Aeon of Ruin, wouldn’t you? Well, as always in a shooter, there is a good story to follow. We are Outlander. Not a, not the, just Outlander. Set adrift on the Ageless Sea, we find ourselves on the shores of a dying world, meeting a fellow dressed all in white, the Shepherd of Wayward Souls. Luckily he has a job for us – to kill the three remaining Guardians of the Old World. Now, I don’t know about you, but when I meet a strange fellow in the real world who wants me to commit murder, I tend to walk away, but game logic dictates that we will take on this mission. Starting with nothing but the clothes on our back and some harsh language, can we manage to survive this strange world?

Presentation of the game will be instantly familiar to those who were around playing games in the ‘90s. I immediately got Hexen vibes from WRATH: Aeon of Ruin, which was an ancient PS1 FPS, and the whole feel of the game is very like Quake – fast, twitchy, and bloody hard. 

Everything looks kinda polygonal as it did back in the day, but the most impressive thing is the fluidity of the camera and the movement that you have. Running through narrow corridors to large outdoor areas, there is always a new vista around the corner, and the way that the game looks is like wrapping yourself in a comfy blanket made of nostalgia. For those who are too young to remember the glory days, it looks old fashioned, but in a good way!

Sound is also very good with the music being worthy of a particular mention – it is really very good, as you’d expect from the creator of the music for Quake Champions and Doom Eternal: The Ancient Gods – Part One. The rest of the sound effects are as you’d expect, from the booms of the various guns and swishes of the sword through to the “Ugh” sound when you take damage. It all works really well. 

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Inspired by the classics

So, gameplay is next to chat about, and here the story is equally impressive. There are various weapons to be found and collected as we explore, as well as artefacts that we can find and make use of. One thing I do like is the save system – you can save whenever you like, as long as you have a Soul Tether about your person. Assuming you’ve found one, then a simple press of the D-pad Up will save your progress and create a respawn fight. My top tip is not to actually press up in the middle of a big fight, as when you respawn you’ll be straight back into the combat. Ask me how I know…

The weapons included in WRATH: Aeon of Ruin are excellent, featuring not only returning staples like a shotgun (that takes about a week to reload, so don’t miss with your first shot!) though a mini gun type gun that shoots fangs at enemies, to finally a dirty great sword. This sword is actually the secret to making some of the bigger jumps in the game – if you hold down the LT, it charges up a dash attack, and if you do this and then start a jump over a chasm, it will propel you to the other side. Assuming you get the timing right, of course! It also comes in handy for close encounters, so picking the right weapon for the right situation is always a challenge. Usually the one with ammo is the right one. 

The enemies we meet are a varied bunch, with the blurb behind WRATH: Aeon of Ruin promising some fifteen unique types to have a crack at. These range from slow moving zombie types, via the most annoying little flying things that spit at you and refuse to stay still to be shot, up to massive creatures that take a lot of ammo to put down. With many different maps to explore as well, based around three different hub worlds, there are a lot of things to see and do, complemented by the obligatory secrets to find, chests to uncover, health and armour pickups to locate and – best of all – ammo to scavenge.

The enemies are reasonably smart, and you really need to develop eyes in the back of your head; while you are fighting one in front of you, others will sneak up behind and attempt to ruin your entire day. All in the all, the big takeaway from WRATH: Aeon of Ruin is that of the sheer relentless pace of the combat – you barely have a second to breathe, let alone plan an approach. 

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Probably best to shoot it…

It means that WRATH: Aeon of Ruin does more than challenge your shooting reflexes – it transports you back to a time when the world was at your feet. It is fast, furious, and flipping hard, and it is all the better for it. Sure, WRATH: Aeon of Ruin isn’t the best looking shooter out there, but that really isn’t the point – this is a love letter to the 1990s, and it should be one you are playing immediately. 

Count Brocula awakes on Xbox and PC!

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Brocula is on Xbox and PC

A pixel arted indie game that tells of a vampire who awakes into an all-new world, Brocula releases on Xbox and PC. 

Available right now on Xbox One and Xbox Series X|S, following on from a previously available demo, is Brocula.

Become Brocula

From the DESTROYER DOGGO team, this is a game in which you’ll be looking to navigate the world, earning money from jobs, exploring towns for friends, scavenging in order to build up your castle. More importantly though, Brocula is a game that will allow you the chance to showcase your finest vampiric skills. 

Priced at £16.74 on the Xbox Store, Brocula sees you taking on the role of the titular protagonist, as they wake from a sleep of some 500 years. The world has changed much since those eyelids first shut, and so Brocula will be left to try his best to navigate a modern world and all that entails. 

With a gameplay loop that centres on the need for money and a variety of social struggles, there’s much going on in Brocula – a bit of farming, some selling, a managing of your cult and more. How you go about taking on tis quest will be up to you – can you unleash the immortal within?

Buy now

Brocula is on the Xbox Store, playable on Xbox One and Xbox Series X|S. It’s due to hit PC via Steam very soon too. 

Stay tuned for a review of Brocula on Xbox from us. But if you wish to take a little peek without splashing any cash, you’d do well to check out the Xbox demo too. 

Brocula Description

Embark on an epic journey as Brocula, a vampire awoken from a 500-year slumber in a world unrecognizable to him. Stripped of his wealth, he must navigate the daunting maze of capitalism, taking on part-time jobs at the local garage, coffee shop, and restaurant to earn a meager living. But that’s not all—his ancestral castle, now in ruins, poses another challenge. Work tirelessly to repair the dilapidated fortress, all while facing the bureaucratic hurdles of reclaiming its ownership from the town’s mayor.

Engage in a captivating gameplay loop that revolves around money and societal struggles. Tend to your crops, cultivate a flourishing farm right next to the castle, and sell your harvest for profit. Immerse yourself in the art of fishing, honing your skills to reel in a bountiful catch that can be used for cooking delicious meals.

Yet, as a vampire, your responsibilities extend beyond mundane chores. Manage your cult, restoring the once-forgotten church and conducting regular sermons to gather the lifeblood you crave. Venture into the treacherous depths of the everchanging forest, an enigmatic dungeon teeming with monstrous creatures and valuable treasures, ripe for the taking.

Experience the rich tapestry of Brocula’s world through stunning visuals showcased in our screenshots and cinematic trailer. Will you rise against the perils of capitalism, reclaim your heritage, and forge your own destiny? Unleash the immortal within and embark on an unforgettable quest!”

UGREEN Nexode RG 65W USB C GaN Charger Review

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Power. You may take it for granted, but as gamers it’s something we rely on. Whether it be the power to our Xbox consoles, to our laptops, to our mobile phones as we mess around with Game Pass and Cloud Gaming, that juice is oh-so important. 

But power can be fun too and we’re seeing an increasing number of companies and brands try to inject some pop culture-y elements into the power sources that they create. We’ve had it with the GravaStar Alpha 65 Fast Charger and now we’ve got it with UGREEN and their brilliant little robo-themed Nexode RG – their first Robot GaN Fast Charger. 

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The ickle UGREEN Nexode RG charger

We’ve previously been hands-on with a number of UGREEN productsp; their 145W 25000mAh Power Bank and Nexode 200W Charger, for instance. Both of those products have become integral to our lives, powering us at home, in the office and whilst on the go. And now we have the little, pretty cute, Nexode RG. It’s a product that we just have to love – I mean, just look at its little face!

There’s no doubt that the design team and the product creators at UGREEN have brainstormed through various meetings in regards the Nexode RG. A super small, compact unit, those design cues come to the fore, both in regards to the device being in, and out, of use. 

We’ll kick off with how the UGREEN Nexode RG looks, and out of the box you’ll be delighted by the aesthetic. Sitting on a desk, out of use, this is a brilliantly well designed, robot-themed unit. A cuboid little guy who comes with some decent heft, he’ll happily sit on your desk, feet up, headphones on, ready for action. Grey and black in colour (although there’s a purple and white version if you prefer), we’ve glanced over at Nexode RG as it’s sat on our desk, a smile appearing across our face each and every time. 

But then it comes to using Nexode RG and, whilst all is good and he’s not missed a beat, it’s a shame that the fun doesn’t then continue. You see, in order to make use of the power that RG allows, you’ll need to separate his top body from his feet, unveiling a 3-pin UK plug in the process. From there, plugging the little guy into a wall socket or extension lead allows for full use. Honestly, we’d have loved for Nexode RG to be able to sit on a desk, complete, capable of delivering juice to the devices of our choosing, perhaps powered by a USB-C input or a power cord. It just feels a shame to have to rip him in half in order for use to take place. 

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Capable of delivering plenty of juice

When up and running, all is good though. Across Nexode RG’s headphones, situated across his top, are three ports. There’s a standard USB-A (22.5W) that is becoming less and less of use to us. But that is complemented by a couple of much more interesting USB-C ports. USB-C1 is your 65W juice giver for fast charging efforts – and probably the port you’ll use the most – whilst USB-C2 drops down to a 30W power output. 

At least that’s the case if you use UGREEN’s Nexode RG with single devices at one time, but this is also capable of firing up three devices at once if you so wish. Obviously that does mean there’s a hit to the power provided, with full triple trouble pushing out some 45W along with a couple of 7.5W options. We’ve personally used the two USB-C ports together for the vast majority of the time, charging cycle computers, watches, headphones, mobiles, a Macbook Pro and more. It’s all been quick enough by our reckoning, with UGREEN stating that using those two USB-Cs at the same time sees power of 45W and 20W delivered. Again, even then, that’s pretty decent. 

In fact, we’ve found that Nexode RG has become our go-to power source for most occasions, grabbed from the desk and chucked into the nearest power supply whenever juice is required. He’s done the job brilliantly too, more so when we consider the fact that he lights up with joy across his mini-screen once power is detected, pixelated eyes lighting up depending on his current state. Perhaps it’s not a needed feature, but it’s a nice one to have nonetheless. 

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It’s all in the eyes…

When you include the usual safety features that UGREEN are fast becoming known for, like always-on temperature detection and Thermal Guard Tech, it’s safe to say that yet again UGREEN have created a well constructed, well crafted device that just works each and every time. 

For us, we’d have loved to be able to power Nexode RG in some way other than a 3-pin plug, allowing for him to continue his desk sitting ways whilst delivering power. But it’s hard to fault a UGREEN product, especially one which they are openly selling as ‘The Coolest Charger of 2024’. 

I mean, if it’s a compact wall charger styled as a robot that you are after, you’re going to struggle to find much better than UGREEN’s Nexode RG 65W USB C GaN Charger. He’ll be more than happy to recharge, regenerate and rejuvenate your batteries. 


Huge thanks go out to UGREEN for providing their UGREEN Nexode RG 65W USB C GaN Charger. Grab one for yourself from UGREEN direct for £44.99.

Lesson Learned: Cult of the Elizabeth is available for free on Xbox and PC

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Lesson Learned Cult of the Elizabeth is on Xbox and PC

You may well have been waiting for the release of Lesson Learned. Before that though, it’s time to take in the prologue with the free release of Lesson Learned: Cult of the Elizabeth on Xbox and PC. 

The Cult of the Elizabeth

Lesson Learned was first brought to our attention way back in 2021, as the cooperative tower defense, Bill & Ted inspired crafter was planned for launch in 2022. Now, some three years later, as we wait for that full game, comes a little prologue to whet the appetite. 

Available right now, free to download, on Xbox and PC (Steam), Lesson Learned: Cult of the Elizabeth gives us the opportunity to start getting involved in all things Lesson Learned, ahead of release of the full game later in 2024 – at least that’s the plan; we just hope it isn’t delayed again. 

Lesson Learned: Cult of the Elizabeth sees us introduced to Amelia as she heads forth onto an adventure into the unknown, traversing a world full of the most bizarre dreams. It’s here where Amelia will need your help, grabbing resources, creating towers, fighting off waves of enemies. 

Key features

Whether you play alone or in cooperative play, Lesson Learned: Cult of the Elizabeth should well provide a neat little take on the usual tower defense ideas, running key features such as… 

  • CLASSIC TOWER DEFENSE – Where there are towers there must be waves of enemies! You will meet a bloody countess who has made history on your way! This dreamy world is full of strange and twisted creatures that are her minions.
  • TOWERS, UPGRADES, AND MINIONS – Collect resources such as wood and stone to build and upgrade defensive towers. In addition to the slingshot, they will be your main defense against opponents. Use your helpers in battle, assign them simple tasks, and defend your spider base – Jarvis!
  • CO-OP AND SINGLE-PLAYER GAME MODES – Embark on this amazing adventure in this crazy world either solo or with a bunch of your best friends in split-screen co-op mode.

Buy now!

You’ll find Lesson Learned: Cult of the Elizabeth available right now on the Xbox Store. It’s playable on Xbox One and Xbox Series X|S. Remember, it’s free to download and play.

Alternatively, pick it up on Steam

And remember, the full version of Lesson Learned aims to follow later in 2024. 

Lesson Learned: Cult of the Elizabeth Description

Help Amelia on her journey through the Renaissance and enter the bizarre world of dreams! Gather resources, build towers, and fend off waves of Elizabeth Bathory’s helpers. Face a horde of fanatics who want to help the aristocrat in her nefarious plans. Free your classmates and use their help to get out of this troublesome dream.

PowerA Fortnite Midas Advantage Wired Controller Review

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As we all know, Fortnite has become something of a gaming juggernaut, with World Championships being played for stupid amounts of money. Obviously the amounts of money are only stupid because I’m no good at the game! In fact, the spin offs these days are worth almost as much the game itself, with toys, lunchboxes and even Nerf guns all having the Fortnite logo plastered over them.

The latest in this long line is the PowerA Fortnite Midas Advantage Wired Controller, coming, believe it or not, from PowerA, purveyors of quality third party controllers for the Xbox. So, let’s have a look at the performance of this controller, shall we?

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PowerA are getting on the Fortnite train

Upon unboxing the controller, the first thing that you notice is the weight of the controller – it feels a lot lighter than a standard Xbox controller. Obviously, this is down to the fact that the PowerA Fortnite Advantage Wired Controller is powered over the supplied USB cable and has no battery pack in it. That does mean it feels different – not necessarily bad, just different. 

The next thing to strike you is the way the controller looks – with a striking black and gold design featuring the face of Midas (I had to ask my son who it was, I can’t lie!) and there are also some kind of “ghost” designs chased into the top of the controller, only visible from certain angles. The rear of the controller is a dark grey, with a very tactile diamond textured pattern on the grips, which feel nice in the hand. It is certainly a good looking bit of kit!

The cable that is provided with the controller is 10 feet long, running USB-A on the end that plugs into the Xbox and USB-C as it plugs into the controller, so the chances of getting things plugged in the wrong way is non-existent. Yet whilst 10 feet sounds like a lot, when playing across the width of the living room, the cable does lie across the floor, providing not only a bit of a trip hazard but also an object of extreme fascination for a cat; or in my case, two cats. And honestly, wired controllers feel a bit 1990s in this day and age, where everything seems to be wireless – controllers, headsets, even phone chargers. As someone who went fully wireless years ago, going back to the cable does feel a bit of a backward step. 

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Midas, front and centre

None of this matters if the controller performs as you’d expect, and here the news is pretty good. The first thing I really like is that the controller has a proper, cross-shaped D-pad – none of that fancy disc nonsense I’ve seen on other controllers, so a tick there. The thumbsticks feel nicely weighted too, and during testing I’ve played everything from Another Crab’s Treasure all the way through to Forza Horizon 5, and I have had no issues with the feel of the sticks. 

The buttons on the face of the controller all do exactly as they should, and again have a nice feel and rebound. Completing the face buttons are the obligatory share button, start and select as they almost certainly aren’t called today (you know, the ones that look like a burger and cheese slices) and the Xbox button. However, I have an issue with the Xbox button, as for some reason it will not turn my Xbox on. I’ve read the instructions and apparently, holding down the Xbox button should power the console up, but on my test unit, it refuses to do so. Having to get up to turn the Xbox on manually does make that long cable feel a bit unnecessary…

From there, we have a few fancy features with the PowerA Fortnite Advantage Wired Controller that I need to mention. The two triggers – RT and LT – have locks that can restrict the travel of the button, as you’d expect, and these can certainly make all the difference when playing fast paced shooters, a bit like Fortnite! Each trigger can be locked individually, so the left trigger could have more of a travel than the right one for instance, whilst each lock has three positions, which roughly translate to full range of movement, half range and about a quarter of the range. For shooters, these are great but for driving games, not so much. I did wonder why my car wouldn’t go very fast in Forza, and it was because I had left the locks on, so bear this in mind. 

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Back buttons and trigger locks

There are three extra buttons on the rear of the controller too; one of which allows you to program the other two. On the left and right grips there is an extra button, and this can be programmed to be any of the other buttons – so if you wanted a controller with two A buttons, this is the one for you. Obviously, this can be useful to have the clicked-in thumbstick buttons on a the rear of the controller, saving you having to click the stick in the middle of a fight (or to beep the horn in Forza when you are getting carved up, again). One thing to be careful of, with the way the buttons are situated, it is very easy to press them inadvertently when in the middle of a tense gaming situation, and depending on what you have programmed them to be, it can have a disastrous consequence – jumping into an attack when playing as a little crab, for example. 

All in all, the PowerA Fortnite Advantage Wired Controller for Xbox is a quality bit of kit, with a few little niggles. I don’t like the weight of it, even now, and not being able to turn the Xbox on with the controller is annoying. Other than that, this is a competent controller with some interesting features, helped along by the fact that it is a good looking thing as well. 

If you want an alternative to the OEM Xbox controllers, the PowerA Fortnite Midas Advantage Wired Controller is a good choice. 


Huge thanks go out to PowerA for providing us with the Fortnite Midas Advantage Wired Controller for Xbox for review. Hit up PowerA direct to purchase one for yourself. Expect to pay $39.99.

Argonauts Agency 6: Missing Daughter Review

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Six games in a series is no mean feat. There are clearly avid fans of this little city management series. Six games in less than six months, though, is almost unheard of. A pact with the devil has clearly been signed and stored in a drawer somewhere. 

The secret to producing six games in such a short space of time is very evident in Argonauts Agency 6: Missing Daughter. Not a single thing has been added or removed. All that has changed are the levels, each a remixed version of one that came previously. If you had played Argonauts Agency 5 shortly beforehand, you would be pressing the Home button to check that you hadn’t accidentally replayed it. 

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The Argonauts Agency series trudges on

The sole element that qualifies as ‘different’ is the story. But different doesn’t always mean better, as Missing Daughter starts off limp. Instead of tempting you with Golden Fleeces or Pandora’s Boxes, Missing Daughter starts off with a bad harvest. It’s not exactly the stuff of myth. Eventually a chain of events reveals that the bad harvest is connected to Persephone being lost in The Underworld, but you have to play a few hours before that becomes clear. Bad harvests is all you will have for a third of the game’s runtime. 

Exploring the Underworld, though, is pretty exciting, right? Surely it will be coupled with unique mechanics and a sense of descending into the realms of Tartarus. Argonauts Agency 6: Missing Daughter isn’t quite up for the challenge, though, as all of the same buildings and enemies are present from the levels that came before it. How lumber yards, trees and farmyards work in the Underworld is certainly a question, but Argonauts Agency 6: Missing Daughter doesn’t fancy answering it. 

The Underworld instead becomes an opportunity to reuse the ‘lights out’ mechanic that it’s used in every game in the series. A pall-like fog of war falls over the level, and you have to light beacons to clear it. It’s been used for dragon caves and underground passages: now it’s being used for the Land of the Dead. When seen in the wider context of 8floor’s other games, it’s at least a bit of a context-switch: you don’t get to do any beacon-lighting in their other games, like Gnomes Garden. But in the context of Argonauts Agency, it’s a bit same-old, same-old. The Underworld should have been an opportunity to do something dark and twisted: here, it’s humdrum. 

The conclusion for people who have played the series is an easy one: this is nothing new. Literally so – there is absolutely nothing here that the other games haven’t done. If we were being charitable, the positive is that Argonauts Agency has always been the most laid-back of the 8floor games, acting less as puzzles and more like a process. Tap away in your own time (as long as you avoid the star rating system), and create a functioning city to complete the level’s objectives. Argonauts Agency 6: Missing Daughter continues in this vein. 

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There’s nothing new or exciting in this one

But we’re not feeling charitable, having dedicated a week or so to these games. Argonauts Agency 6: Missing Daughter is the first in the series to use the Aery playbook and deliver the minimum viable product. It’s difficult to imagine a lazier sequel in the series. Fewer levels, perhaps, or actually repeated ones? Perhaps, but we worry that might give them ideas. 

For anyone who hasn’t played the Argonauts Agency games or other, similar, 8floor titles, then the past few paragraphs won’t make a lot of sense. What Argonauts Agency 6: Missing Daughter represents is the leanest, most stripped back version of a city-builder that you could possibly imagine. It’s what happens when you deconstruct Sim City or Cities Skylines to seven or eight plots of land, force you to build something specific in each of those plots, and then separate the game into sixty-odd levels. 

Each level fits into a game screen. A worker tent is where you start, and you control the worker inside with your cursor. The first port of call is to clear the resources around that tent, all achieved with a tap of that cursor. Resources soon stack up, and you have enough to regenerate one of the ruined plots around your tent. They become farmyards, mines and lumberyards, ready to produce resources that, again, your workers harvest.

The reason for all this gathering and building is the level’s objectives. They’re rarely anything more than ‘do everything in the area’. Minotaurs and golems need to be defeated, or all the bridges need to be built. With the level looking clean and restored, you are given a star rating (or not, if you are playing on casual), and you can move onto the next level. 

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The only 3 stars Argonauts Agency 6 is getting!

It has a laid-back patter to it. There’s a reason we’ve kept on reviewing these games, even after twenty or more of them: they’re just not very demanding. You can shift yourself into first gear, barely generating a thought, and make your way through reminiscent levels. There’s definitely a value to them.

But they’re also fatigue farms. Play more than five levels on the trot and – if you’re like us – you can begin to glaze over. There are only so many different ways you can place paths, resources and buildings and still remain interesting. Perhaps one level needs markets to trade for resources, while another has a surplus of resources. That’s about all that the level designers have to play with. It must be a frustrating job. 

The result is Argonauts Agency 6: Missing Daughter – an impossible challenge for any level designer. Can you create something new with no new materials? Can you deliver something fresh when there have been five previous games that have used the same ingredients as you? The answer is, inevitably, no. The problem was in the question. There was no way this was going to be anything but a chore.

Tales From Candleforth Review

Horror used to be pretty straightforward. For the most part you’d just have someone wearing a mask, equipped with a huge knife, hunting you in a maze-like haunted house. Or there would be zombies, loads of zombies, each one ready to tear you apart as you wade through, lopping off heads. 

But in the last decade or so games have explored the world of folk horror. mixing old stories and themes to create new games in which the horror is more creepy than straight-in-your-face gore.

Tales From Candleforth has all those elements, putting it into a puzzle point-and-click narrative adventure that will get goosebumps rising all over your body. 

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Tales From Candleforth – anything but straightforward horror

You start the game in a strange library, with a being with a pumpkin head relaxing on a chair, chatting away. You are told about a book that holds a collection of fairy tales that are so powerful they need to be contained. But the text and tales are bleeding out, mixing up the narrative and twisting the stories. So in you go, in hope of sorting it all out. 

Firstly you play Sarah, a young 16-year old girl who is left to manage the family apothecary alone. She is looking for her grandmother who went missing a while ago. She has powers that all the women in her family have and what she discovers leads her on a journey into the strange and magical work of this story. 

I very much enjoyed the darkness of the fairy stories of Tales From Candleforth, especially in regards the unusual and twisted imagery and an engrossing fairy tale that has strong hints of the amazing author Angela Carter about it. For some, the lack of a straight narrative might be a hindrance. For me, it works perfectly. 

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Click your way around

But this game is actually all about the puzzles, and trying to escape a series of locations. You walk around, pointing and clicking on everything you see. You can collect a number of items in your inventory and you can use these with things you find throughout the game. The puzzles themselves are ingenious, quite tricky to work out, but all the clues are there should you find them. You will be sort of stuck in a chapter with several locations you can move across, back and forth, sometimes inside places and out. But you might look at one puzzle and think that you can’t do anything with it, until you find the clues or answers in another place. 

Tales From Candleforth is like a huge escape room where you might spend some time looking for answers, scratching your head. That means that if you’re not into puzzle solving, or the slow pace of achieving that goal, then you won’t get much else out of this game. I was very into the puzzles, as well as the variety of them on offer. I also enjoyed how complex they were, and I do admit to having to go hunting for the solution a few times. But it still didn’t spoil my enjoyment. 

The game has a Grimm fairy tale German Expressionist feel to it, and it all looks beautifully handmade. Think of a Tim Burton film mixed a little with something from Wes Anderson. It looks great, with some amazing set pieces – like a dark pulley theatrical section and a beautiful way of activating a cuckoo clock. The soundtrack is very good as well with a dark atmosphere in sound, created to be aligned with the mood of the gameplay. 

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Beautifully created

For the amount of puzzle solving included, and the low asking price, Tales From Candleforth will appeal. Those with a taste for dark fairy tales will be well catered for, but on top of that is a game that provides some great puzzles mixed perfectly with point and click elements and escape room mechanics.

Metro Simulator 2 Review

The Metro in Moscow is one of the busiest and most lavish underground systems in the world. Built in the 1930’s, the design of some of the stations is as ornate as they come, based on some of the Tsarist palaces. The stations are deep, running with 294 of them across this large network. And interestingly, a male voice projects the station announcements going into the city centre, and a female voice does one going out. Why? I don’t know, but I like it. 

But without the funds to get to Moscow, I decided to jump on a train and explore the underground in Metro Simulator 2. 

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Reckon you can navigate the Moscow Metro?

There have been lots of train simulation games that have come over to our beloved Xbox. Some focus more on the management side of things, or building stations and connecting whole areas of maps. Others like the Train Sim World franchise offer different trains and routes from all over the world, where you get to live out the day-to-day of being a train driver. In Metro Simulator 2 you get that opportunity as well, just in the Moscow Metro system, where you can drive up to two trains in this huge subway. 

There are two modes to play with when you load up the game. There is a free mode where you can just go out and explore. But the scenarios are where I started, the main focus for this review. Here you get a guided walkthrough into how each train works and the many things you need to do to get the hunk of steel moving through the tunnels. 

It’s worth saying from the get-go that Metro Simulator 2 is, probably, best suited for train fans mostly. The average beginner to this genre might struggle with the mechanics of this game, as the trains here are pretty hardcore to operate. They do feel quite dated, especially when compared to some more modern underground trains. There is a huge amount of learning to do too, in hitting all the right switches and preparing the train to move. The controls are okay though, but some of the button configurations don’t work in the way you might be used to so you have to retune your mind a bit to get used to it. 

If you are down with the scene, the two trains that you get to play with are the 81-717 (the old-school one) as well as a more modern 81-740.1B. If you know your trains, you’ll be fine.  

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Sneaky peeky train

The scenarios are good fun to work through, providing quite a challenge to complete. They range from just simple things of getting your train moving, going from stop to stop, picking up passengers and trying to keep to the timetable while stopping your train perfectly. Then there are other ones in which your train may malfunction, or there is a passenger emergency for you to deal with. 

In terms of the two trains, what is on offer in Metro Simulator 2 is pretty realistic in the graphics department. They look like the real thing as far as I can tell. The stations and routes have all been recreated well too, working as a true representation of the Moscow Metro. This also goes for the stations as well. It all looks fine, but there isn’t the shine you might want for a current-gen console game. But the passengers only just about look okay; a bit generic and robot-like. 

Soundwise, think similar – Metro Simulator 2 has all the noise you might expect, as well as that authentic voice-over from all the destinations for your underground journey. 

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Try not to be scared by the passengers

To like Metro Simulator 2, you’re going to have to be a massive train sim fan. It has some authentic-looking trains, as well as the locations you would expect from Moscow’s massive metro. For me, the scenarios are the best way to play this game as whilst free mode is fine, I like a bit of structure. You should also be aware that the controls are a bit strange, and whilst the visuals are fine, they feel dated, tiring as you spend a lot of time in the Metro Simulator 2 tunnels. 

If you must go to Moscow and you like your trains, then Metro Simulator 2 might be the perfect break. 

Mixx StreamBuds Solo 1 True Wireless Earbuds Review 

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It seems as if there are two distinct schools of thought in terms of how to consume audio on the go; three if you include the totally obnoxious, speaker-on-the-bus-caring-little-for-others brigade. 

For the most part though, if you’re listening to music, taking in a podcast, watching YouTube or – more increasingly – playing games, your audio will probably be sorted in one of two ways – flashy huge cans, or discreet little buds. If it’s the latter that is your bag, you’d do extremely well to grab for a pair of Mixx’ StreamBuds Solo 1 True Wireless Earbuds. These are about as small, as delicate and as unobtrusive as you are likely to get. 

We’ve used a ton of earbuds over the years, mostly as our Game Pass on-the-go mobile play has picked up. In recent weeks though we’ve ditched our Status Between 3ANC Wireless for the Solo 1. Mostly, we’ve been very impressed too. 

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A small little case

The StreamBuds Solo from Mixx come in three distinct forms. The smallest are the Solo 1 and their teeny, tiny capsule design; the version we are reviewing here. But alternatively there are the Solo 2 (hybrid design, silicone free) and the Solo 3 (similar but with a silicone tip). All will set you back a mere £25, pushed to market in various colours. In our opinion, that price means these are stupidly good value for money. More so when you consider how well they work. 

For that low price, you may think that Mixx have just created some cheap and cheerful buds. And you’d be right, but if we didn’t know that price point beforehand, we’d have happily considered dropping double, maybe triple, that asking price. Yes, they aren’t as accomplished as some much more expensive earbuds and there are no fancy noise cancelling or equaliser features included, but that’s not what you’ll be coming to the Solo range for. 

What you will come for is the cracking sound. The StreamBuds Solo 1’s have consistently pumped out some seriously bassy sound, no matter what type of audio has been consumed. We’ve been shocked by just how deep that audio is, in fact, coming in extremely well with our own personal tastes. But that’s not to say it’s ever too overpowering, mids and highs are equally well catered for and a range of audio delights have seemingly worked well. 

Fitment is great too, at least for us. Highly subjective, it’s hard to say that the Solo 1 will be perfect for all, but we’ve had a tight seal come about pretty much immediately upon use. It’s helped that three different silicone tips are included in the box, but for us it’s the default option that has worked best. And whilst we wouldn’t recommend using these when you need to be aware of your surroundings, for a set of buds that can be grabbed at for some corner-of-the-room solo play, you’ll not be left wanting. Comfort has been spot on too, usable for a good few hours at a time without hassle. 

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The smallest of buds

In terms of power, the Solo 1 earbuds are okay, but far from mind-blowing. We’ve not had any issues with battery power, finding them with plenty of juice at all times, but Mixx do state that these should come in with about five hours of wireless play from a single use, an extra thirteen then stored in a fully charged case. We’ve never been ones for counting minutes and hours, but that all feels about right through our use. Like we say, some eighteen hours in total is nothing to go mad about, but it’s all okay. Throughout that time, connection to our devices has been super solid; once in place, we’ve not had a single drop-out occur. 

So what about that case? Well, it’s – in the words of my daughter – ‘pretty cute’. I’d go further and say that it’s fairly compact and super easy to slip into the pocket of any jeans. It is unique in the grand scheme of things too – a plastic outer body houses a couple of magnets that ensure the buds slip in fine, attaching easily. From there, a silicone flap folds over, again, magnetically held on the front. It feels strange to not have a fully hard case holding the Solo 1 buds in place, and initially we thought it may be a tad too easy to accidentally open. In use, that’s never been the case and things have been kept safe. That said, that silicone flap does attract a ton of dirt and dust; it won’t be looking pristine for long, gathering up any bits that are at the bottom of your pocket. 

The case itself charges via USB-C, with a short USB-A to USB-C cable included in the box. That’s fine, but we’ve preferred to just grab for any of a plethora of USB-C cables that are ready to roll. 

But it’s here where we feel we must get on to some negatives. How much weight you’ll stick behind them will probably be pretty personal. It’s not stopped us from using the StreamBuds Solo 1 earbuds on the daily, but there are things you need to be aware of. 

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A silicone flip top

Firstly, and we’ll say it again – the Solo 1 buds are super small. And that means it can be fiddly to get them out of the ear and back into their case. Numerous times we’ve been left grabbing for a bud, missing, struggling to have it removed from the ear; worse when out in cold weather. And nearly as many times we’ve then been a little frustrated in trying to twist the bud the correct way for charging in the case; the magnets are powerful enough to help, and whilst it’s something you may just about get used to, early doors, it’s an annoyance. 

Similar, making the most of the on-bud controls. Touch the buds and you’ll be able to do the usual things – adjust volume (up with a press on the right, down with a tap on the left), double tap to pause etc. But due to the size of the Solo 1, there’s a bit of a knack to it, with it being all too simple to miss the bud entirely. It’s not helped that there’s a tiny bit of lag between the press and the action happening, meaning at times, you won’t know if you’re successful in pulling off the action required. We’ve paused tracks on YouTube Music, when all we wanted to do was adjust the volume, more times than we care to remember. We can’t help but think that the slightly larger, stemmed, Solo 2 or Solo 3 (especially) may be a better choice if you have sausage fingers. 

Aside from that, we’ve been impressed by the Mixx StreamBuds Solo 1 True Wireless; even more when you take the price into consideration. If you like your audio to be bass-fuelled and are in the market for some of the tiniest, most inconspicuous of earbuds, whether that be for music or gaming, you’ll need these on a wishlist at the very least. 


Huge thanks go out to Mixx for providing us with the StreamBuds Solo 1 True Wireless Earbuds for review. Hit up Mixx direct if you fancy purchasing a pair. And remember, there are the Solo 2 and Solo 3 versions available too.

From Couch Co-op to Online Raids: The Core Subscription for Xbox Casuals and Hardcores

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Joystick controller for playing on the new xbox series x console. Kiev, Ukraine - April 21, 2021

Let’s chat about the gaming elixir – the Xbox Game Pass Core. Whether you’re the type to chill on the couch with your squad or dive into epic online raids, this subscription is crucial for both Xbox casuals and hardcores. Ready to level up your game?

The Casual Gamer’s Dream

Picture this: You, your besties, a couple of controllers, and a night of endless gaming possibilities. That’s the beauty of Xbox Game Pass Core. It’s not just about solo missions; it’s a golden ticket to that sweet, sweet world of couch co-op gaming. With a library boasting over 25 high-quality single-player and co-op games, it’s like having an ever-refreshing game night roster at your disposal. Dive into co-op classics or explore new titles without denting your wallet. It’s all about having a good time, right?

The Library: A Treasure Trove of Titles

With Game Pass Core, you’re not just getting any games; you’re getting a carefully curated catalog of over 25 high-quality games. This includes everything from fan-favorites like “Ori and the Will of the Wisps” and “Limbo” to celebrated franchises such as “Halo” and “Fallout.” It’s a mix that promises to keep both casuals and hardcores engaged, with new adventures always on the horizon.

Amping Up for the Hardcores

But what if you’re more about honing your skills, mastering intricate game mechanics, and facing off against players from around the globe? Game Pass Core has got your back with its access to online console multiplayer. This is where the community shines, offering you a platform to join forces with or go against the greatest gamers on an advanced multiplayer network. Whether it’s strategic battles or frenzied fights, the network is designed to provide a seamless experience for every hardcore gamer out there.

The Perks: More than Just Games

The benefits don’t stop at games. Game Pass Core also hooks you up with exclusive deals and discounts, letting you snag some titles for up to 50% off. So, if a game from the library really captures your heart, you can own it at a fraction of the cost.

Quality Gaming Without the Price Tag

All of this comes at the sweet low monthly fee, mirroring the affordability of Xbox Live Gold but with the added value of Game Pass Core’s extensive game library and other perks. It’s tailored to ensure you get more bang for your buck, whether you’re venturing into gaming for the first time or looking to expand your collection without breaking the bank. But this is where it gets even better.

Explore digital marketplaces like Eneba for even better prices on all Xbox Game Pass Tiers, whether you want to master your skills in multiplayer with Core or swap games like socks with Ultimate – they got you covered with the best deals on all things gaming and beyond!

The Verdict

Game Pass Core is changing the game for Xbox enthusiasts, offering a blend of couch co-op joy and intense online competition. It stands as a testament to Xbox’s commitment to providing value and quality gaming experiences for all types of players. Whether you’re looking to chill with friends or dominate online, Game Pass Core is a subscription that caters to every gamer’s needs.

So, are you ready to embrace the vast world of gaming that Xbox Game Pass Core has to offer? Whether you’re a casual gamer or a hardcore veteran, there’s never been a better time to dive deep into the diverse and vibrant ecosystem of Xbox gaming

May’s Best New Xbox Games – TheXboxHub Official Podcast #199

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TheXboxHub Podcast 199
What are May’s best new Xbox games?

Episode 199 of TheXboxHub Official Podcast is up, live and ready for your listening. This time the guys chat over the best new games set to release on Xbox throughout May 2024.

Fancy listening in on an hour’s worth of gaming chat? You’ve come to the right place with Episode 199 of TheXboxHub Official Podcast. Join Gareth, Darren, Paul and Richard as they focus on some of the biggest news and reviews of the week.

Front and centre, what with this being the start of a new month and all that, are the new games we should all be playing on Xbox and Game Pass throughout May. Are any of your favourites spoken about?

From there, review games get a mention – we’re back on the Fallout 4 train, Tales of Kenzera drops some surprises and Another Crab’s Treasure excels on Game Pass. There’a also some talk about the latest Dead Island 2 DLC, Sker Ritual and a newbie from KEMCO – Glorious Savior. 

TheXboxHub Official Podcast is a weekly podcast in which the team behind the written word sit down for an hour – or so – of chat. Focus is mostly on the games that they’ve been playing, but there’s also news segments, the odd quiz, developer interviews and more. 

As always, full show notes are available over at https://www.thexboxhub.com/podcast

And you can grab it from all the usual places. Just search for ‘TheXboxHub Official Podcast’ on your favourite podcast App.

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